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Thread: Aimed shot

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    Default Aimed shot

    So let me start by saying I'm a rogue and always have been I love the class but let's face it aim shot is overpowered I'm sick and tired of it I think it should be nerfed in pvp we are only class with 1 hit skill its so damn boring idk about you guys but I dnt find pvp fun 1 hitting people and getting 1 hitted I wanna see a rogue pvp without aim shot they are ntn half of them dnt even knw how to combo

    I say leave aim shot the way it is for pve but please nerf it to the point where max crit is like 1k sheesh I'm done pvping till its fixed its boring to play rogue nd to play against rogue for God sakes we 2 hit what's suppoused to be the tank class of the game..

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    Well ok to nerf aimed shot in PvP but there's no way aimed shot gets nerfed for PvE.

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    Lady_Pebbles
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    Sounds decent and fair so might* as well. No class should be able to one hit kill another.


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    Senior Member Valkiryas's Avatar
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    I Agree but the mages need stun less time (Come on 5 seconds stun is a lot)

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    Thank you for the support guys please continue we need to grab devs attention and yea mystical only nerf it for pvp leave it the same for pve

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    Quote Originally Posted by Valkiryas View Post
    I Agree but the mages need stun less time (Come on 5 seconds stun is a lot)
    I think u got it wrong...sorc fireball stun nv last longer than 2 sec....warrior stun is more than 4 sec...do try it out

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    Quote Originally Posted by Valkiryas View Post
    I Agree but the mages need stun less time (Come on 5 seconds stun is a lot)
    What she said

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    Yall cant see anything else than endgame flippin smh.

    In twinking l16 normal aimed does like 200 dmg now

    @pebbles one shot is impossible prior to update.
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    These 2K crits are from charged, right?

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    Incorrect I bearly charge incorrect I have gotten 2k crits without charge even tho they are more common charged


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    Quote Originally Posted by Ghostlytwink View Post
    Incorrect I bearly charge incorrect I have gotten 2k crits without charge even tho they are more common charged


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    Interesting. What is your listed Aimed Shot Skill and your listed damage?

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    Quote Originally Posted by Ghostlytwink View Post
    So let me start by saying I'm a rogue and always have been I love the class but let's face it aim shot is overpowered I'm sick and tired of it I think it should be nerfed in pvp we are only class with 1 hit skill its so damn boring idk about you guys but I dnt find pvp fun 1 hitting people and getting 1 hitted I wanna see a rogue pvp without aim shot they are ntn half of them dnt even knw how to combo

    I say leave aim shot the way it is for pve but please nerf it to the point where max crit is like 1k sheesh I'm done pvping till its fixed its boring to play rogue nd to play against rogue for God sakes we 2 hit what's suppoused to be the tank class of the game..

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    Wow never thought I'd see this from a rogue!

    I'm fine with aimshot(to an extent) as long as only 1 rogue is hitting me with it lol.

    And the only problem with sorcerer is that it seems like their stuns and clyde's ability stacks sometimes. So you can be trapped for over 5 seconds at a time while getting lit up by lightning

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    352-440 dmg is 200 but I have 10% dmg from wrathjaw nd 5% dmg from passive so they are both actually higher but that's what it shows

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    Quote Originally Posted by Natrich View Post
    Wow never thought I'd see this from a rogue!
    Hahaha indeed.


    And I agreed.

    Rogue is too strong now.
    It's fun to play, but too strong. 1 shot is not fair.
    Nothing beats high dmg with high dodge.
    (Even heals and invincible.)

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    Lady_Pebbles
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    Quote Originally Posted by TheMiraclebird:1006002
    Yall cant see anything else than endgame flippin smh.

    In twinking l16 normal aimed does like 200 dmg now

    @pebbles one shot is impossible prior to update.

    I was one hit killed (with shield on, they break through & killed my toon at the same time while having a full hp bar) before and after that update. Now I have a completely different build and still get one hit killed... Occasionally. XD

    Last edited by Lady_Pebbles; 03-19-2013 at 07:29 PM.

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    Quote Originally Posted by Lady_Pebbles View Post

    I was one hit killed (with shield on, they break through & killed my toon at the same time while having a full hp bar) before and after that update. Now I have a completely different build and still get one hit killed... Occasionally. XD

    Exatcly I'm just saying for aim shot to max at 1k for now in pvp and in pve stay the same if anyone says rogues are to weak now clearly doesn't know how to play rogue

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    I totally agree. I am a level 12 sorcerer and i get 2 hit kill in Pvp even while healing.

  19. #18
    Lady_Pebbles
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    Idk lately I been thinking that maybe its the overall critical % they have rather than the AS skill itself. The critical rate is hella high on crit speced Rogues.


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    Yes.. and it says 250% dmg on crit, but it makes too dmg from it. It says each successful AS will give 10% more dmg, but I feel it's just random. Sometimes I kill a rogue with my first AS... but sometimes I have to spend 70% od mana to kill one.
    Why dmg on crit is so vary? I think it should be like 1.2k to 1.7k, not 1k to 3k because my AS makes about 500 dmg....

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    PvP yet again kills the PvE aspect of a game.....I can't stand PvP in MMOs/non first person gaming. STS should make a PvP skill tree that's separate from current skills. You want to PvP, spend 5 plat to respec. Want to make a hybrid build, or go straight PvP or PvE. would make the whole class balance easier with more tools in your belt... Hah, they could add dual spec for 50 plat Works in other games!
    <Khylara 41 Rogue> The Collective

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