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Thread: Whisperwalk's Definitive Guide to Rhinos

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    Senior Member Battlegrinder's Avatar
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    Why would you put more than one point into revive? Charge and Stone Skin are at least moderately useful, and could benefit more from those points. I've never been in a situation as any class in any map where having a slightly wider radius for the revive decided the fate of the party. Putting so many points into Revive in order to widen the radius of effect seems unnecessary, especially when your playing as a tankzilla class like paladin and could just walk a little bit closer to the downed teammate.
    Last edited by Battlegrinder; 03-25-2013 at 07:19 PM.

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    Because dmg, as strange as it sounds, is not the focus of a rhino. Adding points increases skills by a pitiful amount (4-5 dmg), and this will not matter for mobs with 5k hp. Then you add in that Charge/Redemption have cooldowns, are single target, and barely improve over auto-attacking. I used to have both at max level and don't notice anything after knocking it down to 1. It IS that bad.

    I have been in many situations where a wide area Revive is required. Such as: multiple party KO, party members died after super-knockback, cannot see dead guy, CTF, reviving while kiting with a bow, and just entered new map with dead guys far away. You might try adding dmg skills to save time killing the boss, but rhino dmg is weak anyway. Reviving the killer bird or elixir user saves more time, and deals more dmg overall. It is disheartening than to miss a Revive and wait 5 seconds to recast it.

    Max Charge and Max Redemption is for PVP rhinos which is odd because rhinos suck at PVP anyway.
    Last edited by whisperwalk; 03-26-2013 at 06:04 AM.

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    Quote Originally Posted by whisperwalk View Post
    Because dmg, as strange as it sounds, is not the focus of a rhino. Adding points increases skills by a pitiful amount (4-5 dmg), and this will not matter for mobs with 5k hp. Then you add in that Charge/Redemption have cooldowns, are single target, and barely improve over auto-attacking. I used to have both at max level and don't notice anything after knocking it down to 1. It IS that bad.

    I have been in many situations where a wide area Revive is required. Such as: multiple party KO, party members died after super-knockback, cannot see dead guy, CTF, reviving while kiting with a bow, and just entered new map with dead guys far away. You might try adding dmg skills to save time killing the boss, but rhino dmg is weak anyway. Reviving the killer bird or elixir user saves more time, and deals more dmg overall. It is disheartening than to miss a Revive and wait 5 seconds to recast it.

    Max Charge and Max Redemption is for PVP rhinos which is odd because rhinos suck at PVP anyway.
    Ok, thanks for the clarification. I've found Charge and Redemption to be very useful for tanking, since mobs have a hard time killing you when you get a huge chunk of health back every few seconds when you use Redemption, and I've gotten around the small range for Revive by using Charge to move to the mob nearest to the dead teammate. That said, I can see why you like maxing out Revive, and maybe its more useful for a DEX/STR paladin, as opposed to a pure STR like me.

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    What ring for a full str rhino that is at level 60 or so?
    Pocket Legends: Prack - Level 58 Paladin
    Star Legends: Prack - Level 46 Commando
    Dark Legends: Prack - Level 36 Vampire
    Arcane Legends: Prack - Level 28 Warrior

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    Quote Originally Posted by Prack View Post
    What ring for a full str rhino that is at level 60 or so?
    Acrobat's Fine Iron Band: Req 67 STR
    20 Hp, 2 Dodge, 4 damage

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    Quote Originally Posted by whisperwalk View Post
    Acrobat's Fine Iron Band: Req 67 STR
    20 Hp, 2 Dodge, 4 damage
    Why would you want to use that ring? The stat boosts seem pretty trivial. Why not use something like the iron band of life, or maybe steel band, or whatever its called, that gives you +3 HP regen, +1 Mana Regen, and I think +2 to armor. That sounds a lot better than a few extra HP and some extra damage and dodge.

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    Quote Originally Posted by Battlegrinder View Post
    Why would you want to use that ring? The stat boosts seem pretty trivial. Why not use something like the iron band of life, or maybe steel band, or whatever its called, that gives you +3 HP regen, +1 Mana Regen, and I think +2 to armor. That sounds a lot better than a few extra HP and some extra damage and dodge.
    2 dodge is way better than 2 armor. In fact, its better than 4. And HP regen is superfluous to a character that heals twice. Let's consider a Lvl 60, pure STR (base 302) rhino wearing Strongman Glyph set (best set at this Lvl):

    Armor = 41 + 9 + 64 + 51 = 165
    Dodge = 5 + 5 + 5 + 5 + 11.75 = 31
    M/s = 5 + 5 + 5 + 5 = 20
    HP = 400 + (382/2) = 596
    Damage = 11.5 + (382/50) + 235.5 = 254

    Now, consider the rings. First up is Acrobat's Fine Iron Band:

    +Armor = 0%
    +Dodge = 2/31 = 6.45%
    +M/s = 0%
    +HP = 20/596 = 3.35%
    +Damage = 4/254 = 1.5%

    Next in line is Fine Steel Ring of Life:

    +Armor = 4/165 = 2.4%
    +Dodge = 0%
    +M/s = 1/20 = 5%
    +HP=0%
    +Damage = 0%

    Lastly Fine Iron Band of Life:

    +Armor = 0%
    +Dodge = 0%
    +M/s = 1/20 = 5%
    +HP = 20/596 = 3.35%
    +Damage = 4/254 = 1.5%

    Percentage wise, the dodge ring gives bigger bang for the buck. It is also better to avoid an attack (take 0 damage) than to reduce damage from an attack (take D-4 damage). And whatever benefits of 4 armor has been swamped by 20 hp from the dodge ring. You have to receive 9 attacks in rapid succession (before either one of your two heals kick in, and assuming 3 were dodged) before 4 armor is better than 20 hp. This should not happen most of the time. You can heal every 2.5 seconds.

    For mana, I have found 20 M/s to be sufficient for spamming skills all day long. 21 M/s is just extra. The 3 M/s from Fine Crystal Ring of Life is more for the earlier levels where mana is tight. Endgame, there are better things.

    Your choice.
    Last edited by whisperwalk; 03-30-2013 at 10:11 PM.

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    about guardian, does it actually protect the rhino? I feel like it doesn't.

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    Quote Originally Posted by Oskitopee View Post
    about guardian, does it actually protect the rhino? I feel like it doesn't.
    The armor and dodge are real, if that's what u mean. The short timer (8s) on Guardian could be why it doesn't feel protective enough.

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    Quote Originally Posted by Oskitopee View Post
    about guardian, does it actually protect the rhino? I feel like it doesn't.
    When it comes to PvP, guardian is your lifesaver and your only lifeline to kill the enemy without any debuffs against you. Mess up that precious eight seconds, and your game is over in a flash amidst mass debuffs etc etc...

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    Nice guide Whisperwalk, however you also forgot in your guide that Str/Dex is especially powerful if you have been experienced as a tank.

    With Str/dex, your rhino will have no problem with hitting, and would benefit the party as well, since INT only affects Heal and Holy Tempest, and grants less hit instead of survivability, I made the transition onto Str/Dex.


    Amazingly, playing as a Str/Dex rhino in PvP works well against birds and mages, though it kind of fails against bears. Pure birds are literally food for me thanks to my Savage set, and Mages has a hard time landing their debuffs once I use Guardian in the middle of the fight. Though, it kind of sucks against FFA, even though I could dash away at times to avoid a potential gank.


    Now considering Str/Int Heal VS Str/Dex Heal, by using my Savage set and comparing;

    Str/Int is 220-235.
    Str/Dex is 165-180.

    Thus I would suggest you save the "spam Heal" job directly to the Mages, since Adding Int does not make much of a difference when it comes to Endgame.

    Now to all new rhinos, think about it, you are a hybrid class built for survival, so if someone claims that the rhino is a support class, do you really have to follow? Unless of course, if you are new to the game or too poor to buy a Savage Set, I suggest we treat the Rhino as a tank because most of his skills are based on Str, and only 2 skills are based on Int. Dex not only allows you to hit well, but grants better dodge and critical compared to Int.

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    Quote Originally Posted by Wendellism View Post
    Nice guide Whisperwalk, however you also forgot in your guide that Str/Dex is especially powerful if you have been experienced as a tank.

    With Str/dex, your rhino will have no problem with hitting, and would benefit the party as well, since INT only affects Heal and Holy Tempest, and grants less hit instead of survivability, I made the transition onto Str/Dex.


    Amazingly, playing as a Str/Dex rhino in PvP works well against birds and mages, though it kind of fails against bears. Pure birds are literally food for me thanks to my Savage set, and Mages has a hard time landing their debuffs once I use Guardian in the middle of the fight. Though, it kind of sucks against FFA, even though I could dash away at times to avoid a potential gank.


    Now considering Str/Int Heal VS Str/Dex Heal, by using my Savage set and comparing;

    Str/Int is 220-235.
    Str/Dex is 165-180.

    Thus I would suggest you save the "spam Heal" job directly to the Mages, since Adding Int does not make much of a difference when it comes to Endgame.

    Now to all new rhinos, think about it, you are a hybrid class built for survival, so if someone claims that the rhino is a support class, do you really have to follow? Unless of course, if you are new to the game or too poor to buy a Savage Set, I suggest we treat the Rhino as a tank because most of his skills are based on Str, and only 2 skills are based on Int. Dex not only allows you to hit well, but grants better dodge and critical compared to Int.
    I wish that birds are literally food for me - I wear half a savage set, and getting two-shot by them is a pretty common experience. Occassionally I land a Rhino's Might and win but nothing to shout home about.

    Since you are apparently a strong PVPer, I would like to see some screenshots + basic discussion on how you pwn the superior classes. Not that I disbelieve you but it would be helpful to all rhinos.

    However, thank you for your contribution on Str/Int rhino. I've always suspected it was not good so I omitted it in the guide.

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    Quote Originally Posted by whisperwalk View Post
    I wish that birds are literally food for me - I wear half a savage set, and getting two-shot by them is a pretty common experience. Occassionally I land a Rhino's Might and win but nothing to shout home about.

    Since you are apparently a strong PVPer, I would like to see some screenshots + basic discussion on how you pwn the sauperior classes. Not that I disbelieve you but it would be helpful to all rhinos.
    However, thank you for your contributions on Str/Int rhino. I've always suspected it was not good so I omitted it in the guide.
    Aww whisperwalk, you flattered me! I am but an average gamer experienced in Mages venturing into the rhino class. Anyways, what I was wearing as my outfit was the crafted savage set, which grants me great dodge for PvP, and also the Golden Dragon ring, since this would be my first cap for my rhino. Seriously with strong dodging, even a rhino could out beat a pure bird with little effort.

    I will see if I could meet you in game to talk to you. I'm really sure I have met you in-game before. See you on Saturday! =P
    Last edited by Wendellism; 04-17-2013 at 02:39 AM.

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    Okay, right now, Forgotten weapons is starting to be rarer by the day, and that Black Dragon Sets could be safe to state that it is no longer in CS anymore, so I would suggest you should probably edit the Going on the Offence section to cater to the less privileged, as not many people has the chance to buy platinum in this game.

    Wendellism's Going on the Offence

    When I first started out as a rhino, I focused primarily on random Strength loot to boost my tankiness since most of early-game's instance was primarily Tank and Spank. For me, I trained at Forest Road to level up quickly to level 8, so that I could venture onwards to Dark Forest.

    At Dark Forest, I continued my routine of donning random strength loot, and I went to farm in any King Of Bling Rooms, as those roms are straightforward and grants better EXP gaining. I geared up straight to Level 13, before I set off to Wyldwood.

    Now you might be asking why I had to make a detour towards Wyldwood instead of farming at Balefort. That was because I figured that if I were to advance onwards throughout early-game, I would have to start with the earliest pink weapon that I could find. Here in Wyldwood, I mainly keep a lookout for Bad Mojo because killing this boss would grant me an almost guaranteed chance of a pink weapon; in my case I was lucky and looted Board and Nail of Legend and Conqueror's Ironrock Shield. Those pinks, along with Azure Longblade of Legend and their variants of 15, 17 and 19, are your early game core weapons; a level 19 Board and Nail of Legend is much better than having a full defensive Crystalline Strength Set.

    On Level 19, I went to Sand Caves and with the help of Ragericon, managed to unlock all maps of Sand Caves which unlocks Golem Gauntlet. Golem Gauntlet is how I got my L25 Crystalline Strength Set.; albeit incomplete since I didn't actually obtain the Conqueror's Crystalline Axe. Do note that for new players, it is generally not advised to go for Sand Caves, unless you have a really great party that sticks with you; a decent party that is competent of DPSing and having Map Awareness, and popping potions knowing potions would regenerate to a cap of 25. If you are the sort that do not want to use potions, or randomly spam skills around, I suggest you pack your bags all the way to Fathom Crypt instead; Sand Caves is too harsh on you.

    Conqueror's Crystalline Helmet and Conqueror's Crystalline Mail should be farmed as they grant decent survivability as a Rhino and thus should be part of your early game core items. Having the Conqueror's Crystalline Shield is a bonus though, since you only get a meager increase of stats compared to the L19 Ironrock Shield.

    I went to Lost Expedition at Level 27, and started to make do with any pinks I could find. Since I have played the game once as a Mage, I still have the L30 Iceberg Black Ice Axe from Frozen Nightmare's Elite Questing, plus Ragericon lent me his own L32 Iceberg Frozen Longsword to use while in Mid-game, so overall, I have no problems with this campaign as I was assisted by Ragericon in every Hidden Ice Cave runs I went.

    It should be noted however, that the best strength item from this cap should be the L30 Iceberg Frosty Hatchet and L30 Iceberg Frozen Longsword as they are inexpensive. It is at this point players should decide on high burst damage, or stick defensively. Also, you should simply join any rooms you see in Lost Expedition, as all of the maps are straightforward with almost no siderooms.

    I left Lost Expedition on level 33, skipping The Ancient Swamps as Swamp maps are extremely open and not being EXP friendly to me. I simply went on towards Alien Oasis and Mid-game and yet again picked up my habit of donning any potentially good pinks along the way. Alien Oasis' The Great Pyramid and Alien Oasis 2's Plasma Pyramid is a great place of gaining EXP quickly.

    Alien Oasis 3 was a toughie though, the first campaign which most fail parties would start to be wiped all around by the bosses, however thanks to my guild's kind and graciousness towards me when I was struggling to farm Exp, I was able to get over Alien Oasis at long last and move on to Balefort Sewers at Level 48. In the time I was there, I finally used my hard earned cash from my Rhino's farming alone to buy Rift Set I, a cheap and decent set that should be your Mid-game Core items.

    A word of advice to new players, in Alien Oasis 3, your relationship with your guild that you have joined would be put to the test. If your guild members do not want to help you, you should probably leave that guild that you are in, since getting towards Level 48 would be hard on your part. Do note that you shouldn't leave the guild if your guildmates are too busy farming; they might help you when they have the chance.

    On Balefort Sewers, I continued farming at Bandit Boy Hideout and The Catacombs, mainly because those maps have the least siderooms and are pretty straightforward. Any pinks looted at level 53 would be great, however Lady Luck wasn't with me in this campaign, thus I went on farming till I have reached Level 53, on which I went to farm at Nuri's Hallows.

    During my time in Nuri's Hallows, I generally find the bosses readily dropping Pinks pre-60 as Nuri's Hallow's lowest item rarity is Green, and not Orange. Thus I went farming at The Haunted Symphony when I was 53 in order to level up just so that I could start questing for the "V.I.P" pass towards Nuri's Funhouse, the place where you could farm easily and loot pinks at the same time. After reaching level 60, I sold off my L56 & 58 Pinks, and painfully collect all of my gold obtained from my Rhino's income alone, to buy L60 Glyph Strongman Mace Set. This would serve as my early core items for the start of Endgame. At the same time, I finally took out my Golden Dragon Vanity Set from my Mage to allow my rhino to have a superior ring; the Gold Ring of the Dragon.

    I went to Mount Fang on Level 61, and primarily farmed on Crypt runs and Vampire Feast farmings before heading to Humania at Level 63. Since Mount Fang's Pinks are cheap in comparison, I recommend buying L65 Crafted Orlok Sword Set for new players. Also, as Whisperwalk have stated, new players should play on in Mount Fang till they got the L65 Crafted Orlok Sword Set, as they would be useless further on without this.

    As I reached Level 66 on Humania, I could finally equip my L66 STR Angel Set from the previous Humania Cap. My Angel Set is simply a souvenir from Mount Fang's Cap on which I first trained my Mage.

    Also regarding Humania, I would advise people to not play the actual campaign, and focus on farming EXP on Lost Villas. Any pinks gained whist farming in Humania could be regarded as a bonus. Get to Blacksmoke Mountain at Level 68 instead of 70+ so that you never have to worry about Humania's stupid Yetis ever again.

    In Blacksmoke Mountain, if you are just trying to go for the level cap like I do, I suggest farming on Lost Valley or Magma Fields. Those maps have the best potential of clearing mobs fast, and Magma Fields is the only Straightforward map with a boss that requires overall Gear Checking. Go for Underworld Eruptions or Forgotten Forest if you simply want to farm for great pinks here. And if you have managed to reach Level 76 against all odds, congratulations! You are 1 step closer towards the 3-piece Elite Vanity Ring, The Ring Of Valiant Glory!

    Eventually, the Final Set you should get as a Rhino is the insane Crafted Savage Scythe Set. However, this would take some time as farming at level 75 grants more recipes and crafting Diamonds rather than equipment. So your best bet to obtain such a coveted set would be to farm at Level 71-73 by either disabling your EXP gain or learning to merch in towns.

    Core Items for New Players.

    Level 1-13
    Make do with what you have.

    Level 13-19
    Get Board and Nail of Legend and Conqueror's Ironrock Shield.

    Level 20-23
    Farm in Fathom Crypts, and make do with what you have.

    Level 24-32
    Farm in Lost Expedition, and get L30 Iceberg Frosty Hatchet and L30 Iceberg Frozen Longsword

    Level 33-42
    Farm in Alien Oasis until 38, and farm in Alien Oasis 2 until 43. Make do with what you have.

    Level 43-47
    Save cash to buy Rift Set I

    Level 48-52
    Make do with what you have.

    Level 53-60
    Make do with what you have, if you're lucky in looting expensive pinks in the time that you are in here, get L60 Glyph Strongman Mace Set.

    Level 61-67
    Get L65 Crafted Orlok Sword Set. Skip Humania if you have not built that set yet.

    Level 68-75
    PRIORITY: Save cash to buy Crafted Savage Scythe Set.
    Secondary: Save more cash to buy Red Dragon Set, and buy or earn 165 platinum via Free Offers to get Argos.

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    Boss Problems

    In the course of my adventures as a Rhino, I'd recommend players to be wary of some bosses that could kill you and your party rather easily while you are leveling. Most bosses in Pocket Legends are primary Tank And Spank, but there are a few bosses that even you as a Rhino and your party should be wary of.

    Wyldwood - Goblin King
    Type of fight: Tank and Spank
    The Goblin King, before abdicating his throne to us mercenaries of Alterra, could summon 3 Goblins specially trained on the arts of Suiciding that will "suicide-rush" the party. Ensure that you avoid the goblins and let the ranged classes attack the adds before taking down this boss.

    Sand Caves - Magnetic Golem
    Type of fight: Battle For Survival.

    The Magnetic Golem, a retired terrorist from Al-Qaeda may look like it's a simple Tank and Spank, however, it could cause the party to wipe by planting a set of explosives on the 5 rocks around his room, and using his special Magne Magne No Mi powers, could draw anyone away from the one and only safe Blue-orb Rock and into Oblivion.

    Sand Caves - Sandstorm Golem
    Type of fight: DPS Race

    What? WHAT?! I don't think there could be sandstorms in a cave! However, this golem was one of the many candidates for the Antagonist of One Piece's Alabasta Arc, and I think you could probably guess the story. Dejected, this poor golem starts making use of his Suna Suna No Mi abilities to create sandstorms in his domain, and when not taken care of, could grow into a huge problem for the party. It would be either they got mass ripped by the sandstorms, or they got killed by this golem with his bare fists.

    Sand Caves - Magic Golems
    Type of fight: Council Encounter

    Those Magic Golems were the descendants of the eternally famous Tiny from DotA. Born from 2 splinters from the great Stone Golem, the twins, with intelligence as well as strength, knew that they will not stay alive if they do not help one another, thus when Samhayne went looking for bosses to bring them to Pocket Legends, the two of them made the cut as they are extremely cooperative, unlike nub parties that just went rambo all about. Shame on you Nub Parties. Shame on you. J/K

    Sand Caves - Earthquake Golem
    Type of fight: Tank And Spank

    This, is a perfect example of a complete failed prototype of the user that has eaten the Gura Gura No Mi. This guy has to charge up his Gura Gura powers to utilize them, and even then could only cause nearby stalactites to fall in an AoE around himself. Well at least Whitebeard does it way better than this, though this could still prove to be fatal for anybody that is near the golem himself.

    Sand Caves - Onyx
    Type of fight: DPS Race

    Onyx, just a piece of exquisite stone, was brought to life by Silknight, which then began to recruit the other 4 golems previously mentioned just to make newbs sad and other low levelled players RAGE. Onyx has a Splash attack of butthurtness, and has 4 rooted golems made up of "diamonds" to heal him while he's at it.

    Alien Oasis 3 - Gurgox
    Type of fight: DPS Race

    We all know that bears could stomp any mobs away, but did you know who actually taught the bears on how to stomp? Meet Gurgox, one of an alien race known as Gurgolians. Gurgolians' Stomp could move even the mountains of Mars, and are the sole reason why there is no life on our sister planet. During the First Space Invasion of Alterra, a veteran Gurgolian was Beckoned* by a bear and was captured by CP-AIGIS0** of Alterra. CP-0 then investigated the alien's primitive ability, and the very bear that captured the alien, Hankomachos was blessed by being injected with DNA of the now dead Gurgolian. Hankomachos survived the war, beget today's Bear Classes and Forum Trolls alike, and he became the father of other male-cubs and den-gals. And then he died. The End.

    Gurgox has the same abilities like his ancestors, but forgot to keep Floating Orbs from his battlefield. Whoops!

    *Long Story.
    **Trustme, you seriously will NOT want to know it.

    Alien Oasis 3 - Galactic Overlord
    Type of fight: Battle For Survival

    In the World of Azeroth, during the War Of The Ancients, Sargeras didn't have 2 lieutenants to carry on his plans. He had 3. The Galactic Overlord, whose real name is unknown, has the tendency of annoying both his colleagues with his Cowardly Energy Shield and his Plasma Shotgun even in conquest, even Sargeras. Thus Sargeras, Lord of The Burning Legion, gave The Galactic Coward his next objective, to become governor of an unexplored planet; named Alterra. Kil'jaeden and Archimonde both unceremoniously hauled the Galactic Nerd by his Robotic Rear and sent him out via a demonic circus cannon; something which they have always wanted to do when Sargeras gave him the sack. And so new players will call him a coward, and the Galactic Coward always act dumb. =)

    Shadow Caves - ALL BOSSES
    Type of fight: Tank and Spank, DPS Race, Council Encounter

    These are but mere shadows of the one true scepter, The Avatar of Spacetime Studios.

    Balefort Sewers - Gold Fever
    Type of fight: Tank and Spank

    Struggling from his defeat back in the Ursan Wield, the King of Bling became so emotional that even his minions left him because us mercenaries took his bling, he ran to the Balefort Sewers, to search for the mythical Hand Of Midas. After a long quest, he finally found the Hand of Midas, and he accidentally touched himself with this artifact. Ever since, the demon that resides in the artifact now possesses the former King Of Bling, using his golden touch to give players some "Gold Fever", and ensures fail parties fail at the hands of their own Party member. GF.

    Although, The Soul of the King Of Bling still resides in 5 chests around the demon, and apparently would be the weakest when the demon uses his special ability, so...

    Balefort Sewers - Bandit King & Queen
    Type of fight: Council Encounter.

    Romeo proposed to Juliet, she accepts his proposal and both eloped and got married in Alterra, Bounty hunters captured them both, but both have harnessed skills while in Alterra, and zapped them with oblivion, now since their home is destroyed, they have to make do with the Sewers, and to earn money, they simply Beckon + Zap parties all around the Sewers for a living. As long as they are together, nothing matters even if the world would end the next day. *sheds a tear*

    Balefort Sewers - The Cockroach
    Type of fight: DPS race

    A cockroach of the Carboniferous Era of Earth, this lucky critter found a time machine, and being simple, walked into the present day. Inside, the Cockroach found that lifeforms on Earth are smaller than the average cockroach in his era, and thus resides in the Sewers, chowing down on his sacred garbage, and on occasions any noobs that dares to destroy his garbage. Since the atmosphere isn't as oxygenated as his past era, it will take some time for the cockroach to reach his true strength.

    Balefort Sewers - Goblin King
    Type of fight: Tank and Spank

    The Goblin King, ever since ousted from his throne, decided to create a new empire in the Sewers, along with the remnants of survivors after The Raid of Wyldwood. Since then, he just have an epiphany; that his loyal subjects are not just mere resources to throw upon, but are meant to be a responsibility he should handle. Thus the Goblin King forbids the teachings of Suicidology, and instead introduced a new art that made his people re-inspired once again; Shamanism. With this newfound power, The Goblin King created a totem next to him and proclaimed the object as his eternal consort. Ever since then, he isn't hesitant to come into combat with the help of his Channeling Heal Totem.

    Nuri's Hallows - Gustav
    Type of fight: Tank and Spank

    When normally by then you would have thought out that all bosses are nothing against your team's magnitude, go talk to Gustav. Gustav is STRONG in his pure Auto Attack, and since you probably know why he's the champion of the Strongman Competition, He has one ENTIRE Strongman Game Set stolen from the circus, and when he hits it...... I would suggest running away from random falling concrete from the ceiling. Wait, tents have concrete ceilings??

    Nuri's Hallows - Snake Charmer
    Type of fight: Tank and Spank

    Snake Charmer started out as an easy boss to deal with, but once he uses his Charm Slow, parties should run straight to a pillar or risk instant death.

    More coming soon
    Last edited by Wendellism; 04-22-2013 at 10:28 PM.

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    I'm surprised you didn't mention Duke, Emma, Lofus, Count Vlod, and the most dangerous of them all, Koal.

    Koal can kill the most prepared player, and the only way past him is a combo daily blessing....

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    Quote Originally Posted by whisperwalk View Post
    I'm surprised you didn't mention Duke, Emma, Lofus, Count Vlod, and the most dangerous of them all, Koal.

    Koal can kill the most prepared player, and the only way past him is a combo daily blessing....
    This is why I'm editing this long post whenever I have the time. Being in the Army really do kills PC time you know.

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    Maybe I missed the part while reading it but does your guide include rhino combos and double combos? Can't find them.

    This is a good comprehensive guide, but a bit chaotic. You have to read through several posts. Try to organize it - it's worth it!
    Apostel L76 Ursan | Diamantarrow L56 Avian_.
    Immortalcry L61 Elite-Undead | Pleasedontcry L32 Avian n' more..

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    Hey whisper I love your guide, but could you please post a skill rotation....I am level 40 and trying to figure out the BEST skill rotation I can based off of your level up cheat sheet......I apologize if this request seems noobish...but.....it is what it is....and what it is....is my first character. Thank YOU for any help in advance.
    ~Peeroy~

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    Is a this thread still active?

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