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    Senior Member Wowsome's Avatar
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    Question RIP Vengeful ?

    VB still retains goodies but with the mana buff gone, will it still be the hot favorite skill it was? What do you think?

    Wowsome

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    Default RIP Vengeful ?

    i tried one go and well it does replenish mana.. hower with the new gear we hold more mana anyways

    aswell as with the taunts.. really really not complaining...
    just we need more skill now ,better timing. (:

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    As I said, we can renamed Vengeful by VengeNothing.

    No manaa regen= scapegoat warrior in Pvp. We don't have a high damage and now we have a short regen mana for using defensive and low attack skill.

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    Quote Originally Posted by Sibayjing View Post
    As I said, we can renamed Vengeful by VengeNothing.

    No manaa regen= scapegoat warrior in Pvp. We don't have a high damage and now we have a short regen mana for using defensive and low attack skill.
    mages come into play now, its a team work based game so..

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    [EDIT] thanks Sam trying different things ...
    Last edited by Wowsome; 03-12-2013 at 03:01 PM.

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    I posted this to the patch notes thread, but it is worth repeating here:

    Quote Originally Posted by Samhayne View Post
    Hey Sibayjing,

    Try using a taunt skill after you hit Vengeful Blood. How it works is this:

    Vengeful Blood puts a debuff on all nearby enemies that when they hit someone will give them health and mana. If you use a skill with a Taunt (like upgraded Windmill) all the mobs will hit you after Vengeful Blood and you'll get a lot of mana back! It can also help your friends too if they get hit.
    Also note that the debuff in PvP is stronger (gives more mana/health) since you don't have the potential for the mobs like you do in PvE.

    Respecs are free through Monday so try out some different builds and experiment!
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    wow awesome sam 'yes i have noticed this, i like it.. haha

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    This is a serious blow to VB. The mana boost was a key component to having an effective and powerful warrior able to use all his skills.

    Given the current difficulty of elite mode minions and bosses we need this mana boost to effectively dish out our skills and damage effectively. Throw in our "tank" role and potting becomes increasing difficult not to mention expensive. Can't even HoR as much anymore which not only cripples the warrior, but entire parties as well that rely on it's healing and 2 brief seconds of invulnerability. This will affect the overall playability of the warrior. Who wants to play a character where you may be stuck normal attacking all the time?

    I disagree with digitalbot on the gear balance. I'm wearing great gear (LVL 26 Legendary Will gear mind you) and the offset doesn't justify the use... especially with large mobs. For pure strength warriors, like myself, you will notice this immediately. My first go around in a normal run of Ancient Mariner Reef, with a party I found myself potting my mana ridiculously. Even when mobs were defeated I have to sit and wait for recharge and move forward. Again a blow to playability. It takes long enough to dig up a locked chest from an enemy let alone I shouldn't have to take pauses in the same stages for mana to recharge.

    Bring back the mana buff, immediately... please.
    Last edited by HumbleSage; 03-12-2013 at 03:09 PM.
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    Quote Originally Posted by HumbleSage View Post
    This is a serious blow to VB. The mana boost was a key component to having an effective and powerful warrior able to use all his skills.

    Given the current difficulty of elite mode minions and bosses we need this mana boost to effectively dish out our skills and damage effectively. Throw in our "tank" role and potting becomes increasing difficult not to mention expensive. Can't even HoR as much anymore which not only cripples the warrior, but entire parties as well that rely on it's healing and 2 brief 2secs of invulnerability. This will affect the overall playability of the warrior. Who wants to play a character where you may be stuck normal attacking all the time?

    I disagree with digitalbot on the gear balance. I'm wearing great gear (LVL 26 Legendary Will gear mind you) and the offset doesn't justify the use... especially with large mobs. For pure strength warriors, like myself, you will notice this immediately. My first go around in a normal run of Ancient Mariner Reef, with a party I found myself potting my mana ridiculously. Even when mobs were defeated I have to sit and wait for recharge and move forward. Again a blow to playability. It takes long enough to dig up a locked chest from an enemy let alone I shouldn't have to take pauses in the same stages for mana to recharge.

    Bring back the mana buff, immediately... please.
    ^ yes. this.

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    Quote Originally Posted by HumbleSage View Post
    This is a serious blow to VB. The mana boost was a key component to having an effective and powerful warrior able to use all his skills.

    Given the current difficulty of elite mode minions and bosses we need this mana boost to effectively dish out our skills and damage effectively. Throw in our "tank" role and potting becomes increasing difficult not to mention expensive. Can't even HoR as much anymore which not only cripples the warrior, but entire parties as well that rely on it's healing and 2 brief seconds of invulnerability. This will affect the overall playability of the warrior. Who wants to play a character where you may be stuck normal attacking all the time?

    I disagree with digitalbot on the gear balance. I'm wearing great gear (LVL 26 Legendary Will gear mind you) and the offset doesn't justify the use... especially with large mobs. For pure strength warriors, like myself, you will notice this immediately. My first go around in a normal run of Ancient Mariner Reef, with a party I found myself potting my mana ridiculously. Even when mobs were defeated I have to sit and wait for recharge and move forward. Again a blow to playability. It takes long enough to dig up a locked chest from an enemy let alone I shouldn't have to take pauses in the same stages for mana to recharge.

    Bring back the mana buff, immediately... please.
    Yes please... It's already so hard to spam pots. Now we trying to spam mana too

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    Quote Originally Posted by Swede View Post
    Yes, the more people you have hitting you, that are affected by Vengeful Blood, the more health and mana you get back. If you have 5-7 enemies hitting you, you'll fill your mana up in no time. Also, Vengeful Blood gives more mana and health per hit in PvP, since you don't tend to get hit by so many targets as quickly there, so it should still be good in PvP. Of course this is a bit of a different type of skill and the first time we're doing something like this, so numbers might have to be adjusted. I really like the gameplay of it though, it rewards the Warrior for clever use of his skills. Before it was just kind of brain dead, use it every time it's off cooldown and you'll never run out of mana, not balanced or interesting.
    ... interesting but still quite a nerf.
    Last edited by Wowsome; 03-12-2013 at 04:58 PM.

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    Quote Originally Posted by HumbleSage View Post
    This is a serious blow to VB. The mana boost was a key component to having an effective and powerful warrior able to use all his skills.

    Given the current difficulty of elite mode minions and bosses we need this mana boost to effectively dish out our skills and damage effectively. Throw in our "tank" role and potting becomes increasing difficult not to mention expensive. Can't even HoR as much anymore which not only cripples the warrior, but entire parties as well that rely on it's healing and 2 brief seconds of invulnerability. This will affect the overall playability of the warrior. Who wants to play a character where you may be stuck normal attacking all the time?

    I disagree with digitalbot on the gear balance. I'm wearing great gear (LVL 26 Legendary Will gear mind you) and the offset doesn't justify the use... especially with large mobs. For pure strength warriors, like myself, you will notice this immediately. My first go around in a normal run of Ancient Mariner Reef, with a party I found myself potting my mana ridiculously. Even when mobs were defeated I have to sit and wait for recharge and move forward. Again a blow to playability. It takes long enough to dig up a locked chest from an enemy let alone I shouldn't have to take pauses in the same stages for mana to recharge.

    Bring back the mana buff, immediately... please.

    agree, im not liking this change

    edited: false statement without tryin, i just tried it, its not as bad as what people say lol
    it just brought me back to my old ways , no big deal
    Last edited by inkredible; 03-13-2013 at 01:55 AM.

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    Yeah this sucks, the rest of veng is nice enough to keep it around but my play style sure is going to change and not in a good way
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    Bring back the mana buff , immediately . . .
    please

    Who wants to play
    a character where you may be stuck normal
    attacking all the time ?



    i like that..
    yeah warrior need the mana
    please bring the old one..

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    Its so hard.... To say gooooodbyeeeeeee to yesterdayyyyyyyyyyyyyy... :'(
    [SIGPIC][/SIGPIC]

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    Quote Originally Posted by Raxin View Post
    Its so hard.... To say gooooodbyeeeeeee to yesterdayyyyyyyyyyyyyy... :'(
    LOL I feel you bro.

    Hurm, about this issue, how about decrease the VB cool down timer?
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    Come on guys, use the free respecs and try out some different builds. It's not so bad to put a few points into INT so you have some more mana to start with. Also, if you hit charged Vengeful Blood and then hit Charged Windmill into a group of mobs, not only will you lay down some nice damage (the Veng blood + is very nice) but you'll taunt them, take the hits, get the mana and keep your team rolling as they can lay down hurt into the mob without worry about agro (because you just taunted them all).

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    Quote Originally Posted by Samhayne View Post
    Come on guys, use the free respecs and try out some different builds. It's not so bad to put a few points into INT so you have some more mana to start with. Also, if you hit charged Vengeful Blood and then hit Charged Windmill into a group of mobs, not only will you lay down some nice damage (the Veng blood + is very nice) but you'll taunt them, take the hits, get the mana and keep your team rolling as they can lay down hurt into the mob without worry about agro (because you just taunted them all).

    Adapt, improvise and overcome!
    will do .. also some math crunching ..!

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    Quote Originally Posted by Samhayne View Post
    Come on guys, use the free respecs and try out some different builds. It's not so bad to put a few points into INT so you have some more mana to start with. Also, if you hit charged Vengeful Blood and then hit Charged Windmill into a group of mobs, not only will you lay down some nice damage (the Veng blood + is very nice) but you'll taunt them, take the hits, get the mana and keep your team rolling as they can lay down hurt into the mob without worry about agro (because you just taunted them all).

    Adapt, improvise and overcome!
    Amen!

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    I like the new Vengeful Blood mechanics. I agree that mana should only be a minor concern for warriors, but the old version was plain broken. And if the new version really doesn't give enough mana? The devs can just increase the mana restored per attack - no need to revert it to the way it was.

    But let's take some time to adapt, first. I tweaked my build a little and gave it a spin. I only ran out of mana a few times, partly due to poor skill timing. Luckily, I accumulated over 500 free mana potions from allies when the old VB was showering me in infinite mana.

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