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Thread: Sorcerer Stun

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    Luminary Poster Energizeric's Avatar
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    Default Sorcerer Stun

    I'm starting to think something is wrong with my sorcerer's build. I keep hearing folks say that sorcerers can keep them stunned, but I've not yet been able to figure out how to do this, not even once.

    My skills are Fireball, Lightning, Frost and Lifegiver, and I use a Watch Rifle of Force as my weapon. I've tried over and over all of these skills plus the regular weapon attack, both charged and uncharged. And the only one which ever consistently causes a stun is the charged fireball. The problem is that the stun is shorter than the cool-down of the skill, so I cannot keep anyone stunned.

    The only other skill effects I have seen besides the charged fireball stun are the following:

    1) Charged Frost -- on rare occasion this causes the enemies in the area of effect to be slowed a little bit.

    2) Charged Watch Rifle Attack - about 25% of the time this results in the "push" proc which does not stun but pushes them back a little.


    My stats are full INT with 2 passives in INT as well.

    So can someone please tell me what I need to change in order to keep enemies stunned? Because I've never been able to do it, not even once in a while.

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    Member thekdub's Avatar
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    I have a similar build, but have replaced LG with shield. It is possible to keep a rogue or mage stunned:
    1) Charged fireball
    2) Frost
    3) Lightning
    4) Charged regular attack
    5) One more skill and their probably dead.

    That charged regular attack does not stun all the time, however. When it works, it looks like you can keep a rogue or mage stunned b/c you kill them relatively quickly. Against a warrior, however, you would have to chain so many of the charged regular attacks that it's highly improbable. More than likely they skyward smash you before you even get it off. Then you're stunned and whirlwind does you in.

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by thekdub View Post
    I have a similar build, but have replaced LG with shield. It is possible to keep a rogue or mage stunned:
    1) Charged fireball
    2) Frost
    3) Lightning
    4) Charged regular attack
    5) One more skill and their probably dead.

    That charged regular attack does not stun all the time, however. When it works, it looks like you can keep a rogue or mage stunned b/c you kill them relatively quickly. Against a warrior, however, you would have to chain so many of the charged regular attacks that it's highly improbable. More than likely they skyward smash you before you even get it off. Then you're stunned and whirlwind does you in.
    Yeah, this is what I usually do. If I can get off the Fireball before the rogue hits me (a very big "IF"), then I can win 90% of the time by finishing them off before they recover from the stun. But for warriors it seems hopeless.

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    Banned gundamsone's Avatar
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    This early on into the game and we're already experiencing the effects of OP.
    It's prob best for us all if all damage is lowered proportionality across all 3 classes.
    Either that or a boost in HP for all classes so fights would last longer.

    A class should NOT be able to kill a user whilst they're stunned for 2s nor should a class be able to 1 hit another player nor should a class be able to tank multiple players and run away without a scratch.

    I hate to say this but I think people are tired of a pvp system that's more dependent on luck rather than actual skills.
    Last edited by gundamsone; 02-13-2013 at 02:18 AM.

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    Senior Member birdmasta's Avatar
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    sorc use actual skill to pvp. only war and rogue dont. rogue is all about the crit and if u beat opponent in pressing buttons. warrior is no skill at all not even luck... just a MASSIVE SPAM OF BUTTONS... smash, whirlwind, auto, repeat......................

    Quote Originally Posted by gundamsone View Post
    This early on into the game and we're already experiencing the effects of OP.
    It's prob best for us all if all damage is lowered proportionality across all 3 classes.
    Either that or a boost in HP for all classes so fights would last longer.

    A class should NOT be able to kill a user whilst they're stunned for 2s nor should a class be able to 1 hit another player nor should a class be able to tank multiple players and run away without a scratch.

    I hate to say this but I think people are tired of a pvp system that's more dependent on luck rather than actual skills.

    PL: Fear

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    Banned gundamsone's Avatar
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    I disagree with you nor am I saying sorc's dont require skill.
    I'm still finding new ways to beat a good mages like yourself and i'm sure there is one (w/o the aid of bandages)

    Quote Originally Posted by Energizeric View Post
    ...If I can get off the Fireball before the rogue hits me (a very big "IF"), then I can win 90% of the time by finishing them off before they recover from the stun...
    Judging by this post, it seems like he's saying as long as he gets a stun on fireball he wins the fight.
    Simple shield before fireball will negate rogues from 1 hitting you. So either stun is OP or energizeric is OP or the pvp system needs a fix... you tell me

    If you got time let's 1v1 suspense, but use your l16 rogue on me. I'll show you there's more to the Rogue class than lucky crits.
    Last edited by gundamsone; 02-13-2013 at 02:46 AM.

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    Quote Originally Posted by Energizeric View Post
    I'm starting to think something is wrong with my sorcerer's build. I keep hearing folks say that sorcerers can keep them stunned, but I've not yet been able to figure out how to do this, not even once.

    My skills are Fireball, Lightning, Frost and Lifegiver, and I use a Watch Rifle of Force as my weapon. I've tried over and over all of these skills plus the regular weapon attack, both charged and uncharged. And the only one which ever consistently causes a stun is the charged fireball. The problem is that the stun is shorter than the cool-down of the skill, so I cannot keep anyone stunned.

    The only other skill effects I have seen besides the charged fireball stun are the following:

    1) Charged Frost -- on rare occasion this causes the enemies in the area of effect to be slowed a little bit.

    2) Charged Watch Rifle Attack - about 25% of the time this results in the "push" proc which does not stun but pushes them back a little.


    My stats are full INT with 2 passives in INT as well.

    So can someone please tell me what I need to change in order to keep enemies stunned? Because I've never been able to do it, not even once in a while.
    Always ALWAYS charge auto-attack, because it always stuns. The push-back effect even works with non-charged auto-attacks, that is not the purpose of it, the stun is. The only time it wont stun is when the enemy is already stunned then you instantly charge it and attack him within that duration, therefore you have to time it to a point as soon as he gets out stun.

    Level 27 Twink Rogue - Twinkleton

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    Quote Originally Posted by birdmasta View Post
    sorc use actual skill to pvp. only war and rogue dont. rogue is all about the crit and if u beat opponent in pressing buttons. warrior is no skill at all not even luck... just a MASSIVE SPAM OF BUTTONS... smash, whirlwind, auto, repeat......................
    In twinking Crits are NOTHING 6% crit? Shemurr!

    The way I see it, and Ik I'll give everyone a headache by saying this but the 2second thing is totally op. A rogue shoots her arrows and piercer at the start of a fight, a Mage does that 2sec thing and kaboom. All my skills r in for a cooldown, half my mana is gone and the Mage is untouched lol, on top of that, they'll be spamming skills so the rogue will be dead by the time the mages shield wears off
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    Forum Adept Jessicazx's Avatar
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    I read this as soccer stun.. im blind
    #nerfwarrior2013

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    The thing for stun is that mage have to use stun. without stun there is mo other way to survive and kill. for rogue and worrior there r plenty options to kill . stun is the slowest. so not many of them r using it.

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    Quote Originally Posted by gundamsone View Post
    This early on into the game and we're already experiencing the effects of OP.
    It's prob best for us all if all damage is lowered proportionality across all 3 classes.
    Either that or a boost in HP for all classes so fights would last longer.

    A class should NOT be able to kill a user whilst they're stunned for 2s nor should a class be able to 1 hit another player nor should a class be able to tank multiple players and run away without a scratch.

    I hate to say this but I think people are tired of a pvp system that's more dependent on luck rather than actual skills.

    i like this thinking, if devs lowered the dmg of all class then the pvp game isnt decided by 1-2hits or stunlock?
    i think increasing the game play would be better?

    @bird

    2secs invulne is OP for rogues who got caught by stunlock.
    1-2hits from rogues are OP for mages.

    arent they somewhat balance in terms of OP? lol






    2secs invulne shield from mage are OP for rogues who got
    Last edited by Cero; 02-13-2013 at 05:38 AM.

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    What the..

    Now people complaining about Sorcerers being OP..

    Something is wrong with these people. Sorcerer without stun (not even permanent stun, it's for a few seconds) will not be the Rat anymore, but the micro piece of..

    Leave Sorcerers how they are.

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    Quote Originally Posted by MadStar View Post
    What the..

    Now people complaining about Sorcerers being OP..

    Something is wrong with these people. Sorcerer without stun (not even permanent stun, it's for a few seconds) will not be the Rat anymore, but the micro piece of..

    Leave Sorcerers how they are.
    When rogues were OP who was complaining?

    A full geared l16 Mage vs a full geared L16 rogue. 90% the Mage will win as long as they start off with charged fireball, shield and lightning
    Credits to Iady

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    Quote Originally Posted by gundamsone View Post
    Judging by this post, it seems like he's saying as long as he gets a stun on fireball he wins the fight.
    Simple shield before fireball will negate rogues from 1 hitting you. So either stun is OP or energizeric is OP or the pvp system needs a fix... you tell me
    How would I know when to use the shield? I never see the rogues coming. Most of the time I'm dead before I even knew there was a rogue near me. I could just use shield and walk around with it on, but then it is going to run out and need to wait for the cool down to reuse it.

    Also, I don't have shield currently not do I want to get it as it is useless in PvE. I want PvP to be balanced where no single skill is needed for any class. Our skill set should be based on personal preference, not on some skills being needed for PvP. If some skills are better then others, then STS needs to balance that.

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    Lady_Pebbles
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    Quote Originally Posted by gundamsone:967245
    Judging by this post, it seems like he's saying as long as he gets a stun on fireball he wins the fight.
    Simple shield before fireball will negate rogues from 1 hitting you.So either stun is OP or energizeric is OP or the pvp system needs a fix... you tell me

    If you got time let's 1v1 suspense, but use your l16 rogue on me. I'll show you there's more to the Rogue class than lucky crits.

    Just a note... But Rogues can break through my shield and one hit kill my Mage. I have also done this to other Mages on my Rogue as well. So it clearly doesn't negate it all the time.


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    Quote Originally Posted by Lady_Pebbles View Post

    Just a note... But Rogues can break through my shield and one hit kill my Mage. I have also done this to other Mages on my Rogue as well. So it clearly doesn't negate it all the time.

    thren i think you dont have the 2sec invulne which makes the 1-2hits impossible if the shield is up.

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    Quote Originally Posted by birdmasta View Post
    sorc use actual skill to pvp. only war and rogue dont. rogue is all about the crit and if u beat opponent in pressing buttons. warrior is no skill at all not even luck... just a MASSIVE SPAM OF BUTTONS... smash, whirlwind, auto, repeat......................
    You're kinda off the thinking here... Every class requires a skill to play it effectively. Making your aimed shot hit the opponent and dishing out normal plus stun charged are not done with eyes closed....

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    Junior Member Odinbr's Avatar
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    Sometime the shield comes to late before the arrow reach you

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    ujst give those poor rogues a stun skill..... How about aimedshot with stun.... Mehehe

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    Quote Originally Posted by Lady_Pebbles View Post

    Just a note... But Rogues can break through my shield and one hit kill my Mage. I have also done this to other Mages on my Rogue as well. So it clearly doesn't negate it all the time.
    I've experienced this also more than once, although I'm not entirely sure that it is a one skill hit, it may be two or three in succession. But it definitely broke the shield and happened fast enough that I didn't have time to even launch one counter attack.
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