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Thread: Stomp lv3>4,5

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    Default Stomp lv3>4,5

    Ok so I was respecing my tank, and I noticed that for stomp, it says that for lv3 it has an 8 meter range, then it goes down to like 6 in the lv4 and 5... I really don't want to have to respec again because of this. Anyone know the reason

    As always im too lazy to search forums, and don't have the time: post a link to the original thread if this has been said before.

    Otherwise.. Thoughts?
    gaabob - lv50 pally/mage; gaabobtwo - lv50 dual bird; gaabobthree - lv50 intbear/strbear; gaabobfour - lv50 dextress; gaabobfive - lv50 bowbear; gaabobtwink - lv20 intbear twink; deathsparkles - lv20 bird twink; a mule; and a lv47 ao2 farmer

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    Guardian of Alterra Royce's Avatar
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    Default

    Quote Originally Posted by Gaabob View Post
    Ok so I was respecing my tank, and I noticed that for stomp, it says that for lv3 it has an 8 meter range, then it goes down to like 6 in the lv4 and 5... I really don't want to have to respec again because of this. Anyone know the reason

    As always im too lazy to search forums, and don't have the time: post a link to the original thread if this has been said before.

    Otherwise.. Thoughts?
    That's gotta be a bug. I would post in the bugs and technical issues forum. In my experience the range of stomp definitely increases with skill points.
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    Default

    I thought it was just a numerical error In the description of the skill myself it seemed To have greater area coverage as I increased the levels from 3-5

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    Senior Member bladesword's Avatar
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    just a guess, damage improvement but range goes down?
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    Yea. But damage goes up every level anyways.
    gaabob - lv50 pally/mage; gaabobtwo - lv50 dual bird; gaabobthree - lv50 intbear/strbear; gaabobfour - lv50 dextress; gaabobfive - lv50 bowbear; gaabobtwink - lv20 intbear twink; deathsparkles - lv20 bird twink; a mule; and a lv47 ao2 farmer

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    Guardian of Alterra Royce's Avatar
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    These dynamic skill descriptions are very new. I am nearly certain it's just a bug with that and the skill increases damage and range with points.
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    i noticed this too. i thought it was either an error or it was designed as a player decision. do you want higher damage or greater range? more damage = less range. less damage = more range.

    *edit*
    stomp + beckon is insanely fun...especially with multiple warriors with beckon
    Last edited by Rextab; 09-30-2010 at 02:02 PM.

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    Senior Member BeardedBear's Avatar
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    You should never lose AOE as you increase a skill. Either keep 6m range for lvl 1-5 Stomp, or increase it as your go. Decreasing AOE seems @ss backwards, even if the damage goes up.

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    Junior Member Xcelerator's Avatar
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    This has to be a bug, or like what bladesword said, "damage goes up but range goes down" I'll definitely have to check that out
    Xcelerator Ursan-Warrior (Lvl 41 and growing)

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    This was supposed to be fixed in a recent patch: http://www.spacetimestudios.com/show...te-%2850917%29
    Afaik it was, but honestly haven't checked...
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    Default

    Just did a quick respec:

    1 point - 10 mana, 12.5 sec. cool-down, 4m area, 43-57 damage + knock-back + stun
    2 points - 10 mana, 10.5 sec. cool-down, 6m area, 43-57 damage + knock-back + stun
    3 points - 10 mana, 10.5 sec. cool-down, 8m area, 57-71 damage + knock-back + stun
    4 points - 10 mana, 8.5 sec. cool-down, 8m area, 57-71 damage + knock-back + stun
    5 points - 10 mana, 8.5 sec. cool-down, 8m area, 68-85 damage + knock-back + stun

    So, some points affect range, some cool-down period and some damage. The only two times that affect more than one aspect is when you put the second point in--shorter cool-down and bigger area of effect and the third point--bigger area and more damage. But you don't go down in either area or damage, only up.
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