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Thread: Experience.

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    Exclamation Experience.

    There is a problem with that.

    My level 12, takes way too long to level to 13. Without Elixirs, I took hours and hours from 1 to 10. That's not normal.
    Watcher Tombs 4 grants about 4 EXP every 10 kills or so.

    After purchasing a 35 Platinum Elixir, the combo one, I have used 30 minutes of it already, in Watchers Tombs 4, and I did not even went from 12 to 13. How is that possible?

    Forgot to add, that you can kill about 50 mobs, but only about 30 will add in your Kill Death Ratio.

    Before the update, 1 Watchers Tombs 4 run was about 400 EXP non Elixir, and about 300+ kills.

    Now, it's about 250+ EXP non Elixir, and about 200 kills.

    If it's not a waste of money (gold for potions), time and Platinum, then what is it?
    Last edited by Mysticaleagle; 02-25-2013 at 04:07 AM.

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    I got around 200-300 xp with team, perhaps its intentional to stop people lvling up too fast.

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    Last edited by X29798; 02-26-2013 at 02:41 AM.

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    Quote Originally Posted by X29798 View Post
    How you play effects your xp gain, you must actually contribute and attack when the monster is close to death to get kill count and xp.

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    That doesn't make sense.

    I always play the same way which is run, and kill. Which is also nearly everyone's way to level up in Watchers Tombs.

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    In a team people can kill mobs without you getting kills or xp, solo normally gives 1 xp per kill.

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    Last edited by X29798; 02-25-2013 at 07:13 AM.

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    Quote Originally Posted by X29798 View Post
    You can randomly attack and lower its health but not be the one to kill the monster, you get xp and kill when your attack lowers their health to zero. Also the whole game has been made harder, it includes xp, scaling and elite so its normal after the update.

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    The last part, I may agree.

    But you're definitely wrong about the killing method part.

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    Above applies to a team, not solo. What matters is what works in the game not what people think is right or wrong.


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    Last edited by X29798; 02-25-2013 at 07:10 AM.

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    Quote Originally Posted by X29798 View Post
    No problem just update, do you kill all of the 50 mobs by yourself or did someone else actually kill them away from your attack range.

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    I actually solo Watchers Tombs 4. And I always did. That is why I report this issue.

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    What are your average times in the tombs?

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    Last edited by X29798; 02-25-2013 at 09:35 AM.

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    I don't kill the boss.

    I just run around the cercle.

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    How do you do tombs for circle, do you do a run just around the outside or go in gaps for more mobs.

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    Last edited by X29798; 02-25-2013 at 09:09 AM.

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    I also go in gaps.

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    Quote Originally Posted by X29798 View Post
    How do you do tombs for circle, do you do a run just around the outside or go in gaps for more mobs.

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    So how much are you saying you get per run? Average?

    Because I'm getting about 250-300 without killing the boss.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Once you get over 9000 kills and get the 10k achievement kills mean nothing. I am more interested in xp. I tried tombs today found like skeletons don't give xp or kills.

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    Can't edit post, sometimes you get xp from them and sometimes you don't. I tried it solo.

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    Did more test, killed three skeletons with yellow rusty hat only got 2 kills and 1 xp. Clearly 1 mob doesn't equal 1 xp and kill. When in a group you get some xp for not killing or attacking mobs, not sure if you get an equal amount of xp as the killer.

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    Last edited by X29798; 02-25-2013 at 08:53 PM.

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    Quote Originally Posted by X29798 View Post
    Once you get over 9000 kills and get the 10k achievement kills mean nothing. I am more interested in xp. I tried tombs today found like skeletons don't give xp or kills.

    Sent from my Nexus 7 using Tapatalk HD
    Quote Originally Posted by X29798 View Post
    Can't edit post, sometimes you get xp from them and sometimes you don't. I tried it solo.

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    Quote Originally Posted by X29798 View Post
    Did more test, killed three skeletons with yellow rusty hat only got 2 kills and 1 xp. Clearly 1 mob doesn't equal 1 xp and kill. When in a group you get some xp for not killing or attacking mobs, not sure if you get an equal amount of xp as the killer.

    Sent from my Nexus 7 using Tapatalk HD

    That's exactly what i'm saying with this thread.

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    Same happens with me when i used to team or solo.. doesnt make a difference on exp..just difficulty from monsters.. i used to gain around 400-500 exp unelixered and with elixers around 650-750.. so yes something has changed and also.. u would notice the experience bar move up notchies as your fighting.. now you dont. Feels like im wasting all my time.. and plat (irl money) whilst sts sit their laughing.. as they rake it in... also why change exp rates if you havent with pocket legends... star legends etc.. and they are more developed than this game. So why change arcane legends over any of their other games..

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    Im getting the same problem on my lv18 warrior, took like 2 hours to level from 17-18...
    <LIMITED>

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    I feel the same way. I used to be able to plow through levels before the update but now it feels like its taking forever.. Is it just our mind playing tricks or is it an actual decrease in the xp gain? Can someone confirm this?
    #nerfwarrior2013

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