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Thread: New Guild War Rules

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    Default New Guild War Rules

    I think these rules should be used in every PvP guild war in the future. Tell me what you think.

    1. Both teams can only have a maximum of three warriors. The five warrior tactic is a bit much and makes the war less interesting, plus it opens scope for every class being used in guild wars.

    2. A guild war win is judged by five rounds, best out of those five rounds will win the war.

    3. What is the objective of the match? Well, our guild found it more interested to do a "last man standing" type of game. Once both teams are full, they must kill each other, no one is allowed to respawn, the last person to survive wins for their team. In this case, that person will win 1 out of the 5 rounds. If there a two people left, one of each team and they somehow both die, it will count as a draw and you will have to re-do that round.

    4. Both guilds must schedule a specific time for war. If both guilds agree to a time but certain members do not show, they will have a maximum of 10 minutes prior to that scheduled time to join or else they automatically forfeit and the opposing teams claims winner. BOTH TEAMS MUST BE FULL. If this occurs for both teams, re-schedule the time to something else.

    5. Before starting the match, both teams must first run to the flag area in their base. One member of each team must say "go", then let the killing begin!
    Last edited by Infrico; 03-05-2013 at 03:14 PM.

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    Default

    so its not ctf but "last man standing" kind? its intresting and prolly quicker than doin a CTF.


    i like the "only2warrrior". you know, having all 5warriors in a group is hard. why? 2 out of 5messes up the horn sync(lol)

    edit.
    Last edited by Cero; 03-05-2013 at 04:28 AM.

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    Default

    Quote Originally Posted by Cero View Post
    so its not ctf but "last man standing" kind? its intresting and prolly quicker than doin a CTF.


    i like the "only2warrrior". you know, having all 5warriors in a group is hard. why? 2 out of 5messes up the horn sync(lol)

    edit.
    Yeah, that was one of my reasons of having that rule. Also its also because I want to see all classes incorporated in a Guild Battle, makes things more interesting and more skillful aswell.

    Level 27 Twink Rogue - Twinkleton

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    Senior Member D-:'s Avatar
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    I only agree with 2 warrior rule. As a Mage at L6 I find myself getting killed only by 4 wars teaming me, 1 war is fine, but 4? Bit ridiculous. I only have 3 deaths on my 6 btw. Lol.

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    Quote Originally Posted by D-: View Post
    I only agree with 2 warrior rule. As a Mage at L6 I find myself getting killed only by 4 wars teaming me, 1 war is fine, but 4? Bit ridiculous. I only have 3 deaths on my 6 btw. Lol.
    What rules do you disagree with o.o

    Level 27 Twink Rogue - Twinkleton

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    Apparently the warrior rule is too restrictive on one class, so therefore i've changed it to three warriors maximum.

    Level 27 Twink Rogue - Twinkleton

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    Senior Member inkredible's Avatar
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    Default

    id say out of 3 rounds

    Don't waste my time, don't waste yours

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