Armoring Considerations
As you can guess, this is not a bird thread. Therefore rhinos look at defensive topics such as staying alive. Armor is found on your headpiece, chestpiece, shield, weapon, and ring. The sum of this (plus a little bit more from base stats) gives you your armor rating.
Armor Rating = 5 + (STR / 18.75) + (DEX/ 36.67) + Item_Armors
Your armor subtracts enemy damage by that exact amount. For example, if the enemy deals 200 damage, but you have 50 armor, you only receive 150 damage. This is a strictly linear relationship but there is a cap. All enemy monsters deal a minimum amount of damage. Having too much armor is a waste (hence StoneSkin is overrated).
Total Defence
Total defence is the tanking setup for maximum dodge % + armors. The value of armor vs dodge follows three mathematical laws:
1. Extra armor is useless after the maximum armor cap (see next section)
2. If your total armor is less than 100, then 1 armor > 1 dodge
3. If your total armor is more than 100, then 1 dodge > 1 armor
4. If there are enemies that can kill you in one hit, then dodge always > armor.
Therefore, the path to tankiness is to reach the maximum armor cap. This varies by area so we will consult the next section. After that, you'd want as much dodge as possible. Achieving this will bring you total defence. One additional consideration - you'll want between 10-15 M/s (mana regeneration per second) to avoid wasting money on mana pots. Finally, it is nice to get some crit from your gear.
If max armor is not achievable, then rules 2 and 3 will be used to prioritize between dodge and armor.
Twinking represents the best possible build for each area / level. We will look at items, stat points, and skill points. Continuity will also be taken into account, so that you can levelup from one best build to another best build. We will neglect prices because these things fluctuate according to market conditions.
It is possible to diverge from my recommendations, if you have good reason for doing so. For example, you could sacrifice some armor to deal more damage. This post assumes that your goal is total defense, which is the main strength of a rhino. If you don't like it, you might want to play a bird instead, or maybe just look at my next post. It calculates the damage you can do.
Maximum Armor before Minimum Damage Kicks In, by Area
Forest Haven (Lvl 1-10)
[Mob] Rogue Knight Melee: 28 Armor
[Boss] Brom Dandy: 29 Armor
[Special]Skull Knight Swordsman can debuff armor
[Special]Barbrax the Demon can sometimes pierce armor for massive damage
Dark Forest (Lvl 10-15)
[Mob] Rogue Knight Swordsman: 37 Armor
[Boss] King of Bling and King of Hearts: 47 Armor
[Special]Skull Knight 1H-Swordsman, Rogue Knight Melee, and Rogue Knight Swordsman can debuff armor
[Special]Barbrax the Demon can sometimes pierce armor for massive damage
Balefort Castle (Lvl 15-20)
[Mob] Rock Golem: 57 Armor
[Boss] King of Hearts: 55 Armor
[Special]Skull Knight 1H-Swordsman, Rogue Knight Melee, and Rogue Knight Swordsman can debuff armor
[Special]Goblin Warchief and Spirit of Fire can debuff armor
[Special]Goblin King can summon 5 waves of 3 suicide bombers
Fathom Crypt (Lvl 20-25)
[Mob] Skeleton Swordsman w/ Shield: 57 Armor
[Boss] King of Pain: 66 Armor
[Special]Captain Bones can sometimes pierce armor for massive damage
Sand Cave (Lvl 20-25)
[Mob] n/a
[Boss] n/a
Lost Expedition (Lvl 25-30)
[Mob] Blue Beast: 74 Armor
[Boss] Ernesto the Yeti: 84 Armor
[Special]White Knight 1H-Swordsman and White Knight Melee can debuff armor
[Special]White Archer can sometimes damage you with knockback attack
Frozen Nightmares ELITE (Lvl 25-30)
[Mob] Blue Beast: 196 Armor
[Boss] n/a
[Special]Most mobs require only 136 Armor
Ancient Swamp (Lvl 30-35)
[Mob] McCroc Melee w/ Hooch: 86 Armor
[Boss] Beaux Beaux and Fabio the Fireblaster : 84 Armor
[Special]McCroc Spear w/ Shield, Scalefield Croc Spear w/ Shield, and McCroc Melee w/ Hooch can debuff armor
[Special]Pappy Scalefield can do up to triple non-critical damage
[Special]Ma' McCroc can spawn highly damaging bombs in the room
Return of Skeller Krunch (Lvl 30-35)
[Mob] Rogue Knight Swordsman: 37 Armor
[Boss] King of Bling and King of Hearts: 47 Armor
[Special]Skull Knight 1H-Swordsman can debuff armor
[Special]Barbrax the Demon can sometimes pierce armor for massive damage
Alien Oasis 1 (Lvl 35-40)
[Mob] Black Marauder Spear w/ Shield: 92 Armor
[Boss] Anubis: 99 Armor
[Special]Black Marauder Spear w/ Shield can debuff armor
Alien Oasis 2 (Lvl 40-45)
[Mob] Blue Alien Swordsman: 112 Armor
[Boss] Anubis: 104 Armor
[Special]Black Marauder Spear w/ Shield can debuff armor
[Special]Mummy Melee can reduce your armor
Alien Oasis 3 (Lvl 45-50)
[Mob] Alien Berserker: 148 Armor
[Boss] n/a
Shadow Cave ELITE (Lvl 50)
[Mob] n/a
[Boss] n/a
[/INDENT]
Balefort Sewers (Lvl 50-55)
[Mob] Goblin with Spear and Shield: 107
[Boss] n/a
Nuri's Hallows (Lvl 55-60)
[Mob] n/a
[Boss] n/a
Mount Fang (Lvl 60-66)
[Mob] n/a
[Boss] n/a
Isle of Humania (Lvl 65-71)
[Mob] n/a
[Boss] n/a
Blacksmoke Mountain (Lvl 70-76)
[Mob] n/a
[Boss] n/a
Dodgy Ring of Valiant Glory
Although I mentioned the Fine Crystal Ring of Life, it turns out there is something even better. After you finish the game. The Black Ring of Valiant Glory is awarded to players who have reached the level cap. And there is a long, circuitous quest involved.
The most important stat on this ring is the 67 health. There is no other item that gives such a massive boost. Secondly the 5% dodge. Dodge is the most important stat as a tank, and, this ring enables u to reach the maximum of 68% Dodge:
Base Dodge: 1.575 Dodge
226 Base Str: 5.65 Dodge
157 Base Dex: 3.925 Dodge
Savage Dragon Master Set: 28 Dodge
168 Str from Set: 4.2 Dodge
Guardian Skill: 10 Dodge
Brute Force Skill: 10 Dodge
Ring of Valiant Glory: 5 Dodge
TOTAL: 68.35 Dodge
I'm not sure if there are ways to go even higher, but this is what I have calculated so far. Oh, and you will have 305 armor.
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