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Thread: Warrior Skill build suggestions to 26 with latest update

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    Member IanJones's Avatar
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    Default Warrior Skill build suggestions to 26 with latest update

    So I just hit Lv22 and I don't know how to start using my next 5 skill points with the latest update. Here is how I used the first 20 skill points:

    Skyward Smash - 3 points excluding range and mana
    Windmill - 4 points excluding range
    Vengeful Blood - 5 points maxed
    Horn of Renew - 3 points excluding range and taunt
    Might - 5 points

    Are the other warriors out there going with another Passive skill or are they maxing any of my current skills? I don't think range is needed for most of those skills. So what passive skill is the next best after I have Might maxed out? Damage, durable or critical shot? Please let me know because I still have my latest skill point ready to spend.

    FYI, I only play PvE and farm. No PvP for me, ain't nobody got time for that!
    Last edited by IanJones; 02-23-2013 at 02:44 PM.
    PL - Snapbax (Lv76 Mage), Ianjones (Lv76 Bear), Supermcnassty (Lv75 Bird)
    SL - Davinci (Lv40 Engineer) / DL - Dhampyr (Lv31 Male) / AL - Drebeast (Lv22 Warrior)

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    Senior Member Hadec's Avatar
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    not bad
    Fear is my second name...sometimes

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    Member wolfkult's Avatar
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    If you're just doing PvE get the taunt/range for HoR and make your DPSers happy that some of the aggro comes your way.

    The rest? dmg or durability, not sure. I have that for now (level 25 warrior) but will respec when I hit 26 or if they add a 5th skill slot (and get axe throw for the taunt).
    Picosecond(26)/Nanowire(10)

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    Senior Member McBain's Avatar
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    +1 for adding the taunt upgrade to horn of renew. The range is already plenty good without the extra upgrade, so no need to max it. I'd add another point to skyward smash, but for the range one, not mana. For windmill, I think range is more worthwhile than duration, so if it was me I'd switch that point out, but it may not be worth paying for a respec. Apart from that, I'd go for either the armor or damage passives. There's really no right answer there. I wouldn't bother with the crit skill, but that's just me. Depends on what style you play, whether you want to increase your tanking ability or do damage.
    PL: Seucheky
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    DL: ArethaFanglin
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    Senior Member Jcyee's Avatar
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    5/5 int, dex, speed, armor, damage passives, 1/5 passive crit
    Jcyee: 76 PL Bear | 41 AL Warrior | 36 DL Vampire

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    Forum Adept ishyrionek's Avatar
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    Quote Originally Posted by IanJones View Post
    FYI, I only play PvE and farm. No PvP for me, ain't nobody got time for that!
    Ss range, wm range, hor range, rest in passiv dmg (pve build).
    Or if u dont want range, 5 passiv dmg (pvp build).
    Last edited by ishyrionek; 02-24-2013 at 06:03 AM.

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    Member IanJones's Avatar
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    Quote Originally Posted by ishyrionek View Post
    Ss range, wm range, hor range, rest in passiv dmg (pve build).
    Or if u dont want range, 5 passiv dmg (pvp build).
    I agree with this, I put my skill point for Lv22 into Damage but I can grab the range options on my skills next. Thanks McBain for a similar response.

    If they did allow two rows of skills like in Star Legends then this would be a whole different ballgame. And the max level would need to be Lv51 to get most upgrades and some passives.
    PL - Snapbax (Lv76 Mage), Ianjones (Lv76 Bear), Supermcnassty (Lv75 Bird)
    SL - Davinci (Lv40 Engineer) / DL - Dhampyr (Lv31 Male) / AL - Drebeast (Lv22 Warrior)

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    I'm doing this. Adding the Juggernaut skill so I can switch it in incase I need to tank elites.

    Skyward Smash - 4 points excluding mana
    Windmill - 3 points excluding range and snare
    Horn of Renew - 3 points excluding range and taunt
    Vengeful Blood - 5 points maxed
    Might - 5 points
    Juggernaut - 4 points excludes taunt

    That's 24 points. Might add snare to windmill and the last taunt point to Juggernaut for tanking

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