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  Click here to go to the first Dev post in this thread.   Thread: 2013-03-12 Content Update (115460)

  1. #21
    Forum Adept Sibayjing's Avatar
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    Quote Originally Posted by WindTurbine View Post
    BTW, vengefull blood isnt increasing mana quickly now :P
    Not increasing mana at all now! don't have any mention about mana increased in vengeful skill.
    Vengeful can be renamed Vengenothing

    But Thanks for this update!

  2.   Click here to go to the next Dev post in this thread.   #22
    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Sibayjing View Post
    Not increasing mana at all now! don't have any mention about mana increased in vengeful skill.
    Vengeful can be renamed Vengenothing

    But Thanks for this update!
    Hey Sibayjing,

    Try using a taunt skill after you hit Vengeful Blood. How it works is this:

    Vengeful Blood puts a debuff on all nearby enemies that when they hit someone will give them health and mana. If you use a skill with a Taunt (like upgraded Windmill) all the mobs will hit you after Vengeful Blood and you'll get a lot of mana back! It can also help your friends too if they get hit.
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    We will see how this turns out....

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    Luminary Poster Energizeric's Avatar
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    The improvement for dex for mages are as follows. Each dex point added gives the following:

    1) 5 health points (previously it was 3 health points)

    2) Amount of critical % seems to have been increased to around 0.0375 (previously it was 0.025), so a 50% increase from before.

    3) Seems to be a damage increase of around 0.125 per point. (previously there was no dmg increase for dex)

    4) dodge % is the same as before, so no change there.

    I'm not 100% sure on these numbers, but they are close.

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  6. #25
    Senior Member Zuzeq's Avatar
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    They wouldn't give us a STR bonus. We would rule the land with that kind of DMG.





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    Please update the Rogue mythic helm to use 18 int instead of 18 strength.... if rogue's have an int buff.... you're decreasing the value and the mythicness (word?) of the mythic helm.

  8.   Click here to go to the next Dev post in this thread.   #27
    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by sirrotniuq View Post
    Please update the Rogue mythic helm to use 18 int instead of 18 strength.... if rogue's have an int buff.... you're decreasing the value and the mythicness (word?) of the mythic helm.
    Hi Sirrotniuq,

    While INT is perhaps a more interesting stat now after today's change, STR is still very beneficial.
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    Senior Member Zuzeq's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hi Sirrotniuq,

    While INT is perhaps a more interesting stat now after today's change, STR is still very beneficial.



    Sam,

    Can you briefly explain the motivation behind the INT bonus granted to Rouges?





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    Member Prack's Avatar
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    Not sure that I'm very excited about the Warrior nerfs
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    veng is not what it was before,it is a dependent skill now,what the new update has done is awesome,but now a new problem is there coz of the cooldown timer of veng,which makes it a lot less effective with regards to mana regeneration,warriors will hv to resort to mana pots

    update: hit veng on nearby enemies,taunt with windmill,let them hit u n watch your health n mana come back lol,but with too many a crowd of enemies and the veng cooldown,gotta resort ultimately to a large number of mana pots with increasing mana costs as well for a skill
    Last edited by embarm; 03-12-2013 at 03:13 PM.

  12. #31
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    better get back to old vengefull..

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    Quote Originally Posted by Samhayne View Post
    Hey Sibayjing,

    Try using a taunt skill after you hit Vengeful Blood. How it works is this:

    Vengeful Blood puts a debuff on all nearby enemies that when they hit someone will give them health and mana. If you use a skill with a Taunt (like upgraded Windmill) all the mobs will hit you after Vengeful Blood and you'll get a lot of mana back! It can also help your friends too if they get hit.
    wow, vengefull update is intresting.

    if a warrior debuffs me with Vengefull and attacked him or his team not only i make damage but also heals and replinish mana? pretty cool.
    but if im not infected they wont get mana or heals :P
    must avoid/run when im debuff with vengefull then.

    question: does the healing ability gets better if 2or 5members get debuff?
    Last edited by Cero; 03-12-2013 at 03:07 PM.

  14.   Click here to go to the next Dev post in this thread.   #33
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    Quote Originally Posted by Zuzeq View Post
    Sam,

    Can you briefly explain the motivation behind the INT bonus granted to Rouges?
    All classes had their "third" stat contributions to primary stats improved:

    Warriors now receive improved bonuses from increasing their Dexterity.
    Rogues now receive improved bonuses from increasing their Intelligence.
    Sorcerers now receive improved bonuses from increasing their Dexterity.
    This was done in part to promote diversity of builds. Also, to make itemization more interesting. Previously, if an item for a Sorcerer had +Dex it was pretty much disregarded. Now, it might be more interesting.

    This makes some alternate builds more possible. For example, maybe a Warrior who is building to "tank" might go some into Dex for dodge. Or, a Sorcerer who wants to build for Crit chance might find spending points or acquiring items to increase Dex to be successful.

    We encourage you to make full use of the Free Respecs and try out different builds!
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  15.   Click here to go to the next Dev post in this thread.   #34
    Spacetime Studios Dev Swede's Avatar
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    Yes, the more people you have hitting you, that are affected by Vengeful Blood, the more health and mana you get back. If you have 5-7 enemies hitting you, you'll fill your mana up in no time. Also, Vengeful Blood gives more mana and health per hit in PvP, since you don't tend to get hit by so many targets as quickly there, so it should still be good in PvP. Of course this is a bit of a different type of skill and the first time we're doing something like this, so numbers might have to be adjusted. I really like the gameplay of it though, it rewards the Warrior for clever use of his skills. Before it was just kind of brain dead, use it every time it's off cooldown and you'll never run out of mana, not balanced or interesting.

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    in case of warriors dex increase is mostly giving health increase albeit with increasing dodge n critical,but minimally decreasing overall strength.so cheerz for that

  18. #36
    Senior Member Zuzeq's Avatar
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    Quote Originally Posted by Samhayne View Post
    All classes had their "third" stat contributions to primary stats improved:



    This was done in part to promote diversity of builds. Also, to make itemization more interesting. Previously, if an item for a Sorcerer had +Dex it was pretty much disregarded. Now, it might be more interesting.

    This makes some alternate builds more possible. For example, maybe a Warrior who is building to "tank" might go some into Dex for dodge. Or, a Sorcerer who wants to build for Crit chance might find spending points or acquiring items to increase Dex to be successful.

    We encourage you to make full use of the Free Respecs and try out different builds!




    Understood. Thank you for such a quick response. One more question, can rouges take advantage of the subject bonus by applying points to the INT passive skill or normal skill tree? or both?




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    Hey Sam - any consideration for adding a secondary stat contribution (INT or DEX) to the Warrior mythic?

  20.   Click here to go to the next Dev post in this thread.   #38
    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Zuzeq View Post
    Understood. Thank you for such a quick response. One more question, can rouges take advantage of the subject bonus by applying points to the INT passive skill or normal skill tree? or both?
    INT is INT whether it comes from points spent to raise the stat, passive or from items.
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  21. #39
    Member Asireuz's Avatar
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    Will you please fix Flap Jack one of these days?

    http://www.spacetimestudios.com/show...l=1#post989991

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    Great! It's a lot of skill and stat changes - do we get a free respec?

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