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Thread: The mages are way overpowered

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    Default The mages are way overpowered

    I've participated in a game today with 4 mages + 1 rogue. We wiped the floor with the other team. We sticked together all the time and there were no way for the to stop us. The way I see it: 4 mages with clever approach are war machine. Saddly, it is quite rare to see this kind of teamwork.

    Any thougts on this?
    We reached the bottom of the crises but don't worry - we are still digging.

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    IMO it's the sticking together that won it. Five players sticking together will dominate CTF but there is little incentive for low dps to participate in that sort of thing. If it is 5v5 (and gear is equal, big if) then things get interesting. I hope they have a 5v5 deathmatch arena in the future. I think in that case 5 mages would be good, a good kiting mage group could get the other team's warriors overextended quickly (and then quickly die) and then pick off the others.
    Picosecond(26)/Nanowire(10)

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    That is actually the first time I will ''Lol'' to a thread. LOL.
    Mages overpowered? Last thing you can say here. I strongly and totally disagree.

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    @ MadStar: Don't take things so literary. The title is like in newspapers. It was made to attract attention. Extend your horizons.

    @ wolfkult: No doubt that sticking together was the key. However, I was today in a game with 4 rogues + me as mage and we were not nearly that successful even thou we stick together. I filled them with mana as much as I could but they were not “killing horde” as I would expect. We were not wiped out – far from that; but we lost in the end. I never had a sense of “unstoppable force” like in the mages game.
    We reached the bottom of the crises but don't worry - we are still digging.

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    Can I be constructive?
    LOL!

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    Run into 4-5 warriors together with all of them using charged heal. You cant even touch them

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    4-5 mages or warriors do indeed do very well together. The mages do well because they can keep you stunned and they can continue to heal and recharge eachothers mana. Warriors do well in a group because they can heal eachother and have so much health you can never kill them.

    The only class that doesn't do better in groups is rogues because they do nothing to help eachother. Rogues actually do better 1-on-1, but since most players don't stick together, this is why rogues dominate PvP (just look at the leaderboards for CTF kills, almost all rogues). If more folks concentrated on teamwork and stayed together in groups, rogues would not dominate nearly as much.

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    Default The mages are way overpowered

    Idk about endgame but a Mage in twinking is definitely overpowered than the rogue and a warrior is more OP than both.
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    Quote Originally Posted by MadStar View Post
    That is actually the first time I will ''Lol'' to a thread. LOL.
    Mages overpowered? Last thing you can say here. I strongly and totally disagree.
    Don't take things so literary. The title is like in newspapers. It was made to attract attention. Extend your horizons. Life without humor is sad.

    Quote Originally Posted by wolfkult View Post
    IMO it's the sticking together that won it. Five players sticking together will dominate CTF but there is little incentive for low dps to participate in that sort of thing. If it is 5v5 (and gear is equal, big if) then things get interesting. I hope they have a 5v5 deathmatch arena in the future. I think in that case 5 mages would be good, a good kiting mage group could get the other team's warriors overextended quickly (and then quickly die) and then pick off the others.
    No doubt that sticking together was the key. However, I was today in a game with 4 rogues + me as mage and we were not nearly that successful even thou we stick together. I filled them with mana as much as I could but they were not “killing horde” as I would expect. We were not wiped out – far from that; but we lost in the end. I never had a sense of “unstoppable force” like in the mages game.
    We reached the bottom of the crises but don't worry - we are still digging.

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    as of right now personally I beleive 2s invulnerability is a bit long (perhaps toned down by half a second?)

    a good mage vs a good rogue --- > the good mage easily wins

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    2sec invulnerability in the game where u can kill in 1sec is a must have skill

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    In level 16 pvp, the mages are extremely over powered against the rogues. BUT, the warriors are extremely OP over sorcs.

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    u know 16 rogues can actually beat 16 sorc. only ROGUE ik to beat me like 20-1 (i didnt give up xD) was lilapple bcuz of his heal build. ask him how to beat me or other sorc such as lordmegid and hecadoth and dustybottoms

    Quote Originally Posted by gundamsone View Post
    as of right now personally I beleive 2s invulnerability is a bit long (perhaps toned down by half a second?)

    a good mage vs a good rogue --- > the good mage easily wins

    PL: Fear

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    Quote Originally Posted by birdmasta View Post
    u know 16 rogues can actually beat 16 sorc. only ROGUE ik to beat me like 20-1 (i didnt give up xD) was lilapple bcuz of his heal build. ask him how to beat me or other sorc such as lordmegid and hecadoth and dustybottoms
    Yea but you know me and others...we don't have defensive builds and we don't have the plat to keep adjusting our builds back & forth.
    I thought of swapping out my razor for bandaids but I don't like the idea of running back for healbacks while in a battle.

    Makes you look somewhat weak and too dependent you know?:P

    O and i've also see Rogues who try to throw the packs at an angle so they land right on you but that would mainly work vs wars and mages like yourself.
    I'll probally make a 2nd l16 rogue with a build that's for mages (prob str passives and high bandaids)
    Last edited by gundamsone; 02-10-2013 at 08:25 PM.

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    Mages are the ultimate support tbh, between their shield, heals and stuns. 1 vs 1 they're not that good, but pair them up with a competent rogue or warrior and it's the deadliest 2 man combo in the game.

    To me, warriors the closest to being 'overpowered' not only can they dominant and engage in a team battle, but they excel in 1vs1 scenarios with their stuns and heals. If a warrior goes on a crit spree it can get quite ridiculous

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    1v1 not good?? u sure? i destroy rogues in 1v1 -.-

    Quote Originally Posted by Predict View Post
    Mages are the ultimate support tbh, between their shield, heals and stuns. 1 vs 1 they're not that good, but pair them up with a competent rogue or warrior and it's the deadliest 2 man combo in the game.

    To me, warriors the closest to being 'overpowered' not only can they dominant and engage in a team battle, but they excel in 1vs1 scenarios with their stuns and heals. If a warrior goes on a crit spree it can get quite ridiculous

    PL: Fear

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    Quote Originally Posted by birdmasta View Post
    1v1 not good?? u sure? i destroy rogues in 1v1 -.-
    Come to level 21

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    Quote Originally Posted by birdmasta View Post
    1v1 not good?? u sure? i destroy rogues in 1v1 -.-
    that's the OPs point, so I take away your 2
    Second invulnerability and your nothing

    I believe it's the invulnerability upgrades which makes the classes op.
    Credits to Iady

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    Quote Originally Posted by TheMiraclebird View Post
    that's the OPs point, so I take away your 2
    Second invulnerability and your nothing

    I believe it's the invulnerability upgrades which makes the classes op.
    2s is a bit long and don't forget their shield also reduces damage by qutie a significant amount if upgraded

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    Quote Originally Posted by Safiras View Post
    Actually many rogues have razors and medic in the same build. Even if your spec is a high HP rogue medics will still enormously boost your survival chances. IMHO you're not going to look dependent, just being smart about battling. Medics really help in lasting long enough to bring down tankss or enduring a mage's stuns and shield. The dodge in razor just complements this.
    This is where our opinions diverge. To me rogues are ninjas.
    My strat is to kill the other person before they can react. For now it's working so I do not find the need to grab medpacks.

    Most rogues do get razor for the 20% dodge but from my personal experience I think both rogues and mages are well over 100% hit and it seems like over 9/10 aimed shot or fireballs hit you which really makes the razor and the 20% dodge insignificant at our level range.

    Because of this reason, some rogue swap out razor for medpacks because it's strategically better in the longrun as you've pointed out.
    I think most rogues still value pierce and nox arrows over razor at such a low pvp level because dodge does not play a significant role.

    Later on after half a dozen more level expansion, bandaids and highdodge will be a necessity for survivability in endgame.

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