Originally Posted by
GoodSyntax
Rather than a pure tiered maps, with tiered loot, I would rather see something different.
An idea I posted in another thread was to have "live" odds (like the shifting odds of horse betting, or nearly any Vegas bookie).
A shifting drop rate (aka odds) would entice players to run maps that no one plays in and, for lack of a better word, discourage players from farming the same maps over and over and over. This would initially seed maps like Elite Skull Cove with very high odds and Elite Brackenridge with low odds. As players flock to different maps, chasing good odds, the probabilities shift so that eventually all maps are being farmed and good loot is dropping at places that fewer people are willing to venture into. This would probably mean that some maps like Elite Aquaduct, Elite Skull Cove, Elite Dead City would have better odds because I never see anyone there.
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