Quote Originally Posted by Kjalisi View Post
I guess my main suggestion that there needs to be a balance between difficulty, length of time, and reward. These need to be carefully balanced so as to present players with an inviting challenge rather than an off-putting onslaught of ridiculously hard to kill minions which you can only beat if you invest in thousands of gold worth of potions.

Not sure if STS can develop that. Some players would go AFK at start and wait like a hour for a legendary drop :P

Maybe a anti afk would solve it. Example : Player must move every 30 seconds?