Topic should be named "RIP Warrior Class" instead.
Topic should be named "RIP Warrior Class" instead.
I think the easy solution will be to go back to the same Mana consumption skills required before the update. I kinda do like the new Vengeful in the sense of gameplay mechanics. It does require you to time your skills more carefully. However in Elite maps when you have all that aggro fighting a mob and you're desperately trying to keep your health up by pot spamming and all of a sudden your Mana runs out you're in big trouble!
PL: Enisceloz: Level 76 (Warrior/Tank/Eni Express...Choo Choo!!!!)
AL: Enisceloz: Level 26 (Warrior/Tank/Exterminator)
I noticed none of you guys asked WHY? why u change VB for what reason exactly. What did you guys accomplish from screwing warriors and make our life harder. Just seriously give me one logic reason.
I also wanna respond to Samhayne, Charged VB + Charged Windmill and then you will taunt everyone. So what you will do after? First thing a warrior will do is Heal him self then His other move will be Hammer. Then what?? by the time you wont have enough mana + did you forget that VB has 30sec cool-down. you guys dont take those into consideration. The only choice for warrior will be use pots again and again.
Last edited by Lethalknight; 03-14-2013 at 03:18 AM.
XBullDozerX : Tanker 45 (Merchant)
LethalArrow : Archer 45
LethalMage : Paladin 45
Gf venge ily still thoe.
Sent using blood on a bathroom wall
warrs had the most expensive gear used a ton of health potions lowest dmg and we had 1-2 dmg skills but now we have to use a bunch of health potions and mana while still trying to tank? and the reason we need our mana is to tank and take all the dmg while the others kill them off now we cant even tank like we used to i have to use 3 buffs and get probably 3 hits in before im spamming both health and mana to save my life or die why would you take the tanks best tanking skill??? its unfair....
Last edited by DeathVirus; 03-14-2013 at 03:24 AM.
forgot to mention our skills have the most mana cost and the longest cooldown out of everyone we dont get mana like we used to what sense does it make to raise the price of our skills? they were not even the best only good for tanking which is what were supposed to do
I noticed Vengeful Blood only restores mana and health when an enemy hits you. It doesn't work well with, say, the Horn of Renew shield, or a dodge buff (e.g. Malison's). Is this correct?
I haven't tried Elite or PvP yet, so I can't speak for those. But I did some normal tomb, mine and Skull Cove runs, and I'm not having any real mana issues.. That is, if I'm the only warrior. If I'm 'competing' over aggro with another warrior, mana does become a problem.
To the people who are complaining about not getting as many kills, isn't that more or less the idea of a tank? Just because you're not getting a lot of kills, doesn't mean you're not being useful, you know.
I got a great build now, so that's not an issue. But my point is, what did we warriors ever do to you STS guys that you're giving us this punishment? :P everyone looooved the vengeful blood's abilities.. Now its almost like screaming in PvP and PvE "Come on man, hit me! I wanna recharge my health and mana!!"..
I'm not gonna whine much coz I got a good build, but its not as good as it was before.. Please take a note of it guys?
tried all the builds but nothing seems to work with pvp.. mages and rogues kick bum on pvp.. even if we get a party, still mages and rogues get the kills.. its impossible to continue playing like this.. why the hell did STS change VB? nobody was complaining about it.. :/ the should've buffed mages and fixed the glitch with windmill in the update.. instead they made warriors the weakest class in the game.. just a walking pile of meat with alot of HP :/
I currently changed back to veng to try it again for damage.
And I realized that veng isn't as that bad as it was. Maybe it's because I have better armor now(+1000), or from the update, not sure but it is ok to use..
Not great because it gives me mana randomly. (If it is supposed to give me mana back from all dmg, this might be a bug.)
I tried to test HOR and Veng tonight to see how veng works in horn's shield.
And it didn't give me any mana back with shield on, neither for a few secs after it's gone or. Sometimes not at all.... (Tested more than 20times/5 min with the boss of wt1 alone.)
While my mana goes below 50% by using Horn and Veng (I wasn't attack at all), it gave me only a couple of mana back (not mention of amount but number of times)
Well. So if this is a bug, hope someone fix it.
But I have to admit it's not really bad as it was if you use it properly.
try elites .. since mana returned is in proportion to the damage taken, elites return more mana than their normal counterparts. similarly, 1 boss (or 1 of those big crabs) returns more mana than 1 simple mob.
hor shield ==> no damage taken for 2 sec ==> no mana. if u have still maintained aggro after 2 sec, u should get mana.
how much mana does ur build have? on using vb at the correct time and place, i have seen mana shoot up from 20-30% to 100%.
.. RETIRED ..
L31 PvE & L21 PvP
...Arcane Legends
All misunderstandings come from 1 reason.
Devs testing it alone in game.
Players always got 4team party.
So, when u play alone, yeah u got enought mana.
In team there lots of 2 sec healing shields, mobs attack all party, its hard too keep agro, wizzard cant heal cause lifegiver got crazy agro and he die 50/50 when he do that. So its kinda harder with mana.
AL: Ishyrionek (31 Warrior)
AL: Ishyrion (30 Rogue)
AL: Ishyrionus (30 Wizzard)
BD: Ishyrion (7)
My mana is 1090 without pet.
But my point was not about the amount of mana I get back, but number of times I get back. And I tested alone too..
My health is going down as I get hit, but no mana comes back to me. If I am supposed to get mana back from an attack, even 1%, this might be a bug or something I mean because I saw I get NOTHING. Or it gives mana back randomly.
And yes, 4 player make difference.
But when I have another warrior or mage they heal me too, so I would say it depends on your party and situation.....
I use AT and SS.. so HoR is kind of only taunt for veng I have, and shield doesn't give me mana back... it's kind of hard...the best way to get aggro is standing on the first line and attack first. Veng on and SS to approach and move around to gather mobs then HoR. On elite you have to use different way tho.
But my wife's warrior has CS and Windmill.
So when I play with her account it seem getting more aggro, but at the same time I use mana to keep aggro. So I have to be careful. Pros and cons.
Anyways. My point is that veng's mana regen seems not working under shield and not always gives mana back.
I just wanted to share information.
Or if it's a bug, hope dev check this.
Last edited by Excuses; 04-01-2013 at 08:46 AM.
.. RETIRED ..
L31 PvE & L21 PvP
...Arcane Legends
AT does on one target only, so not working on mobs. It gives small amount only so I didn't mention it. On boss, yes it works.
And as you said I should get mana after 2 sec but I am not. I get it off and on as i tested. That's what I am saying.
True. This part of the game happens to a lot of players all the time. Whenever there's another player (ei. war/rog/sor) that has much more agro (> DPS/DMG) than the warrior class, the heal/mana regen buff of Vengeful Blood becomes irrelevant. The skill used is wasted which also means more mana is wasted, instead of gaining its benefits.
Just re-emphasizing. Hope things will be taken into reconsideration for the over all satisfaction of everyone. The company and the players will benefit more when everyone's happy.
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