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Thread: My opinions on elixirs and class roles

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    Default My opinions on elixirs and class roles

    How about reducing the OPness of elixirs, yes, I got the idea from O&C, but anyways
    (Btw idc about xp elixirs they dont hurt gameplay challenge at all)
    But nerf them hard
    Like AL ones kinda
    But like cheap ones 10% buff elixirs and expensive 20% buff.

    Also:
    Either mage or rhino need to be a full support class, I recomend rhino, in which case nerf the mages heal, buff the rhinos'.
    Make rhino taunt not taunt but debuff and heal, throw in some more party buffs, and make healer gear that instead of adding damage and other stuff load on loads of intelligence so the heal power increases, then increase tank health and armour, and greatly reduce dmg, on tank gear, rage, and skill damage added from strength attributes.

    Pretty much that should help alot.
    Obviously, it would be very controversial, but I think it's very worth the difference it would make.
    Last edited by Justg; 03-07-2013 at 01:13 PM.

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    Senior Member Roberto077's Avatar
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    Default

    You do have a choice to not use elixirs. So nerfing them would only make twink leveling even more tedious. If you want to level slowly and have more fun, disable elixirs. If you want to get the job done fast, use the "OP" elixirs.

    Now that I think of it, how can elixirs be over powered when they are made to make you more powerful? They are supposed to be powerful, not weak.

    Also, the Paladin's and Mages heal is fine. I do agree the Rhino needs stronger buffs though.
    Last edited by Roberto077; 03-07-2013 at 02:48 PM.

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    sorry but I view elixirs as something that give you an advantage, not kill any challenge involved with the game
    I guess from your view they could add a stronger elixir maybe 100000x, granting infinite range as well, one aoe skill and you clear the level, leveling your twinks easy enough yet?
    maybe leveling is supposed to be a challenge...

    even disabling elixirs doesn't make it fun because of the misplaced class roles. If your view is, as you stated, to maintain the current state of the game, then yes, the mage and paladin are fine.
    Revamping the class interaction, would actually make things more fun, team work to finish levels/bosses, also it would encourage the 'ffa' much of the forums has begged for, with a full time support class, such as the rhino, it would make more a challenge working together.

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