Oh, and I just had a thought. If I spend the 2 or 5 plat to speed up the chest and I get an elixir, will that elixir behave in the same fashion? Because that will really kill off any incentive to spend plat on the "speed up" feature.
Oh, and I just had a thought. If I spend the 2 or 5 plat to speed up the chest and I get an elixir, will that elixir behave in the same fashion? Because that will really kill off any incentive to spend plat on the "speed up" feature.
Main: Grimtank (warrior)
Alts: Longfinger (sorcerer), Critsngiggles (rogue)
I agree with Mike. As it was I was incentivized to play more. As it stands now I know it will be there whenever I choose to play, so I'm no longer being incentivized to play more. Again, in the old system when my iPad would ding and the note would say I have an ally waiting, I would immediately go check it out, and maybe play. Now when it dings I say, that's nice, I'll check it when I go in-game.
Okay.... Cool
I agree with some of what you say.
My guess is that they changed it because folks that usually buy elixirs were no longer buying them, including myself. I have a strong feeling that most of the complaints are coming from people who never (or rarely) buy plat elixirs anyway, so of course they are going to complain when the only elixirs they ever use get taken away.
But the idea of a daily quest does not really cause people to log in more often than they normally would. Instead they will just log in at the usual times they normally would but instead of buying an elixir they will go do the quest to get their free one.
STS wants to give you the opportunity to get a free elixir when it is NOT convenient for you. The same way that many restaurants have the "early bird" special at 5pm.... Why can't I get that special at 8pm when I want to eat dinner? Understand my point? The goal is to push you to play at times when you otherwise would not. Letting you get the elixir whenever you want does not help that goal. In fact, it probably just ruins their sales of plat elixirs.
There is no really perfect solution to this issue. Giving away free elixirs is certainly going to hurt sales of elixirs to a certain extent. I think their hope is that it will cause enough people to play more often so that it's worth that loss of plat elixir sales. More people playing results in a more popular game which will draw new players, and some of those new players will purchase plat. They are looking at their bottom line here, and I'm guessing the previous system was hurting business.
Last edited by Energizeric; 02-15-2013 at 08:39 PM.
Pvp will be chaos now. Don't make elixir no timing cuz its not 24hr but 1 hr or less
A veteran who cannot let go the glorified Legends days.
Doing the elixir timer thing might make business sense, but that doesn't mean I'm not gonna whine about it. I'm not sure it even makes business sense though. They could have made other changes to the elixirs, such as making them less powerful (+25% xp and +10% damage/luck/etc, or something like that), but taking something away from your customers is not usually the best business move.
For me personally, I pretty much have no incentive to log in for the chests now, since whatever I get is just gonna go away while I'm offline, and I already have like at least 2-3 each of all the eggs Klaas gives away. I actually thought it was good the way it was before. You could collect elixirs, but they didn't stack, so it didn't matter much. The most you could ever play with free elixirs at any one time was 60 minutes, and that was only if you got lucky and Klaas gave you the combo for one of your chests. I don't know about anyone else, but I was still buying plat elixirs. Now I'm less inclined to, because I feel slighted. I would have felt a lot better about this if STS had even just made the announcement ahead of time to let people know they were going to "correct" this so-called "oversight."
Last edited by McBain; 02-16-2013 at 01:56 AM.
PL: Seucheky
SL: McBain
DL: ArethaFanglin
AL: McBain, Seucheky
I wouldnt whine so much about elixir.. if anything you SHOULD ALL BE THANKFUL that youre still getting some elixir for FREE
its better than them taking out shazbot and klaas, then have u fully paid to have elixirs
Anywyas i like the doubled xp update today.. its just kind of unfair in a way some people had to work for it for days to get to 21..
while well.. i made a new toon this afteroon.. got to lvl 20 in maybe 3-4 hours LOL , while took meeee days for my main acc, not complainin
but it would be nice if..
we have ONE DAY doubled XP when NEW LEVEL CAP COMES.. .. like FIRST DAY of new level cap ..for one day doubled XP.. then if theres another new level cap coming.. another "DOUBLED XP" before that cap ends.
Don't waste my time, don't waste yours
I wonder if warriors kept complaining how other classes could stun them and kill them which inspired this change. I guess any class that had a chance to kill a warrior was out of balance because the stun immunity has allowed warriors to own all classes now... I play primarly a mage and am on leaderboards for flag captures. It's almost impossible for a mage to score a flag now with a warrior in pursuit. They can now close the distance and windmill us to death with us having no chance to stun and get away. Not to mention it use to take a skilled mage to 1vs1 a warrior now warriors with second class armors and pets can own because I hit them with everything I have and they smile and keep on coming. This change allows warriors to get over initial stun if they don't use juggernaught and have 7.5 sec to skyward smash stunning me and windmill me to death. Mage shield is a joke when this happens and offers the warrior a chance to hit me with regular attack maybe one or two more times before I'm done for. These most recent changes were not well thought out or tested. Please make sure u guys actually do some in game testing before applying patches like this pitching two classes against each other to see if there really is a balance instead of testing in production and looking at the data later to see if u messed up. I would rather wait a few more days for a well thought out and tested releases instead of fighting through it right before lvl cap to keep on leaderboards.
Yeaaahh i agree with u..
Wish, It will be fix soon
I think the socerer in pvp its too weak than rogue and warior :@ its not fair..
A rogue can killed my socerer just one hit kill.. My socerer perfomance is 24.59% dodge.. And 1456 HP.. And 416 armor..
So, it cant be kill just one hit, right?
(
Sent from my GT-I9070 using Tapatalk 2
The thing is, I am gratefull to get free elixirs, but on the other hand, I am not getting them at all. You see, I wanted to pick up some elixirs on my alts and exp them, since it's the 2x XP weekend, and got the same thing on all 3 alts - I picked them up, but nothing happened, the message popped up, that they gave me the chest, but actually gave me nothing (I read in some other topic, that this is probably a thing taken form PL - If you don't pick it up at the right time, there will be no gift at all). So if I pick a gift later, than I am supposed to, I get nothing, which is not giving me anything for free, but actually forcing me to buy elixirs from the shop. Which on the other hand was a really good idea for STS bussiness.
Ok. Elixir thing is REALLY disappointing. Don't have ALL day to play AL. Aswell those who are raging that mages are underpowered, ill tell you one thing. This game is young first. Second is that Mage is a SUPPORT. If you die alone - ou are not team player, so it means - you are NOT good and don't understand that Mage is a support. Warrior? In ALL MMO tanks have and dmg survivibility. Mages are always supporting their team. Why do you think they have best stun? Yes support the team by stunning opposit team while your team is killing em. You may get a kill with lightning. I really don't get it if you are SO PRO and "good" Mage, why you didn't get that YOU are a support. Warriors are here to tank, rogues to do insane dmg, sorcerers are here to support their team. Hope you got my point. Also, need some better connection. In PvP you press a skill, but it works only when YOUR opponent will see it. Pets - good update, I like it. Gives more survivibility and supports you well. Though their dmg should be less. Buffs should stay as they are.
Problem is most teams don't act like a team. Warriors and rogues just run off on their own, and since sorcerer is slower I cannot keep up with them so I end up by myself and then warriors and rogues from the other team chase me. So either make it so that I can compete, or else let me make a party and choose my own CTF team. Because right now all I can do is join random games, and 95% of them are like I just described.
STS never wanted you to sign on just to get the elixir but then save it for later when you would normally sign in.
It sounds like you are saying that getting a free elixir is not enough to get you to alter your playing schedule. If that is the case, then what WOULD cause you to alter your playing schedule and play more often? I think that is what STS would want to know.
Since AL is a mobile game, most folks don't play for longer than 60 minutes in a day, and if they are using their free elixir during that time, then they are NOT buying one for plat. This results in loss of sales. They want folks to buy elixirs and not just get the free ones.
This whole thing is backfiring on me. See, I'm a bit Virgo (probably one of my planets) so whenever I see a red number on the icon, I want to clear it. But now if I clear it, I have to play or lose it. It could be free potions or an egg, but I hesitate nonetheless. I think I haven't logged in much lately. I used to collect at work. Now... I dunno, man... it's too messy to leave the number there. Bah! It will be a bit before I can play. Easier to just clear the app off the screen. That looks much cleaner. Don't worry, I will DL it again in a day or two.
niceeee i wish i had time to playyy bro
quiero ganar porfavor
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