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  Click here to go to the first Dev post in this thread.   Thread: AL enjoyable and fun or very stressful for warrior?

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    Default AL enjoyable and fun or very stressful for warrior?

    Warriors are now pure tank but only in pve. venge is useless in elite SS map. tried using venge debuff+windmill's taunt.Everytime i use mill i die because the heal you receive from the debuffed mob is not enough specially when the firing squad fires at you at the same time..I also spent 30+ heal pots and 20+ mana pots in this run..

    Vengeful blood= " com 'on b*tch ,hit my face many times so i could regain m health and mana"

    Windmill's max damage is only around 120+-200+. 300+ n crit regardless of your weapon or your stats.(max str lvl 5 might lvl 5 dex or passive damage.
    Another issue is the axe's typo error.lol
    Changing the stats of new weapons .NERFED APL.
    This game gave me a headache on how to make my warrior good in both pve and pvp. Do you guys find this game the best mmo for this year? Big NO for me for now.

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    Forum Adept Vilified's Avatar
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    I have a lvl 25 tank wearing less than 100k and he does just fine in elite maps.
    Every other class needs mana potions why should a warrior (least magical class) have unlimited mana?

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    Forum Adept Destructible's Avatar
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    There is always room for improvement, as someone recently said. But as it stands, class balance is not exactly at its best right now. Still waiting for future patches.
    Destructible - Level 21 Warrior

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    Banned Chaim Nail's Avatar
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    My issue with the term 'tank' to describe a warrior is this, the first paragraphs from Wikipedia:

    "A tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility and tactical offensive and defensive capabilities. Firepower is normally provided by a large-calibre main gun in a rotating turret and secondary machine guns, while heavy armour and all-terrain mobility provide protection for the tank and its crew, allowing it to perform all primary tasks of the armoured troops on the battlefield."

    Whereas a warrior's weapon can't really be described as having the eqivilant of a "large-calibre main gun"...

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    I agree with that.Maybe sts should work on the other ignored skill like juggernaut. I think no one uses this skill now because of its long cool down time.leaving venge alone and Improving juggernaut will surely give warriors another build. Changing weapon's stats n the next lvl cap increase is more acceptable than now.Yesterday STS wanted us to open a lot of crates so they put axes and depraved blades inside it and now they realized that they wanted us to farm on elite areas. very unfair for those who spent platinum and millions of gold for the weapon

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    get your point sir but with 100-200 damage of mill which is lower than the last lvl cap raise(21) is so unfair.Very hard to achieve warmonger for warriors while doing pvp with rogues and sorcerers behind.I think warmonger title should be removed in warriors and replace it with "hit me baby one more time" title.Tanks in other games have more decent damage than here.cft kills are for rogues and sorcerer and cft deaths, for warriors?
    Last edited by kingtidus; 03-14-2013 at 06:41 AM.

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    Luminary Poster Rare's Avatar
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    Wait. In one elite run you used a total of 50 pots and you're complaining? I laugh at that.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Luminary Poster Rare's Avatar
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    Quote Originally Posted by kingtidus View Post
    get your point sir but with 100-200 damage of mill which is lower than the last lvl cap raise(21) is so unfair.Very hard to achieve warmonger for warriors while doing pvp with rogues and sorcerers behind.I think warmonger title should be removed in warriors and replace it with "hit me baby one more time" title.Tanks in other games have more decent damage than here.cft kills are for rogues and sorcerer and cft deaths, for warriors?
    Well that would be interesting. Different achievements for different classes.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    As it is now we aren't tanks we are armored cars. Pull it in and if attacked, lock the doors and wait for the police to arrive.
    I don't care about windmill, it's not a big deal.
    Vengeful in my opinion, does not refil at a useful rate for hp or mana, for even the enemies in the little sand box mini map, never mind elite anything.

    I don't play pvp, I could'nt care what the balance is or isn't in pvp. The main game here is the maps not pvp (just my opinion). Is it wise to do things that my make pvp better, but makes gameplay suffer otherwise? I don't know.
    Gear nerfs are always bad, class matters not, people just don't like buying something then finding out it's weaker after a nerf. better to wait and double check it than to release it and change it later. Like my captains axe of potency. I don't even use it anymore with my new build I picked a weapon with more dodge instead, it cost me no plat, and was less than 2k.

    Playing a warrior in pve, in my opinion, its not fun, its not frustrating anymore, it's just boring to aggro and wait for others to do the damage and hit pots while doing minor damage and getting pounded. Heck my L25 wrathjaw does more damage than I do! Lol

    I feel I gave it a try, I tested a few different set ups, I spent hours giving it a go, my opinion it's more boring as it stands now for a warrior and doesn't feel like something was accomplished.

    KillaSkillz- my guess 8312

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    Warrior class isnt't enjoyable anymore since last update. I used thousands of healthpotions but only needed 4 or 5 manapots. So you should maybe increase the power of other skills instead of decreasing vengefull blood.

    Now warrior gameplay feels exactly the same as rogue gameplay. Oh no, moment. Theres one VERY BIG difference. Rogues do lot of damage, tank not. So in my opinion its very unfair to change the skills in this way, even with free respec...

    I want to have my old and good vengefull blood skill back. So do a update and change it back to as it was.

    Don't you guys realize how many people are complaining about this point? Why aren't you doing anything? Do you want people to stop playing?

    Could you at least give a statement STS? Pls answer my question why you did this and when you will change it back? If I would not read changelogs than I would complain about this crazy bug in the blood skill. But as I see its obviously wanted?!?!?


    Greetz

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    Quote Originally Posted by DGeneral View Post
    Warrior class isnt't enjoyable anymore since last update. I used thousands of healthpotions but only needed 4 or 5 manapots. So you should maybe increase the power of other skills instead of decreasing vengefull blood.

    Now warrior gameplay feels exactly the same as rogue gameplay. Oh no, moment. Theres one VERY BIG difference. Rogues do lot of damage, tank not. So in my opinion its very unfair to change the skills in this way, even with free respec...

    I want to have my old and good vengefull blood skill back. So do a update and change it back to as it was.

    Don't you guys realize how many people are complaining about this point? Why aren't you doing anything? Do you want people to stop playing?

    Could you at least give a statement STS? Pls answer my question why you did this and when you will change it back? If I would not read changelogs than I would complain about this crazy bug in the blood skill. But as I see its obviously wanted?!?!?


    Greetz
    Why shouldn't warriors also be forced to use lots of pots like the rest of us? I don't understand.

    The point of the warrior is to have massive armor/health and to get aggro so that Rogue's and sorcerors can kill the mobs.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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  14.   This is the last Dev post in this thread.   #12
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    Dgeneral, obviously we are watching these changes very closely. Here is the up-to-the-minute thoughts on how we will continue to modify them: http://www.spacetimestudios.com/show...-Skill-Changes

    Warriors were OP, no question. The vast majority of people were playing warriors, and that was in no way our intent. We'll continue to balance until all three classes feel good and can coexist.

    Thanks for your continued feedback on the matter!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Senior Member moonway03's Avatar
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    Quote Originally Posted by Justg View Post
    Dgeneral, obviously we are watching these changes very closely. Here is the up-to-the-minute thoughts on how we will continue to modify them: http://www.spacetimestudios.com/show...-Skill-Changes

    Warriors were OP, no question. The vast majority of people were playing warriors, and that was in no way our intent. We'll continue to balance until all three classes feel good and can coexist.

    Thanks for your continued feedback on the matter!
    Sorc is still squishy, help a kraken is quishing meeee, wahhhhhh!

    Sent from my GT-P7500 using Tapatalk 2

    Prepare yarr selves to beee doomed by the faaaarrrttt gun!


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    Because our damage isn't good in this game. Warrior wannabe!

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    Quote Originally Posted by Aedenos View Post
    Why shouldn't warriors also be forced to use lots of pots like the rest of us? I don't understand.

    The point of the warrior is to have massive armor/health and to get aggro so that Rogue's and sorcerors can kill the mobs.
    Do you think we (warriors) are just bunch of shield for you to use in pve? We have to put up with low daMages and we thought it was ok because we wouldn't have to worry about mana and now, we need to do everything while u just depend on warriors. You should try to play a warrior to understand. I got rogues and sorc to blame for complaining against warriors, look what they've done......

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    For me definitely more stressful since the update (at least as a warrior). Will do a few more respec to test out other skills to see if they work better for me. Some of the things mentioned in the link by JustG looks promising. On a side note after the update I have been playing my Rogue a lot and am enjoying playing her more.

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    Quote Originally Posted by moonway03 View Post
    Sorc is still squishy, help a kraken is quishing meeee, wahhhhhh!

    Sent from my GT-P7500 using Tapatalk 2
    You don't know what you're talking bout! Warrior OP in this game!?! U mad? Many people make warrior to avoid having to spend gold on mana pots and a its great for saving up, after farming and earning golds, they abandon the warrior and transfer all golds to their rogues or sorcerers. Most of all, our damage is poop!

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    Quote Originally Posted by Njsl1ck View Post
    You don't know what you're talking bout! Warrior OP in this game!?! U mad? Many people make warrior to avoid having to spend gold on mana pots and a its great for saving up, after farming and earning golds, they abandon the warrior and transfer all golds to their rogues or sorcerers. Most of all, our damage is poop!
    Very misguided and inaccurate generalization.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Quote Originally Posted by Aedenos View Post
    Very misguided and inaccurate generalization.
    Many people did this, I wouldn't have posted if it weren't true

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    Lol do you really think that warrior should have very good health, armor AND damage?! That would ruin the game. And, all the characters are not good to everybody.
    But, I agree that the Vengeful Blood nerf wasn't that amazing. But atleast now you warriors need sorcerers, like me. 2 weeks ago warriors didn't want sorcerers to their team at all.

    Aniscater (lv 31 sorcerer)------Anislayer (lv 25 rogue)------Valtterijr (lv 23 warrior)

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