Players farming kills at spawn points happens alot also sometimes groups just stand in the middle of a hallways or their base and farm kills that way.
Players farming kills at spawn points happens alot also sometimes groups just stand in the middle of a hallways or their base and farm kills that way.
Pl Cheoragire warrior 50+
Sl Anadrarin operative 30 former gm
Dl Asahetek 31
Al Asahatek rogue 31 officer vengeance
I personally think that they should set up "kills" based on the damage u did, not on who Hit them last.
Don't waste my time, don't waste yours
I guess that if you don't want to get farmed, no one is putting a gun on your head to stay in the game... Just quit and join another - hopefully more balanced - CTF game.
Rekoom 25 Warrior
i dont see any chance of decrease kills farm with this change. ppl dont farm and "boost" kills just for banner, they do to be special, to be considered. The only way to stop farm kills is to stop counting kills and start counting team victory in ctf challenge.
think about that : some are so focus on kills and flag count that they can stay all day long farming naked ppl or running non-stop for flag without fighting anyone. I try to talk with one of this famous flag runner, what a waste of time... flag obsession, no time for fun or even team work. sts always talk about player ruining others players expérience of games, selfish flag runners and boost (lol - what a pleasant word to say It, isnt it?) killers ruining expérience of pvp. my point.
Personally i would like it to be that the first place of each category gets the banner and the places following get plat. Like say 2nd place gets 1k plat, 25th gets 100, and it slowly increases as you go up the board. For some, platinum is more important to them the a banner, so this could possibly make 1st place give up their spot just to get plat and this would give others a chance for 1st.
Last edited by Erdnase; 02-21-2013 at 05:24 PM.
I just want a banner.
Yes last season the banners for the leaderboard were in you inventory with the update for the new level cap.
A developer posted that it should be added to inventory either tomorrow or early next week.
Correct me if i'm wrong, but only #1 place holders will receive the appropriate Vanity Banner. Like Snalin said, it was just a ''plan to'' and not a decision.
Again, correct me if i'm wrong.
Nice decision.
But for me, the more important is that there is no point about whole this 'flag' thing. People wants to win (kill), not carry flags to win the game.
What is the point about winning it?
What do we get from winning?
People want to have more 'kills' because they want something to show others that they are strong!
I guess whole this idea is to have people to play together as a party to carry more flags, should be a strategy game, not a power competition.
If we focus on flag more, we can focus more on class balance in party (number of classes) and strategies (like move how and where to where, sacrifice score; how to hold other team even whole team got killed to have one player to score it to win.)
I think people simply don't care about it, because there is no reward from it. If People can achieve something valuable (leaderboard banner, chest, some gold, not a regular loot items, it is not attractive), then people will try to play this game more properly.
For more, those who like to get kills, you can make 1 on 1 arena. Farming is not good because it is usually mobbing. If I have to choose to fight with someone and lose from someone, even it is 100 times, I can't complain about it because it was my choice. You should make it this way.
I tried three pvp just before I write this.
Some players were doing 1 on 1 in a spawn, some went in there to kill them, 1 on 1s were complaining, another one was telling them to move to a corner, another one sneaked and was carrying flag, another on was calling him a noob and telling him stop carrying flags, a rogue just grabbed a flag by herself and started to run and ordering me to protect her while we were facing 4 warriors, some didn't care anything but mobbing people.... sorry for saying this but it was a mess.
My point is, while everyone cares about only number of kill, ctf is meaningless.
You should add something to encourage people to play as it is made, or/and make a place to get 'kills'
And out of subject, but hope you guys change party system for pvp too. I tried to join pvp with 2 of my friends, and it's so hard to find a server that has three empty spots on one side.
I want to play as a team(isn't it made to play that way?) with my friends and party who I can communicate better on /partytalk and know each others better. But the party system right now is hard to do this but usually make us to play with random people. This lead to bad team, and following with farming.
Sorry for a long post. Thanks for reading.
Last edited by Excuses; 03-11-2013 at 12:04 AM.
I agree with mstj. CtF is a huge mess right now. Maybe they should just remove the k/d from the leaderboards and add a team goal wins/losses. Then make a 1v1 arena for the players who are all about the k/d ratios and lb. Also a death match arena for FFA (no teams).
This way everyone gets what they want. However, if only they just brought in the arena layout and mechanics from DL (traps, doors, etc) maybe CtF on AL would've been played differently on AL.
Last edited by Lady_Pebbles; 03-11-2013 at 02:28 AM.
Yep really a mess. New mess. Friends are getting together some go and the red team and some on the blue. Strangers are wiped out. Realized this yesterday but too late. k/d. lol. Flags are captured no resistance. Something to look out for. I stood in a corner while everyone chatted and laughed. Lol.
There is no CTF in PvP. This is how my matches usually go:
- we group up and start hunting the opposing team
- someone eventually quits the game which unbalances the game in favor of one group
- when the match is reduced to 5v3 or even 5v2 the winning team starts to flag
- the rest of the opposing team leaves cause they're overpowered and match usually ends without all 5 flags being captured
This has been repeating during the last 2 weeks and has become very tiresome.
PvP is farming kills and farming flags. There is no strategy, no team competition, no real incentive to win as a team. I just mind my kill count and snag a flag here and there to keep myself on lb.
Even matches happen once in about a dozen matches started and they dont last long since someone gets tired of killing and leaves the arena. Why? No incentive to win over the opposing team, just kill, kill, kill...
I'm stopping PvPing since its become more tedious than farming elites. There is no thrill, no competition, no real reason to participate in PvP unless you want to ruthlessly annihilate the opposing team till they all leave. PvP is nothing but a grind to get the achievement points if you care for them.
Give us true CTF where you wont count kills and deaths but team wins.
Give us 1v1 or 3v3 deathmatch for kills.
Give us a better party system so we can do guild wars.
Sometimes GM of Deviant Misfits. We aim to misbehave!
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