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  Click here to go to the first Dev post in this thread.   Thread: What are your top PvP CTF balance concerns?

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    By read all post above. all warriors and rogues are saying they r not OP. dont want to be nerfed. all Mages are saying they want power up. they r too weak. by this everyone can see what it means.

    Stun. i agree stun should be nerfed for every classes. its just no fun u being stuned and could do noting. but for mages exept stun what can they do? if nerfs mages stun then their dmg must need to be increased. As i said in my post in class balbance. the consiconce of being stuned all different. a worrior has plenty time and chance to recover from stun and to kill a mage. Rogue only need one sec free from stun to kill a mage. if a mage and rogue stuned by a worrior it only means one thing . death. and if a mage and warrior stuned by a rogue. mage is no way to survive.
    warrior maybe 30% of chance.

    also to b killed by 1-2 hit kills by warrior and rogue in 70% of time. its just not that fun.
    Last edited by warbluefish; 02-13-2013 at 03:48 AM.

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    Quote Originally Posted by Luvaria View Post
    Mages aren't as bad as a lot of you seem to think, they're just the class that requires a little more skill. With the right build and strategy, it's possible to get as many kills as a rogue. Regarding the stuns, that's basically the whole point of the mage class at this point, because:

    Tanks: Take damage, heal, capture flag
    Rogues: Do damage, capture flag
    Mages: Stay back and stun a lot (always have charged fire)
    (Tip for rogues- circling around the enemy to strike from behind seems to work quite well, if you can get your team to cooperate.)

    For mages, since we aren't much use anymore to heal, you're best off with shield, to reduce the damage, especially with invulnerability, since I've found that when you hang back, the tanks are more likely to aim for you (keep stunning them).

    just stun them? then whats the point of mage being in pvp? cant kill. cant carry the flag.

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    Quote Originally Posted by thekdub View Post
    There are mages that can solo warriors? Maybe a level 21 mage against a level 18 warrior. If the warrior is using the right skills (which 90% of them do) and have top gear, a mage cannot come close to competing. A good warrior beats a good mage 10 out of 10 times.
    Quote Originally Posted by Energizeric View Post
    Agreed. If I manage to beat them it's because of one of the following:

    1) It was not 1-on-1, or they got distracted while fighting me and had another player on my team get their attention.

    2) They don't have good armor and I kill them in 3-4 hits (probably because they are lower level).
    I PvP 1v1 often with the forerunners of PvP lb and on all counts what I stated is true. There are a couple of mages I meet wich could 1v1 any rogue with blades, rogue with bow, warrior with sword, warrior with sword and shield. And the players they were 1v1ing were big names, I won't name them but you get the idea.

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    Senior Member GoodSyntax's Avatar
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    I guess that my biggest issue is with the Warrior class. Unlike the other two classes, Warriors are wholly self-contained - they can buff themselves, debuff enemies, heal, jump and have incredible attack range.

    Rogues have no shield-like effect, instead they rely on quick kills for survivability. Rogues also run out of mana...fast! A Rogue without mana is a dead Rogue. Rogues heal skill forces them to chase down the health packs. Sure, they can place them strategically, but in the heat of battle, the delay between the time you stand over the pack to the time you actually receive the benefit is too long IMHO. Ultimately, if a Rogue cannot get a quick one or two hit kill, they have to run away, be healed by another class, or lurk behind tanks for maximum effectiveness. A solo Rogue has very low survivability because they usually have low HP and low Mana. After the initial attack surge, Rogues are spent and don't have enough stun/snare/root capabilities to escape the melee.

    Sorcerers have the shield ability - but that is basically a necessity in PvP for this class. Sorcerers have many stun abilities and if used wisely can be very effective, unfortunately, their damage is relatively low, so unless you get into a 1v1 situation, another player will usually come in and snipe your kill. The biggest weakness, other than the low damage output, is the lack of a Shadow Piercer/Skyward Smash type skill. The addition of a teleport type skill would go a long way towards balance for this class. In the end, Sorcerers have become more of a support class, using their long range AoE stun abilities, but due to low HP and low Armor, cannot get into melee range without a shield, so they don't get as many kills as they should. Without support from other, higher damage classes, Sorcerers are not able to maximize kills, but they are especially good at enemy mob control with their Fireball AoE stun.

    As you can see, Rogues and Sorcerers are reliant on other classes to be successful; whereas, Warriors are not.

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    Junior Member mahatma's Avatar
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    I've noticed that rogues have insane healing if you put 4-5 points in it ...its close to impossible to kill one if they're half way decent. I'm on my lvl 10 twink mostly and I notice this a lot... its kinda overpowered heals.. imo.

    (Not too positive on how they do at lvl 21 pvp though.)

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    "Balanced" by definition would mean similar numbers of each class on the leaderboards. Otherwise what exactly are we balancing?

    I would also ignore the top 5 in each class, because some folks are farming kills and flags. Instead, let's take a look at #6-25 on for each class on the leaderboards for both flags and kills and let's compare them. Then please give your opinions on how to balance that.

    There is no need for guesswork here about how the balancing is off. We have statistics that clearly show that. What we need is suggestions for how to fix that balancing.

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    Quote Originally Posted by Vystirch View Post
    I PvP 1v1 often with the forerunners of PvP lb and on all counts what I stated is true. There are a couple of mages I meet wich could 1v1 any rogue with blades, rogue with bow, warrior with sword, warrior with sword and shield. And the players they were 1v1ing were big names, I won't name them but you get the idea.
    Well I can name 2 mages on the leaderboards who are posting in this thread (Energizeric and myself) that say you're wrong. I have no problems with rogues. I'm talking about warriors. They absolutely cannot be beaten 1v1 by a mage if the warrior is even somewhat competent.

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    Quote Originally Posted by thekdub View Post
    Well I can name 2 mages on the leaderboards who are posting in this thread (Energizeric and myself) that say you're wrong. I have no problems with rogues. I'm talking about warriors. They absolutely cannot be beaten 1v1 by a mage if the warrior is even somewhat competent.
    I did beat many warriors on 1v1.

    Btw, i'm a mage.

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    Quote Originally Posted by GoodSyntax View Post
    As you can see, Rogues and Sorcerers are reliant on other classes to be successful; whereas, Warriors are not.
    This is also my observation. This is why warriors are excellent flag runners, rogues being second....sorcerers need escort (otherwise pray you don't bump into any opposing team).
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    doesnt go for everyone, but mostly yeah
    as for rogues stun, id say 50-70% chance as for my warrior

    Don't waste my time, don't waste yours

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    Quote Originally Posted by thekdub View Post
    Well I can name 2 mages on the leaderboards who are posting in this thread (Energizeric and myself) that say you're wrong. I have no problems with rogues. I'm talking about warriors. They absolutely cannot be beaten 1v1 by a mage if the warrior is even somewhat competent.
    i dont agree, mage probably have like 100% STUN, if you cant do anything.. really IF ANYONE CANNOT do anything, your dead, unless u get out with a quick critical hit

    Don't waste my time, don't waste yours

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    Quote Originally Posted by inkredble View Post
    i dont agree, mage probably have like 100% STUN, if you cant do anything.. really IF ANYONE CANNOT do anything, your dead, unless u get out with a quick critical hit
    Yes, we have the charged fireball which is 100% stun, but doesn't really do much for us. If I got the flag and I'm running and there is a warrior blocking the path, even if I hit him with a charged fireball and try to run past him, the stun doesn't last long enough for me to get past him. He will track me down and kill me no matter what I do.

    Alternatively, If a warrior is coming at me and he has the flag and I am blocking his path, I can stun him and hit him with everything I got. He can continue to run past me and there is nothing I can do to kill him if he has decent gear. I'm like a fly bothering him and he can just swat me away when and if he chooses to. If the warrior chooses to stop and fight me, he can still easily kill me even while he is holding the flag. I've had times where I have hit a warrior 15-20 times with all of my skills (fireball, lightning, frost, auto attack) and he still did not die.

    That is a major imbalance here. I don't see why this is not obvious to everyone.
    Last edited by Energizeric; 02-13-2013 at 05:06 PM.

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    Rogues max heal pack is the most op skill possible. especialy at lower lvls..they dont even need to fight just lay packs and ista 100% heal over and over and over again..
    "To achieve things that others cant you must do things that others wont"
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    Quote Originally Posted by Luvaria View Post
    Rogues are the class that were made to do damage, so chances are that would only make the situation worse.
    For example, if you were to do 50% or more damage to someone (ignore regen/heal/health packs) and then left (who knows why), and someone else killed the enemy, they wouldn't get the kill, and I would say that's unfair as well.
    Well thats logical.. if they leave the game, theyre not in the game, therefore the damage made tech is made by noone so they shouldnt get the kill, can be fixable

    Don't waste my time, don't waste yours

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    Quote Originally Posted by MadStar View Post
    I did beat many warriors on 1v1.

    Btw, i'm a mage.
    A level 21 mage?

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    Quote Originally Posted by Energizeric View Post
    Alternatively, If a warrior is coming at me and he has the flag and I am blocking his path, I can stun him and hit him with everything I got. He can continue to run past me and there is nothing I can do to kill him if he has decent gear. I'm like a fly bothering him and he can just swat me away when and if he chooses to. If the warrior chooses to stop and fight me, he can still easily kill me even while he is holding the flag. I've had times where I have hit a warrior 15-20 times with all of my skills (fireball, lightning, frost, auto attack) and he still did not die.

    That is a major imbalance here. I don't see why this is not obvious to everyone.
    This pretty much sums it up regarding mages vs warriors at end game pvp. I have had this happen to me many times. I have stunned and chased warriors from my flag to their flag while unloading all the damage I can. They ignore me all the way until they cap it. Skyward smash (I'm stunned), whirlwind, and I'm dead. Top mages are mere gnats to top warriors.

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    Quote Originally Posted by inkredble View Post
    i dont agree, mage probably have like 100% STUN, if you cant do anything.. really IF ANYONE CANNOT do anything, your dead, unless u get out with a quick critical hit
    That would be true if I could kill the warrior with a few extra shots after the stun. Unfortunately though, the second they come out of stun, it's skyward smash and whirlwind. And it's over.

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    1 Hit kills need to go away.
    Perma stuns need to go away.
    Lvl brackets would be nice for example lvl 2-4 / 5-7 / 8-10
    Possibly disable chat between teams.
    Add a time limit to games to help deter kill farming for HOURS.

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    The problem with mages vs war is that they are too centered around crowd control and not enough on burst damage.

    Mages that kill me (my gear is not good) on a regular basis are extremely well geared people and lightning crits.

    Replace stun proc from lightning by something similar to rogue's stacking +10% crit and it should be a bit better already.
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    The people saying that rouge's healing ability is OP have no idea what they are talking about. It heals 20-30% if that of HP AND to top it off rouges have to track down the healing packs and.to make.matters worse there is a delay before you get the healing effect. OP? I think not.

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