After the last patch no sense of mages in pvp. I hope this will be fixed soon because the balance is seriously violated.
After the last patch no sense of mages in pvp. I hope this will be fixed soon because the balance is seriously violated.
Just made mages a lot weaker. The most common feedback on pvp balance was to buff up mages or nerf op classes. The patch just did the opposite.
Fix up the invulnerability crap guys. Why not just reduce it to half a second of invulnerability or something for pvp exclusive.
Credits to Iady
atleast someone agrees with me...Originally Posted by Genuinous:971007
A fully geared mage with shield (with 2 sec upgrade), fireball, light, frost will own a twink fully geared rogue...why! Cuz they can kite so its not easy to stun them and on top they stun and on top thy do damage. So within 5 seconds youre dead. Gf.
Add some more hp to mages but I dont want that invincibility crap in pvp.
Credits to Iady
^ would be bad for lv 21 pvp though. Without shield invulnerability sorcerers are rogue food lol.
However, as for the warrior shield. Nerf it! XD
Mage are OP, thank you STS for removing their stuns, they had a good fight before against my warrior and rouge, I mean they shouldt have a chance right?
My warrior and rogue can now kill them more easily. I can even kill 2-3mages at once now..LoL.
Im so happy when i see a lot of mage on the opposing team now, that means i will get a lot of kill. They were made for support anyways, they shouldnt have the ability to kill. Maybe its better if you reduce their damage a bit, not that they could kill me 1vs1 or 2vs1, but once i got killed when facing 3 mages, pls nerf.
Thank you for nerfing their shield ability, i can now kill mages faster, also could you please nerf their 2s invul so that we can kill them in 1second with aimed shot? Or just remove it completely but give them more HP, like 2000++hp, that way I will still kill them in 1second in 1shot anyway.
Also they have a lot of nukes, please reduce the nukes, its not like they can kill me now but its just annoying..the nuke.
Please add mage's passive movement speed so that they can run away faster, it will add the challenge for us rogues and warrior to chase them, Also please add skyward smash range to 30m and rogues to 30m also.
Please add my warrior heal ability, once a mage nuked me till my health is half. I almost dead to a mage WTH?? They were made for support, how can those blue things got my health to 50% anyways, pls nerf. Well this is a game/fight between rogues and warriors right? Mages is support, PERIOD.
THIS IS A CONSTRUCTING COMMENT, I JUST HAVE TO MADE IT LIKE THAT SO YOU COULD UNDERSTAND.
Thank you STS for giving us this awesome free game..cheers
This made me laugh. Here is my opinion from somone who exclusively plays a mage....
Unlike some of the other mages posting here I don't 1v1 much and usually try to avoid it
with a warrior, unless I know that it is a lower quality warrior. I was never really much of a
stun lock mage, but instead a hide from behind a warrior and nuke mage. This strategy has
proved to be relatively successful, yielding a 2/1 or so k/d fo the last 2k kills (after
a previous 2k kills with a horrible k/d). In this sense the stun invulnerability, although
disheartening, has not made too much of a big difference for me. Just prevents me from
stunning people trying to run away or frusterating dedicated warrior flag runners (who
annoy me ). I now find that: 1) with Colton I can kill faster, but 2) I also die much faster.
I think this is related to the increased damage from the pets. This is the only real change
I have noticed. And I think not a good change, as less strategy is needed.
Also, to all of you complaining about the 2 second invulnerability of the shield. Not OP at all.
Perhaps only for you twinks where every fight is a 1v1 and you don't really play team capture the
flag. I don't have this upgrade, but I also never die in the first two seconds my shield is up. If you
see a mage put up his shield just avoid him for two seconds. All of us mages have had to develop
strategies for avoiding fatal situations. So maybe all of you rogues and warriors will just have to
adapt to the only one perceived advantage of the mage at this point.
Last edited by drgrimmy; 02-16-2013 at 03:26 PM.
i love this guy..if i voice my opnion i would be banned for life..judgement punishment uberstun all trash mage in pvp all trash..roguez that use health packs all trashOriginally Posted by Genuinous:970442
Last edited by mafiainc42; 02-16-2013 at 12:54 AM.
"To achieve things that others cant you must do things that others wont"When in doubt, ask yourself, "What would Judgement do!!"
The Warriors use charged windmill and boom dead in one hit. If we are getting out of range they use Throw Axe & regular Windmill boom dead. Thing is, -not all Warriors do this with top gear-, some have crappy gear & do it. Same said for Rogues & their one hit kills when toons have a full hp bar. This is when my Rogue, Mage, and Warrior have 2k+ hp. Even at respawns they come in and boom one hit kills. However, I can take down other Rogues & Warriors with any one of my toons while working with a decent PvP PUG. This is why I highly suspect macros/scripts are being used by some groups of players pvping. Probably on Chrome as some players mentioned on the forums.
All that aside, Im glad the stun lock stuff is gone for Mages (sorta). Infinite stuns was just crazy. No class should be able to do that or one/two shot kill. Now we just need some --tweaks-- on skills like Horn, Vengeful, & Windmill for Warriors... Aimed & Piercer for Rogues... and finally Shield for Mages (since Fireball stun was tweaked). Along with survivability of all classes needing to be tweaked as well.
PvP is actually better now with pets imo (minus the one/two shot kills smh). Players just need to figure out which pets work best for your build & play style. While trying to get into matches with players that actually play as a team lol. I can use my PvE build in PvP now.. Yay! Lol
Last edited by Lady_Pebbles; 02-16-2013 at 03:08 AM.
i love it. kudos.Originally Posted by ucaflaeba:971186
"To achieve things that others cant you must do things that others wont"When in doubt, ask yourself, "What would Judgement do!!"
dont forget to lessin the roguez ability to heal 100% hp to about every 1second
"To achieve things that others cant you must do things that others wont"When in doubt, ask yourself, "What would Judgement do!!"
LoL that's too extreme. How about "every time a mage casts a spell, he will lose 25% portion of his life, and reduced movement speed for 50%". That should fix it.
Please also add spell/nuke immunity, once you get nuked by a mage. You are immune to the next spell/nuke for 1 minute. That will balance it a bit
LoL I missed the old patch so much..
LoL, with the immunity to stuns, now we can't prevent a rogue to take their pack and heal to 100% health every 15seconds. A good rogue will throw a pack the first time they got attacked, don't wait till you are red or 50% health, throw it early in combat and you will own.
So, Pls nerf mages heal to 1(one) health per cast, with a cooldown of 5minutes.
better yet ban everyones account who use mages then send them to prison
"To achieve things that others cant you must do things that others wont"When in doubt, ask yourself, "What would Judgement do!!"
i think mages should just be referees!!!!
"To achieve things that others cant you must do things that others wont"When in doubt, ask yourself, "What would Judgement do!!"
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