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Thread: DPS vs Damage - a detailed comparison

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    Senior Member CosmoxKramer's Avatar
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    Sorry again for the errors. I deleted my old post. It seems i had made a little copy/paste error and forgot to fix some formulas on the cooldowns for spells. So every spell was running witha 3s cooldown (big error for Time Shift) etc. Now it is fixed. I also added in a 0.1-0.4s user error to the Auto Attack, so that it has a built in deduction (so that it is not a 'perfect world' calculator). I also had never added in the ability to calculate the 0-5% passive Damage %, but i did now.

    Here are the #'s with the changes i made to the tool:
    All based on 140% crit damage (unless LS 250%). Priority was (weapon, time shift, frost, lightning, fire)
    Flamestrike, 204.1 Damage, 9.32% crit Clyde = 347
    Oracle gun, 227.8 Damage, 11.13 crit, Clyde = 361
    Flamestrike, 204.1 Damage, 2.32% crit Colton = 378
    Oracle gun, 227.8 Damage, 4.13 crit, Colton = 392



    Now let's play around with your numbers with 5% crit passive also added in. Also i adjusted the CritDam% to 200% on the last 2 lines for curiosity.
    Flamestrike, 204.1 Damage, 14.32% crit Clyde, CritDam 140% = 353 (~2% dps increase for 5% crit)
    Oracle gun, 227.8 Damage, 16.13 crit, Clyde, CritDam 140% = 370 (~2% dps increase for 5% crit)
    Flamestrike, 204.1 Damage, 14.32% crit Clyde, CritDam 200% = 355
    Oracle gun, 227.8 Damage, 16.13 crit, Clyde, CritDam 200% = 371

    If we did Passive Damage % instead of Passive Crit we get
    Flamestrike, 204.1 Damage, 9.32% crit, Clyde, CritDam 140%, 5% passive Damage = 365 (~5% increase)
    Oracle gun, 227.8 Damage, 11.13 crit, Clyde, CritDam 140%, 5% passive Damage = 380 (~5% increase)


    I just don't think, with crit and crit damage being so low, that crit is a viable alternative to +damage items. (and boom go the item prices...oh wait probably only 2 people will read this long post)

    My excel calculator has been updated and saved and is more automatic as well. I found that Mix/Max damage of Skills is based on 89%-111% of the Average damage. Average damage is calculated by a modifier * Damage
    Fireball/Gale Force = 1.35 modifier
    Lightning Bolt, Time Shift, Frost Bolt = 1.8
    +15% Lightning Bolt = 2.07
    Lifegiver = 3.6

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