Please make PvP kill credit dmg based!!!!! Kill shot based kills skew actual ability.
e.g. When I tank 2-3 players in a fight, everyone else dies but me and restarts. I hold it down till they get back still doing dmg and running around, they come back get 1 hit the person dies they get credit. They contributed to the fight none yet they get the kill count when I did all the dmg and have the skill. Kills Counts NEED to be dmg based, whoever does the most dmg gets the kill count.
I say we need a DM style PvP Arena, where all that matters is DEATH. Kills should be dmg based like in other MMO Arena type games instances. It should have a 1:1, 5:5, 10:10 area with the ability to go in with a preformed team in each. Also the ability to "duel" outside the Arenas might be a fun idea. CTF seems like it is geared toward PvE Hero's which is a sad way to play a game anyways it takes 0 skill to kill AI. PvP seperates the real players from the hobbyists as it takes knowledge of the math in the game e.g. dmg multipliers, dps, stat builds and how stats stack. PLEASE GIVE US REAL PVP!
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