Yeah rogues are the best
imo
Hall of Fame lvl. 4,6,7,8,10
Yeah rogues are the best
imo
Hall of Fame lvl. 4,6,7,8,10
Stunned when charged healing - no heal, cd, I almost always die :'(
AL Ign: Diseased, Vilified, and Monumental
PL Ign: MassAtrocity, MassInferno, and MassInsanity
The problem lies with windmill.
1. Random insane dmg outburst (hit 1700 on crit to someone @ l.16....)
2. Windmill should be deactivated when stunned.
All speculation, even on my part due to all the variables in the public rooms.
I would think 4 warriors and a mage would trump 5 warriors every time.
Personally, depending on builds of teammates - I would take 2 warriors 2 rogues and a mage over the 5 warriors.
In a public PvP room, the more warriors on a team usually determines the outcome.
Idk mages are really squishy since the pet update i think it would be 4 warriors vs 5 warriors pretty quick. which would probably just turn into a draw because that heal/invincibility is ridiculously OP when multiple prople are using it. it would be hard to have the whole team target one enemy, with this games lack of a targeting system, and kill him in the short cool down that's left after 4-5 2.5 second invincibility being cast alongside around 1500 health being restored each time.
AL Ign: Diseased, Vilified, and Monumental
PL Ign: MassAtrocity, MassInferno, and MassInsanity
Warrior r smart. first thing they do is skyward smash and windmill taking out the mage and rogue hiding behind.
The thing is that not every ctf fight has warrior in each team. and a good warrior makes hell of different. mage and rogue dont have that kind of impact.
I agree with the sentiment - a gaggle of warriors alternating heals in an efficient and effective manner is a challenge to overcome.
It may be the easiest way to win in a random game with random folks. But during tournament play between guilds, I do not think it will be the prevailing strategy. You cannot ignore the advantages of the other classes when used correctly And in conjunction with the warrior.
I play both sorcerer (egonz) and warrior (irons) in end game PvP. I've been on both sides of the equation and everywhere in between. I think the classes are well balanced, just not the players. The current culture of PvP (for various reasons) is to stack teams and go for the easy win/kill. This cannot be fixed in a public arena.
Especially with level cap raised to 26(more skill points), do you guys think arcane shield is worth getting for PvP purposes mostly? (it won't replace lifegiver)
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Hi Energizer,
I have tackled this issue in my thread here
Also included a guide how to deal with warriors if you are a mage.
http://www.spacetimestudios.com/show...ng-suggestions
Hi Im a Mage and not that Im bragging but I can kill a tank here and there.
That is if that tank has no Arcane pets and not using bonesaw or bulwark. Cuz bulwark just give them a lot of hp.
My tips to u guys is delay your shield. You guys should not use shield first but the heal. So you attack him and when your hp is around 30-40% use heal and charge shield in fast succession. Beware of their stuns cuz that might broke your shield.
Second, go crazy if the shield of his heal is out. I dont know but mostly I can kill them in this manner.
if you discover a better method then good for you.
What's important is YOU SHOULD SURVIVE LONGER THAN A TANK/WARRIOR.
Thats all. Haters gonna Hate.
Killing wars lvl 41 is quite easy for me but depends, what I do is just drain they HP for a bit, then stun with sam, and spam they usually die.
If they pro war, I use gust so they get stun charged first then crit with light, then repeat again, Sam stun.. Then my gun proc freeze them because of combo. Keep stunning/gusting and critting you will eventually kill the war.
It's hard for mages since shield doesn't always last 15 seconds, whereas Jugg will always last, tanks can break shield in around 5-10 seconds and stun them. Then its GG.
I've only seen a handful who can beat tanks with same gear as them.
(edit: yes, I'm aware it is an old thread)
Credits to Iady
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