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  Click here to go to the first Dev post in this thread.   Thread: New Weps Weak?

  1. #41
    Luminary Poster BodMaster's Avatar
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    All I'd suggest is keep your Elite gear (or even stock up), if you plan on either Twinking or want to gain a large substantial amount of profit later in the new expansion.

    Jarl III runs confirmation is a bit of a "downer".

    51/56 Cap. "Anyone wanna run Jarl?"
    Last edited by BodMaster; 02-08-2013 at 07:47 PM.

    Still trying to comprehend how 2k+ can die from Barrels O.o

  2. #42
    Senior Member Roberto077's Avatar
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    Quote Originally Posted by hotpimp View Post
    Maybe sts should let techno release some weapons....
    Lol, good one. After the Fbows, no more.

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by BodMaster View Post
    51/56 Cap. "Anyone wanna run Jarl?"
    I don't mind Jarl continuing to be there, but he should drop the chests he dropped from the original cap. In PL I can still do shadow runs, but the bosses still drop lvl50 gear, there's no death set scalled to level 75.

  4. #44
    Luminary Poster BodMaster's Avatar
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    Quote Originally Posted by Energizeric View Post
    I don't mind Jarl continuing to be there, but he should drop the chests he dropped from the original cap. In PL I can still do shadow runs, but the bosses still drop lvl50 gear, there's no death set scalled to level 75.
    Well I knew they'd be there but since it will be Elite III they are going to be Lvl 16 Cap scaled to 26. Even if they do add "slightly better" gear elsewhere peeps gonna be farming Jarl > Tower/Blackbeard or Kraken.

    Waiting game I guess, but if Jarl overcomes all I can see people getting pretty bored quick.

    Still trying to comprehend how 2k+ can die from Barrels O.o

  5. #45
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    Quote Originally Posted by Carapace:961424
    Just an update on this. I've looked at the data and compared it to the previous rifle. Stat wise it should be more or less on par, if not identical in some cases. The major difference here is the "what is it doing?" question.

    At a high level the single target fire does more single target damage then the charged does, and this is part of why you need to be facing your target to fire. When you charge the molten gun it will always do the AoE effect, but the damage dealt to each mob is going to be less, however with enough enemies the total damage may be more. It depends on your situation if you need focus fired attacks or an AoE spread to supplement your chosen skills as necessary. Any instances where the AoE has no visual is only a visual bug.

    Having said that I did tighten up the damage window a bit (that sems a bit inconsistent), and you will see that next update.


    its unfair to see that charge molten gun doesnt do any stun like rogue's molten bow.

    i would love to use it for it has a decent damage.


    pls give charge molten rifle a stun effect.

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