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Thread: Pro L16. Rogues let's discuss

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    Banned gundamsone's Avatar
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    Default Pro L16. Rogues let's discuss

    Basically i'm sick of this good for nothing Razor skill and my 2 points invested in it.

    Here's what i'm thinking.
    1. Go all out dps and get shadow arrow
    2. Get bandaids

    But my question is should I just put 1 point into bandaids and put the other in int/str?
    What is better, 15% more heal upgrade or 1 more pack? and does charging the skill effect how much each pack heals and by how much?

    NEW TOPIC!!!!!!!!!!!!
    What do you think the the overall best pet is for ctf games (teamplay) and 1v1 duels.
    Justify your answer since there's so many good pets.

    Thanks!
    Last edited by gundamsone; 02-15-2013 at 12:29 AM.

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    Senior Member birdmasta's Avatar
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    1 more pack better. try it on my sorc

    PL: Fear

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    naw i got a strat to beat u without cheap bandaids

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    come on suspense while i still have razor

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    Senior Member birdmasta's Avatar
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    kk but u know uberstun might be better than me... vsed him on pc (i suck on pc) but he beat me hes good

    PL: Fear

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    He does have a very good tactic. He's shared it with me, but I'm not gonna give it out. Lol.

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    Im not 100% sure but i think each pack heals 25%. If you tap pack skill it produces 1 pack. If you charge pack skill it adds +1 more pack so you'd drop 2 packs instead of 1 on a charge. If you pick the additional pack bonus, you would then get 2 packs on a uncharged pack skill use and 3 packs on a charged skill use.
    Again I assume each pack heals 25%. Without picking the additional pack bonus the most packs you produce will be 2 per skill use a total of 25% x 2 each healing or 50%. If you take 15% of 50% or 7.5% increase. To me this is much less then adding an additional pack which would add 25%.
    I also like the heal over time bonus. My test indicate the regen heals about 2.5% per second, for 5 seconds and the bonus stacks per each pack grabbed. So if you grab 3 packs thats 7.5% per second for 5 seconds or 37.5%.
    Last edited by xxsaraixx; 02-14-2013 at 04:29 PM.

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    Senior Member birdmasta's Avatar
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    he'll share it with everyone... just ask him. u wanna try it on me soon?

    Quote Originally Posted by D-: View Post
    He does have a very good tactic. He's shared it with me, but I'm not gonna give it out. Lol.

    PL: Fear

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    Quote Originally Posted by xxsaraixx View Post
    Im not 100% sure but i think each pack heals 25%. If you tap pack skill it produces 1 pack. If you charge pack skill it adds +1 more pack so you'd drop 2 packs instead of 1 on a charge. If you pick the additional pack bonus, you would then get 2 packs on a uncharged pack skill use and 3 packs on a charged skill use.
    Again I assume each pack heals 25%. Without picking the additional pack bonus the most packs you produce will be 2 per skill use a total of 25% x 2 each healing or 50%. If you take 15% of 50% or 7.5% increase. To me this is much less then adding an additional pack which would add 25%.
    I also like the heal over time bonus. My test indicate the regen heals about 2.5% per second, for 5 seconds and the bonus stacks per each pack grabbed. So if you grab 3 packs thats 7.5% per second for 5 seconds or 37.5%.
    thx

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    Senior Member mafiainc42's Avatar
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    Quote Originally Posted by xxsaraixx:969398
    Im not 100% sure but i think each pack heals 25%. If you tap pack skill it produces 1 pack. If you charge pack skill it adds +1 more pack so you'd drop 2 packs instead of 1 on a charge. If you pick the additional pack bonus, you would then get 2 packs on a uncharged pack skill use and 3 packs on a charged skill use.
    Again I assume each pack heals 25%. Without picking the additional pack bonus the most packs you produce will be 2 per skill use a total of 25% x 2 each healing or 50%. If you take 15% of 50% or 7.5% increase. To me this is much less then adding an additional pack which would add 25%.
    I also like the heal over time bonus. My test indicate the regen heals about 2.5% per second, for 5 seconds and the bonus stacks per each pack grabbed. So if you grab 3 packs thats 7.5% per second for 5 seconds or 37.5%.
    this is the cheapest most crap noob skill in this game ty..im out..
    "To achieve things that others cant you must do things that others wont"
    When in doubt, ask yourself, "What would Judgement do!!"

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    For a 1v1 rogue, either you go crazy high dodge with Mali, or 3 second burst with ribbit. Haven't tried Shiloh and flap jack though.

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    I personally like Horton, I also have Flapjack though.

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    ugh i want try a rouge out but how to skill it :/my pl acc got hacked

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    add me if u can help i am muchey

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    IMO best pet for 1v1 is deary. FFA has to be a str or crit pet. for me I like horton or malison for ffa
    Credits to Iady

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    Quote Originally Posted by Avianholic View Post
    ugh i want try a rouge out but how to skill it :/my pl acc got hacked

    http://www.spacetimestudios.com/show...ogue-PvP-Guide!

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    Quote Originally Posted by TheMiraclebird View Post
    IMO best pet for 1v1 is deary. FFA has to be a str or crit pet. for me I like horton or malison for ffa
    Dearwho? That little thing the best?

    And any of you planning on buying a hammerjaw for pvp?

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    Quote Originally Posted by gundamsone View Post
    Quote Originally Posted by TheMiraclebird View Post
    IMO best pet for 1v1 is deary. FFA has to be a str or crit pet. for me I like horton or malison for ffa
    Dearwho? That little thing the best?

    And any of you planning on buying a hammerjaw for pvp?
    Yeah I'm the first twink to use it :P ever since yesterday's update, I've used deary for 1v1s.

    It gives 25 int and DEX when buffed so yeah. But I'm planning to get malison n kettle
    Credits to Iady

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    im using flap atm

    the regen is godly and lets u run around kill endlessly

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    Quote Originally Posted by gundamsone:972005
    im using flap atm

    the regen is godly and lets u run around kill endlessly
    My best would be kettle but havent tried flap yet so idk
    Credits to Iady

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