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Thread: l16 sorceror Guide

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    Member Heiki's Avatar
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    I find having shield and heal to be the real game changer. Lightning cool down is so fast there really isn't any use to invest in frost. Moreover, you can always charge a canon normal shot for a stun or a chance at pushback.

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    Senior Member birdmasta's Avatar
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    i believe lightning and frost is both 3 seconds. heal is so bad compared to shield. i dont really have to stun later on if i stun my opponent in beginning and run circles around him when he cant hit me (especially dagger rogues) and then i win...

    PL: Fear

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    Luminary Poster Bless's Avatar
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    Quote Originally Posted by birdmasta View Post
    run circles around him when he can't hit me (especially dagger rogues) and then i win...
    nope it's possible.
    Credits to Iady

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    Senior Member birdmasta's Avatar
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    Quote Originally Posted by TheMiraclebird View Post
    nope it's possible.
    ??? who u talking to? me? of course its possible because of frequent slows and llightning and gun for the extra dmg when i run around u. ice just to slow rogues down so they cant catch up and unleash a fury of dagger stabs on a low health mage

    PL: Fear

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    Member Heiki's Avatar
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    Quote Originally Posted by birdmasta View Post
    i feel like mages op at 16 pvp xD
    Wait so... is it mages or warriors that are OP? You just started a thread whining about warriors being OP at lvl16 so I'm confused.

    Back on topic. You shouldn't think in terms of taking heal OR shield. Taking both allows for more leeway when the proverbial **** hits the fan.

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    Senior Member birdmasta's Avatar
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    warriors more op lol... only warriors beat warriors no other class can mtach
    might also respec a new build to test heal and shield together... not sure tho... we'll see
    Quote Originally Posted by Heiki View Post
    Wait so... is it mages or warriors that are OP? You just started a thread whining about warriors being OP at lvl16 so I'm confused.

    Back on topic. You shouldn't think in terms of taking heal OR shield. Taking both allows for more leeway when the proverbial **** hits the fan.

    PL: Fear

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    Member Heiki's Avatar
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    The mage heal everyone seems to ditch is actually the most useful of all the classes in PvP.

    Yes it heals less than horn of renew from warriors but it heals instantly, which can really turn tables in a group fight. Add to this that it replenishes mana and allows rogues to continue their rampage and it is a necessary skill if you're even remotely interested in teamplay.

    Try teaming with a rogue friend and enjoy the carnage. You'll see, warriors won't be an issue anymore.

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    Senior Member birdmasta's Avatar
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    @Heiki srry im a 1v1 mage mostly i dont play teams that much since its not rele u killing... anyways no shield = insta kill by rogue. rogues output dmg extremely fast. ive tried heal and it fails so bad at 16... even the insta heal... i rele dont even need heal when i usually end my fights with 25%-75% health left

    PL: Fear

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    Member Snalin's Avatar
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    I think a good player will shine regardless of which class they use

    Give a ninja a toothpick and they'll still kill you xD

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    Senior Member birdmasta's Avatar
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    @snalin true but sometimes build does matter and strategy (to be good nice warrior btw

    PL: Fear

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    Member Snalin's Avatar
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    money guide

    gj!!

  12. #32
    Senior Member birdmasta's Avatar
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    eh?
    Quote Originally Posted by Snalin View Post
    money guide

    gj!!

    PL: Fear

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    Quote Originally Posted by Heiki View Post
    I find having shield and heal to be the real game changer. Lightning cool down is so fast there really isn't any use to invest in frost. Moreover, you can always charge a canon normal shot for a stun or a chance at pushback.
    Yes, but that is in PvP. In PvE you give up your ability to control crowds if you do not have either Frost or Clock. IMO frost is the single best skill for farming the tombs, hauntlet or any other dungeon with large mobs.


    Quote Originally Posted by birdmasta View Post
    i believe lightning and frost is both 3 seconds. heal is so bad compared to shield. i dont really have to stun later on if i stun my opponent in beginning and run circles around him when he cant hit me (especially dagger rogues) and then i win...
    Once again you are talking PvP specifically. Shield in PvE is rather useless, and heal in PvE saves a ton of money that you would otherwise spend on potions.

    While I do love PvP, I'm primarily a PvE player who will do PvP sometimes. I guess if we had one build for each that we can switch between, that would solve this problem. However, I would prefer STS made some changes to better balance PvP so that sorcerers could be relevant without needing shield.

    Any class should be able to be relevant without needing one single skill in their build. It's very easy to balance this. For example, if heal is not currently useful in PvP, then maybe they need to make it stronger. Likewise for all other skills. Skills should be such that any offensive skill should be able to be substituted and be just as effective. Same goes for defensive skills. If one is much better than the other for PvP, them maybe the lesser one needs to be made stronger. Choosing which skills you want for PvP should not have anything to do with which is more effective, and should have much more to do with your personal preference for playing style. Until we reach that point, STS should continue to fine tune this.

  14. #34
    Senior Member birdmasta's Avatar
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    @Energezic i only play pvp... twink... and this is in pvp section so talking pvp-wise

    PL: Fear

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    shield was a necessity capping to 21 I remember

    If I remember correctly max exp/h was a combo of 2 mages and 2 rogues.
    Both mages would lure skeles from both sides and draw to the middle where rogues would bomb and razor em to death.

    Anyways offtopic..I think the 2s invulnerability on skills should be lowered down to 1s or 1.5s. It doesn't take long for a l16 mage to deal 1k dmg on a rogue

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    hey bird, tried uncharged fireball but it doesnt stun.

    so how you do it?

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    Quote Originally Posted by Cero View Post
    hey bird, tried uncharged fireball but it doesnt stun.
    Same here. Also tried lightning charged and it never stuns either, nor does the charged watch rifle attack although sometimes it causes that push back effect, but never a stun. The only skill I've ever managed to get a stun out of is charged fireball.

  18. #38
    Senior Member birdmasta's Avatar
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    Yep just found that out lol... lightnig does stun buts it like smash 25% chance if u learn the skill (first lightning->then i think the 4th one allows stun) sometimes i dont even need stun to beat rogue, just charge lightning for extra dmg output. highest dmg with it so far is 1146

    PL: Fear

  19. #39
    Member Heiki's Avatar
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    I was talking exclusively PvP because your thread is about lvl 16 pvp twinks. Shield is a must I agree, it gets worse as you lvl higher but it's still a necessity. I just think about the time when a heal has saved me after shield went down and it allowed me to finish off someone or avoid a death and I feel like its more useful than having frost.

    But i'm always happy to try new builds so if anyone can make a good case for frost in PVP i'm all ears.
    Rekoom 25 Warrior

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    Frost would be great if it actually worked in PvP. But it doesn't. It just is a plain attack, not a stun at all. I'm hoping they will fix that.

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