Page 4 of 4 FirstFirst ... 234
Results 61 to 80 of 80

  Click here to go to the first Dev post in this thread.   Thread: Please play the changes and experiment with different builds before going crazy, k?

  1. #61
    Junior Member
    Join Date
    Nov 2010
    Posts
    29
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    warriors r pure tank now taking all chance for kill lb how is this fair yes the dmg from mill was outrageous I dint use this until a week b4 update and had no problems with the low dps bcause I had a chance with mana using skills now my health doesn't matter due to complete lack of dmg

    p.s. upcoming 1v1 pvp so much for warriors chance rogue win guarantee
    Last edited by Kracker jak; 03-13-2013 at 09:45 AM. Reason: forgot something

  2. #62
    Member
    Join Date
    Feb 2013
    Posts
    69
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    guys try to look at windmills damage. only 100-200 even if my dps is 203 without venge buff .this damage is lower than the last cap .same damage with a warrior with 140 dps . i think windmill's damage is fixed.

  3. #63
    Forum Adept
    Join Date
    Feb 2013
    Posts
    323
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    30
    Thanked in
    24 Posts

    Default

    Only thing I don't like now is how rogues and mage get a dmg/hp buff. Make warriors armor slightly better to compensate.
    Last edited by Natrich; 03-13-2013 at 10:51 PM.

  4. #64
    Member
    Join Date
    Feb 2013
    Posts
    69
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    And to the upcoming pvp tourney, goodluck. warrior vs warrior doesnt end at all with both of them using mill. same damage regardless of their weapon. the only chance to win is pray thay your opponent doesnt have enogold to feed their pet for mana regeneration

  5. #65
    Junior Member
    Join Date
    Feb 2013
    Posts
    49
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    Forgot to say...kudos for the free respecs though...really awesome.

  6. #66
    Forum Adept lovestriker's Avatar
    Join Date
    Feb 2013
    Posts
    266
    Thanks Thanks Given 
    80
    Thanks Thanks Received 
    20
    Thanked in
    17 Posts

    Default

    Quote Originally Posted by xcs View Post
    Warriors new skill after update:

    Rally cry, (to runaway in pvp)
    Horn of renew. (Increase chance of survival)

    Passives.
    Quickness , (to run faster)
    Knowledge, (maybe manage mana)
    Might, (in case u decide to fight)

    Tnx for the update ,, enjoy hiding warriors :-)
    Rematch!!! bwahahaha

    And thank you for the update.

    Things I noticed:
    Sorcerers now own. Especially with that 5 sec stun. >.<
    Warriors now runaway...Except the experienced ones
    Rogues...well they still get the job done...
    Last edited by lovestriker; 03-13-2013 at 10:26 PM.

  7. #67
    Senior Member Jcyee's Avatar
    Join Date
    Oct 2011
    Posts
    2,641
    Thanks Thanks Given 
    104
    Thanks Thanks Received 
    176
    Thanked in
    149 Posts

    Default

    Lol I like how even though this thread was made, people are still going crazy about the update
    Jcyee: 76 PL Bear | 41 AL Warrior | 36 DL Vampire

  8. #68
    Senior Member
    Join Date
    Oct 2012
    Location
    In my Entmoot
    Posts
    4,674
    Thanks Thanks Given 
    445
    Thanks Thanks Received 
    504
    Thanked in
    301 Posts

    Default

    Quote Originally Posted by Jcyee View Post
    Lol I like how even though this thread was made, people are still going crazy about the update
    Ninja'd me I was just gonna say that....

  9. #69
    Junior Member
    Join Date
    Feb 2013
    Posts
    24
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    As being a mage that does no pvp I don't notice much difference other than the chaged dex so you get 5 hp per dex and .1 dam per 2 dex points which is good to make gear more useful.
    But you wont find any dex mages is my guess . B ut despite the complainers I love the respect its great to try new builds out. Thanks sincerely you squishy little friend and yes rouges I will heal your mana it is a group game everone should try to play a role that helps the team not every one is here to kill the boss and not everyone is here to tank but I will take out the trash

  10. The Following User Says Thank You to tmass For This Useful Post:


  11. #70
    Senior Member
    Join Date
    May 2011
    Posts
    1,204
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    100
    Thanked in
    69 Posts

    Default

    Quote Originally Posted by tmass View Post
    As being a mage that does no pvp I don't notice much difference other than the chaged dex so you get 5 hp per dex and .1 dam per 2 dex points which is good to make gear more useful.
    But you wont find any dex mages is my guess . B ut despite the complainers I love the respect its great to try new builds out. Thanks sincerely you squishy little friend and yes rouges I will heal your mana it is a group game everone should try to play a role that helps the team not every one is here to kill the boss and not everyone is here to tank but I will take out the trash
    The point wasn't to make people go dex mage, it was to give varity in eq choices. Before the update "of security" was the only choice, dex did nothing and we needed hp. Now you can choose to trade half that hp to increased damage (plus dodge and a little crit, but really it's a little hp for damage). Int is still the primary stat, but now dex is an optional secondary stat.

  12. The Following User Says Thank You to Valsacar For This Useful Post:


  13. #71
    Forum Adept
    Join Date
    Jan 2013
    Posts
    274
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    15
    Thanked in
    13 Posts

    Default

    My thoughts after respecing about 100 times last night. Mainly on my warrior (lvl 21) and all pvp. Which the nights prior to last night I faced mostly 25+ lvl toons. Last night I faced the lower levels 21 to 17. It is tough to compare because 1 lvl of the person I am fighting makes a huge difference. Especially vs rogues which I will try tonight with a full int build.

    I don't find anything bad about the veng change. I am indifferent to it.

    What I have noticed or am not sure on.

    The radius of windmill, chest splitter and hammer have been reduced drastically. I am not sure if the upgrades to hammer and windmill for distance is working.

    The snare upgrade to windmill only seems to work if the other walks on top of you.

    Damage has been drastically reduce on all skills for the warrior. It is kinda sad to see all the low hits.

    Does chest splitter even cancel the enemies skills in pvp? I used it with the upgrade and a warrior would still bubble up afterward.

    The secondary stats still don't seem worth it to me.

    Juggie I don't find useful for pvp. Rally cry has a nice speed upgrade but eventually I have to try and kill something.

    If you are looking into suggestions, try removing the pet arcane ability in pvp. Most of the fights I was in last night were all arcane abilities firing when a cool down was off. Could the arcane ability been messing with balance too much? The stunning pets are funny. Not much a person can do and really can't test against it. Same with ribbit going off. Maybe you are trying to balance something with too many variables at once.

    Anyway an old man's opinion. I have not tried my sorc in pvp yet. Not much time at night to try everything. Still do a run with him when I have luck pot from the guy. Just need money to get good gear for him.

  14. #72
    Senior Member KillaSkillz's Avatar
    Join Date
    Dec 2011
    Posts
    685
    Thanks Thanks Given 
    112
    Thanks Thanks Received 
    110
    Thanked in
    76 Posts

    Default

    So...... How long is the reasonable amount of time before going crazy?

    KillaSkillz- my guess 8312

  15. #73
    Junior Member
    Join Date
    Jan 2013
    Posts
    28
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I find my self to be just a wee bit less squishy due to both the class changes and new weapons I can't see

    the problem I love playing a sorc because I love working with others the thing I love most yis that we rely on eachother one sorc may be squishy but a party of sorcs who play well with others is a truly glorious sight to see (I play all three classes)

  16. #74
    Forum Adept
    Join Date
    Jan 2013
    Posts
    274
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    15
    Thanked in
    13 Posts

    Default

    I like the warrior changes on my 21 warrior. Tried a bunch of new spec last night but wasn't sure which I liked the best. Gotta say I like the axe throw a lot better now. Back to more respecs tonight.

    On my 25 rogue side, I am trying the traps out. Are they supposed to pull in the enemies in pvp like they do in pve. After an hour or so of pvp on my rogue it never happened once that I could tell. I tried full int... not enough damage to kill anything but like my 2600 health or so and I never ran out of mana about 2200+ I think in mana.

    Didn't get a chance with my 18 sorc.

  17. #75
    Banned Y O L O's Avatar
    Join Date
    Dec 2012
    Location
    The Chamber of Mazarbul
    Posts
    1,417
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    38
    Thanked in
    34 Posts

    Default

    actually im not mad about warriors,actually vb upgrades are op now

  18. #76
    Senior Member wlsgh15's Avatar
    Join Date
    Nov 2012
    Posts
    655
    Thanks Thanks Given 
    186
    Thanks Thanks Received 
    35
    Thanked in
    23 Posts

    Default

    fix venge not others =_=


    HALL OF FAME RETURNS!
    IGN ramyunstyle

  19. #77
    Member Rob Prose's Avatar
    Join Date
    Sep 2011
    Posts
    69
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    2 Posts

    Default

    Even without vb I never worried about pots then again I don't mmo pvp....all I want is a working taunt system that holds agro not nabs it for a fraction of a second then drops it all over the dps.
    Toons:
    Bigtokes: 25 commando
    Bigsmoke: 16 operative
    Bigheals: 17 engineer

  20. #78
    Senior Member Snakespeare's Avatar
    Join Date
    Jun 2010
    Location
    Portlandia
    Posts
    3,216
    Thanks Thanks Given 
    109
    Thanks Thanks Received 
    474
    Thanked in
    260 Posts

    Default

    If nothing else, I got to respec my warrior, "Farmboy". I like the bonuses from a little dex upgrade, and the taunt changes. Thanks. I like it, but remember I don't PvP.

  21. #79
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Now that I'm playing AL, thanks for this update guys! It really allows me to fully experiment builds.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  22. #80
    Senior Member CosmoxKramer's Avatar
    Join Date
    Feb 2011
    Location
    Katy, TX
    Posts
    529
    Thanks Thanks Given 
    40
    Thanks Thanks Received 
    97
    Thanked in
    54 Posts

    Default

    The dumb part about the new Vengeful changes is that for you to get mana back you need to be hit. So a tank that likes a dodge build or just as the game grows and dodge gets higher, you will be avoiding getting hit and therefore getting no mana back.Thoughts? Dodge gear plus 5-10% from pets can easily be 20-25% dodge. If you have the skill that boosts dodge for a short time then you counter the effects of VB. Please look into a different way to do this. Maybe since the rest of the skill is offensive, the skill should give you some small life steal for each mob you hit.

    It would be nice if a Sorcerer could curse a group and as the group hits the cursed targets they can regain mana%. As curse stands it is pretty weak in the long run.

    It would be nice if Juggernaut would be an aura that lasts like 30s and would pulse every other sec give a small % of health back to anyone within 5m and the upgrade could be where it it taunts while the aura is up, maybe an added small mana pulse, etc. the long cool down is kind of a waste of a skill slot if it doesn't add some longer benefits.
    Last edited by CosmoxKramer; 03-17-2013 at 03:57 PM.

Similar Threads

  1. My SL experiment with credits
    By KillaSkillz in forum SL General Discussion
    Replies: 39
    Last Post: 09-19-2012, 06:05 AM
  2. this is a experiment
    By Olz in forum SL General Discussion
    Replies: 3
    Last Post: 10-26-2011, 10:43 AM
  3. Experiment
    By shadywack in forum PL General Discussion
    Replies: 4
    Last Post: 10-23-2010, 09:11 PM
  4. My Half Day Dex Experiment
    By FluffNStuff in forum PL General Discussion
    Replies: 12
    Last Post: 10-19-2010, 05:11 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •