Page 1 of 3 123 LastLast
Results 1 to 20 of 47

  Click here to go to the first Dev post in this thread.   Thread: Warrior NERFED? Hoping People Will Voice Thoughts...

  1. #1
    Junior Member Tyger's Avatar
    Join Date
    Feb 2013
    Posts
    37
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    13
    Thanked in
    4 Posts

    Default Warrior NERFED? Hoping People Will Voice Thoughts...

    If you have played Arcane legends in the last 12 Hrs, you have probably noticed a few slight changes to either your weapon or your skills NBD. If you are one of the majority of players who play a WARRIOR class however, and you enjoy either the CAPTAIN'S AXE or a little skill called VENGEFUL BLOOD then you are probably still in the fetal position, weeping and seriously considering sucking your thumb.

    -I cannot blame you and any rogue who tells you to buck up and perservere is a hypocrite, because if the rogue had suffered a loss in PvP "edge" that was even remotely close to the edge Warriors lost yesterday, they would be whining more than ever. As of yesterday's update the Warrior has had one of it's most prominent skills, Vengeful Blood, completely robbed of a once juicy mana-buff that made tanking mobs as we know it today/playing PvP against deadly rogues both VIABLE & AFFORDABLE gameplay strategies. The primary skill has now been reduced to an impotent de-buff that affects nearby enemies making their attacks restore a minute portion of your mana&health. While totally awesome in CONCEPTUAL form, (The concepts behind new veng make it the ultimate tanking skill.) this new de-buff has proven in early, yet extensive, in-game testing to be quite BROKEN and insufficient. It has forced many players to spam mana potions in an effort to use offensive kills that were already weaker than the Sorc's and Rogue's offensive skills.

    -Furthermore the covetted Captain's Axe has had its 80% dodge buff proc reduced to 8%, pretty much making it a useless meat cleaver that will likely be worth half of what players had to originally pay for it in just a few short hours. I really enjoyed having an axe in the game, that was worth using, but I guess the good die young. (This is where I salute.)

    -Many players, guild mates and forum members (including myself) have expressed just how much dismay this surprising update has caused and yet all information from the few Devs who would talk has indicated that they have every intention of "tweaking the numbers slightly" and little to no intention of atually listening to the rage-laced outcry within the AL community . Many people are finding their beastly builds completely neutered by a system that has stayed the same through two new lvl caps and expansions and yet was suddenly drastically changed in an effort to "better balance mana potion usage".

    Please consider these valid points I have picked from various rants on the new "Vengenothing" update. For more "statistical" info on the effects of these changes you can check the extensive thread regarding yesterdays "update" in the AL Announcements section.


    - Rogues have complained about unbalanced usage of mana potions since the beginning, but the reality is that their skills hit the hardest and SHOULD cost the most to use. Additionally warriors are pretty much the number one consumers of health potions when they are doing what they do best, TANKING HITS with their bulky health and (now wimpy) mana. (Think about how much dmg a tank has to absorb and how many potions allow that to even happen... aren't we pretty much even guys?)

    -The new debuff mana effect essentially gives rogues and mages the option of denying you any sort of mana regen by choosing to cast buffs and cancel attacks when they see you power up your now pathetic Veng buff. The effect? Vengeance is no longer useable in PVP, ruining any small chance at competitive PVP play that warriors ever enjoyed.

    -Weaker warriors, might quell roguish cries of "OP!" for the time being in the PVP metagame, but with weaker warriors comes weaker farming parties. You rogues and mages need your Tanks as buff as can be so that your fragile frames can rain pain from behind cover! This can be observed even more so on elite runs, where the debuff absorbs harder hits, but the lack of horn support leaves most teams totally struggling. Essentially, nerfing tanks is going to dramatically change the game for players of all classes and levels. (I already know a few major paying players who have simply quit playing after 6 hrs of contemplating the updates.)

    Normally, I would not complain about an update with awesome new lvls and items, but when it ruins gameplay for me I have to speak out! I would like to hear your thoughts on this subject if possible. Please speak up and let the community know how this is affecting you and your guildies/fellow players. Maybe together we can draft up some useful suggestions for how this can get FIXED. If you disagree with my viewpoint I would like to hear you as well, just plz try and explain yourself so I'm not simply stuck shrugging...
    Last edited by Tyger; 03-13-2013 at 05:49 AM.

  2. The Following 5 Users Say Thank You to Tyger For This Useful Post:


  3. #2
    Senior Member moonway03's Avatar
    Join Date
    Aug 2012
    Posts
    1,101
    Thanks Thanks Given 
    82
    Thanks Thanks Received 
    52
    Thanked in
    42 Posts

    Default

    Can pls sum it up? I bet most will not read coz so long,and im lazy xD

    Sent from my GT-P7500 using Tapatalk 2

    Prepare yarr selves to beee doomed by the faaaarrrttt gun!


  4. #3
    Junior Member Tyger's Avatar
    Join Date
    Feb 2013
    Posts
    37
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    13
    Thanked in
    4 Posts

    Default

    KK I understand. It's clearly written though so if u have time plz try and read. Basically the warrior class has been horribly crippled by the new updates and this sucks because now pvp is gonna be completely unfair for warriors and all players are gonna have a hard time with levels because warriors will no longer have the mana reserves to both fight and heal their party that they used to have. So basically this update hurts everyone more than I believe they even realize.

    I'm a warrior specialist and my build has been wrecked by this update, but I used to be a very helpful support tank for my guild. [example: my PVE = (8894/7)] Now I can barely get through kraken levels at lvl 25 without spamming both mana and health potions. It's a problem and I want people to talk and help generate suggestions for a possible fix so that the Devs can get some constructive feedback, instead of getting two-sentence trash talk thrown at them all day. -Thx

  5. #4
    Junior Member
    Join Date
    Jan 2013
    Posts
    25
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    1 Post

    Default

    Come on man, rogues favourite weapon, Lifethiefs were nerfed so much. The whole point of this update was addressing Warriors OP in PvP.
    Rogues were nerfed too, but not as much as warriors.

    In case you've been living under a rock for eternity, Sorcs are leaving the game because they are so weak. This update has seen Warriors and Rogues nerfed for a reason, to help Sorcs.
    In my opinion it should be the opposite, Sorcs should be buffed instead because this will make party's weaker in PvE. I may not like playing Warriors in PvP, but I always stick to them in PvE because they are the best partymates. The nerf sucks for you guys, and a bit when a rogue like me want to party with you, but you're not the only one feeling it.
    Shadowina | Rogue, level 26

  6. #5
    Junior Member Tyger's Avatar
    Join Date
    Feb 2013
    Posts
    37
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    13
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by D-Zaak View Post
    Come on man, rogues favourite weapon, Lifethiefs were nerfed so much. The whole point of this update was addressing Warriors OP in PvP.
    Rogues were nerfed too, but not as much as warriors.

    In case you've been living under a rock for eternity, Sorcs are leaving the game because they are so weak. This update has seen Warriors and Rogues nerfed for a reason, to help Sorcs.
    In my opinion it should be the opposite, Sorcs should be buffed instead because this will make party's weaker in PvE. I may not like playing Warriors in PvP, but I always stick to them in PvE because they are the best partymates. The nerf sucks for you guys, and a bit when a rogue like me want to party with you, but you're not the only one feeling it.
    This is all kind of my point man, and many would disagree that the warrior as ever OP in PvP. I personally think its far more likely that rogues have simply come to expect domination in PvP and hate losing long battles with high healthed warriors. You guys have crit, warriors have high health thats the way it has always been and it has worked thus far. Except the rogue outcry became so shrill that devs were coerced into applying an extreme nerfing to warriors that not only takes them completely out of competitive PvP, but also maks PvE unnecessarily harder for everyone playing! PS - the captain's axe got its occasional dodge % buff dropped from 80 to 8 so I think we can top you with the weapon nerfing my friend. It was my favorite weapon from Kraken and I used it exclusively because it was a perfect tanking weapon that allowed me to survive. Now it's proc is pretty much worthless...

    Also simply throwing sorcs a decent bone in the recent update would have likely done the trick in giving them a competitive edge. The entire system did not have to be re-worked in the name of "fixing a mana potion consumption imbalance".
    Last edited by Tyger; 03-13-2013 at 05:44 AM.

  7. #6
    Senior Member
    Join Date
    May 2011
    Posts
    1,204
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    100
    Thanked in
    69 Posts

    Default

    How dare they fix BUGS that you got accustomed to abusing. Damn them!

    Whirlwind was a known bug, and they have stated VB was never intended to give you unlimited mana (therefore, it too was a bug).

    The devs should be more considerate and ask the players if they want bugs fixed in the future. Perhaps we could all vote on which bugs we want fixed, and which ones we want to abuse.

    I have to spam health AND mana pots to stay alive, why should your class be any different?

    In PvP, CTF is a TEAM game, try playing in one instead of being a solo fighter.

  8. #7
    Banned Chaim Nail's Avatar
    Join Date
    Feb 2013
    Location
    In a land of myth, and a time of magic.
    Posts
    394
    Thanks Thanks Given 
    38
    Thanks Thanks Received 
    59
    Thanked in
    38 Posts

    Default

    I never got to test Vengeful Blood before the update despite getting to lvl26 as I picked what I thought were the best stats/skills as I went along the levelling up stages, I did buy some plat a couple of days ago so I could get extra item slots and a respec or two after asking on the forum which is the best settings, but knowing there was an update I held back on the respec to see what got changed and now I get to respec for free as many times I want I discovered that my warrior isn't really all what it used to be even with the 'fine tuned' stats.

    I used to end up in a PvE game (I don't do PvP) where there were 2 or 3 other warriors and things would go ok, now I notice all our mana levels drop like a stone and take forever to go back up unless we spam lots of mana pots, which royally sucks and when there are rogues/sorcerers they don't seem to help very much anymore.

    Give me my mana back, STS.

  9. #8
    Forum Adept Sibayjing's Avatar
    Join Date
    Jan 2013
    Location
    Paris, France
    Posts
    295
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    22
    Thanked in
    16 Posts

    Default

    In my opinion, we fight a losing battle If we hope the old Vengeful. We can't do any referendum or demonstration, each warrior must take it upon himself.
    The only thing that we can do is to suggest an improvement with the new Vengeful commonly called VengeNothing for the occasion

    Keep the peach warriors
    Last edited by Sibayjing; 03-13-2013 at 06:51 AM.

  10. #9
    Senior Member Uzii's Avatar
    Join Date
    Jan 2013
    Posts
    778
    Thanks Thanks Given 
    226
    Thanks Thanks Received 
    188
    Thanked in
    84 Posts

    Default

    no spaming mana pots well i find it unfair to other classes. I eat them like candys. Hp pots too.

    U complain abt u need to use mana pots lol. Use them if u need as other classes do. How that affect ur survivability in pve?

    Quote Originally Posted by H2N View Post
    • 'Vengeful Blood' has been changed to debuff nearby enemies, which will replenish the mana and health of anyone they attack while debuffed.
    [/LIST]
    I fnd this very useful for every member of pt, u gain hp and mana with every attack mobs do on u. Hows that not good? Only problem can only be low amonut of hp and mana that get replenish but that can be fixed to be more effective.

    And in pvp u didnt need to worry abt ur mana so now u need. Like rogues and sorcerers do. requires more thinking how to use ur skills. But thres free respec till Monday so experiment so much as u want to find what works for u.

    Rogues lifethief got nerfed too. Their skills eats up a lot of mana and thers no skill that allows to replenish it unless u use pets. U have that skill but its not so ultimate as it used to be and i dont see any reason why it should.... learn how to use mana pots and different skill builds

    As i said thers free respec so when u try everything and still its not good then come here and speak what u dont like.

  11. #10
    Luminary Poster Rare's Avatar
    Join Date
    Feb 2011
    Location
    Dirty Souf
    Posts
    5,479
    Thanks Thanks Given 
    1,120
    Thanks Thanks Received 
    1,354
    Thanked in
    738 Posts

    Default

    Quote Originally Posted by Tyger View Post
    This is all kind of my point man, and many would disagree that the warrior as ever OP in PvP.
    Were they all warriors?? Come on.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

  12. #11
    Junior Member
    Join Date
    Nov 2010
    Posts
    29
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    yes warriors were nerfd big there is no chance at kill ld now all u r is a tank kills r all for the other classes because ur skills were your only advantage as a warrior and now u will b spamming mana to do half the dmg of mage or rogue.

    and pvp lol dont try 1v1 u will lose to either other class no dmg no mana just health which wont help u

  13. #12
    Junior Member
    Join Date
    Nov 2010
    Posts
    29
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    Quote Originally Posted by Uzii View Post
    no spaming mana pots well i find it unfair to other classes. I eat them like candys. Hp pots too.

    U complain abt u need to use mana pots lol. Use them if u need as other classes do. How that affect ur survivability in pve?



    I fnd this very useful for every member of pt, u gain hp and mana with every attack mobs do on u. Hows that not good? Only problem can only be low amonut of hp and mana that get replenish but that can be fixed to be more effective.

    And in pvp u didnt need to worry abt ur mana so now u need. Like rogues and sorcerers do. requires more thinking how to use ur skills. But thres free respec till Monday so experiment so much as u want to find what works for u.

    Rogues lifethief got nerfed too. Their skills eats up a lot of mana and thers no skill that allows to replenish it unless u use pets. U have that skill but its not so ultimate as it used to be and i dont see any reason why it should.... learn how to use mana pots and different skill builds

    As i said thers free respec so when u try everything and still its not good then come here and speak what u dont like.
    yes it affects warrior completely and the debuff doesnt help at all the amount u get abck with debuff = nothing with any class the VB was warriors way if being useful other than punching bag withit u couod get a few kills using your skills now u may as well just stand there and take the hits

  14. #13
    Member
    Join Date
    Feb 2013
    Posts
    69
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    i dont care about that venge mana issue.my concern is the mill's damage.my dps is 203 without a buff and my mill's damage is only 100-200.lower than the last cap. .same damage with a warrior with 140 dps .I think windmill has a fixed damage regardless of your weapon. try to look at it guys. with this fixed damage, warrior vs warrior in pvp doesnt end at all .good luck to the tourney this coming march 17.lol .

  15. #14
    Senior Member Zuzeq's Avatar
    Join Date
    Jan 2013
    Location
    Lost Cove's Shadows
    Posts
    1,103
    Thanks Thanks Given 
    403
    Thanks Thanks Received 
    326
    Thanked in
    188 Posts

    Default

    Refer to the Tank class section. They got some new builds that are proving to be sucessful.
    The Collective - Toa Aiga

  16. #15
    Forum Adept ishyrionek's Avatar
    Join Date
    Feb 2013
    Location
    P(r)oland
    Posts
    378
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    28
    Thanked in
    20 Posts

    Default

    Pvm.. Who cares about few potions
    Pvp...
    Before update i hadnt use lame glitch. God fights 1vs1 with any class was like 1min fight. Now i wont have so much mana to do it. Going close to enemy, use VB, when they can run away/ use shield, stun me, push me back, make 1-2 attacks in that time is ridicolous... Maybe only not with warrior vs warrior... But this is never ending story now.
    So yeah, warriors are meat tanks in party vs party now only, when rogues and wizards arent... I really liked 1 vs1... Now i can only retreat or log out fast :-\

    So dunno about warriors... Really dunno...
    AL: Ishyrionek (31 Warrior)
    AL: Ishyrion (30 Rogue)
    AL: Ishyrionus (30 Wizzard)
    BD: Ishyrion (7)

  17. #16
    Junior Member Tyger's Avatar
    Join Date
    Feb 2013
    Posts
    37
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    13
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Kracker jak View Post
    yes warriors were nerfd big there is no chance at kill ld now all u r is a tank kills r all for the other classes because ur skills were your only advantage as a warrior and now u will b spamming mana to do half the dmg of mage or rogue.

    and pvp lol dont try 1v1 u will lose to either other class no dmg no mana just health which wont help u
    And this is game balance? This is equal playability for all players?

  18. #17
    Junior Member Tyger's Avatar
    Join Date
    Feb 2013
    Posts
    37
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    13
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Uzii View Post
    no spaming mana pots well i find it unfair to other classes. I eat them like candys. Hp pots too.

    U complain abt u need to use mana pots lol. Use them if u need as other classes do. How that affect ur survivability in pve?



    I fnd this very useful for every member of pt, u gain hp and mana with every attack mobs do on u. Hows that not good? Only problem can only be low amonut of hp and mana that get replenish but that can be fixed to be more effective.

    And in pvp u didnt need to worry abt ur mana so now u need. Like rogues and sorcerers do. requires more thinking how to use ur skills. But thres free respec till Monday so experiment so much as u want to find what works for u.

    Rogues lifethief got nerfed too. Their skills eats up a lot of mana and thers no skill that allows to replenish it unless u use pets. U have that skill but its not so ultimate as it used to be and i dont see any reason why it should.... learn how to use mana pots and different skill builds

    As i said thers free respec so when u try everything and still its not good then come here and speak what u dont like.
    Theres no doubting the new "concept" is useful and team oriented, but the current application of the new Vengeance is so impotent it leaves a huge gap in available mana, because of a 30secondcool down time and miniscule return of mana for taking dmg. Warriors simply wont be able to support their team with horn of renew anymore which will make all levels more difficult for everyone. Sorry I don't like guzzling potions instead of playing the game lol, but keep in mind this update to the Warrior class is going to mean that every sorc and rogue is going to be using more heal skill and drinking more potions. PvE in general is at risk of becoming ridiculous here. PvP wasn't really fair to begin with given the rogue's critical ability and now it is a joke. The real problem comes down to the fact that Warriors can't regain any of thier already pitiful mana without getting wailed on so it's like they tried to balance to mak eus use mana potions, only to make us use more health potions as well.

    I've heard enough about the "lifetheif" whining, you guys are like the only class with a top tier weapon that STEALS your opponents health. Be thankful a weapon like that even exists and don't whine when it's damage gets nerfed a bit. The Warrior's CAPTAIN'S AXE used to have an 80% dodge buff that while extremely hard to proc was very useful for tanking, that got reduced to 8% buff in the update!!!!!! That is a MEGA-NERFING so don't use the invalid "We made a weapons sacrifice" excuse. Warriors were broken by this update, if you don't know that then you obviously don't ever play a warrior class.

  19. #18
    Junior Member Tyger's Avatar
    Join Date
    Feb 2013
    Posts
    37
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    13
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Valsacar View Post
    How dare they fix BUGS that you got accustomed to abusing. Damn them!

    Whirlwind was a known bug, and they have stated VB was never intended to give you unlimited mana (therefore, it too was a bug).

    The devs should be more considerate and ask the players if they want bugs fixed in the future. Perhaps we could all vote on which bugs we want fixed, and which ones we want to abuse.

    I have to spam health AND mana pots to stay alive, why should your class be any different?

    In PvP, CTF is a TEAM game, try playing in one instead of being a solo fighter.
    Dude I should be different because I chose to be a TANK with survivability instead of a rogue with no health and great dps/crit!!! Why does nobody get this? It is not fair to force two completely different classes to have similar potion consumption simply because one of the classes (rogue) feels they have to spam pot to much (yet doesn't want to admit that it's skills are the most powerful in dmg and therefore SHOULD cost the most to use.). Different classes have different trade offs and complaining about other classes "bugs" only motivates devs to make the classes lesss fun and unique so plzplzplzplzplz just stop.
    -I never even used Whirl, I don't mind it being fixed. Go ahead and fix all the glitches, but vengeance was never glitched the devs simply called it "too simple" when referring to how it was used in battle, they wanted to make it more tatical and they failed so we are trying to come up with suggestions to fix it and you are busy being sarcastic. If you don't have something useful to post then don't post at all.

  20. #19
    Senior Member Uzii's Avatar
    Join Date
    Jan 2013
    Posts
    778
    Thanks Thanks Given 
    226
    Thanks Thanks Received 
    188
    Thanked in
    84 Posts

    Default

    @Tyger

    Quote Originally Posted by Uzii View Post
    Im usualy dead with that green bubble around me thats for warriors "healing" i still burn a lot of pots and still must be capable of dealing dmg.
    So pots lol no change to it still will burning like crazy as i always did.

    U dont like guzzling potions instead of playing the game...? Are u serious? Sorcerers and rogues must spam pots and using skills at same time so its possible. U just werent used to it.

    Im not complaining abt fixing lifethief just stating the fact.. it was huge nerf for rogues but u dont see many complaints abt it as warriors complain.

    I dont play warrior. But u guys wanted aggro back and when u get it u cant deal with it. Thats funny. I was in elite with some warrior. Other rogues and sorcerers. We run in group of mobs. Then warrior decided to go alone to next group expecting us sorcerers and rogues to kill mobs but he didnt realized the mobs where following him bc he had the aggro. obviously he got killed too much mobs. And what that "hero" did? he left the map. Now u can hold aggro but u r not used to it lol.

    If u didnt spam pots in elite before u realy didnt have the aggro. Some sorcerer or rogue had and spamed potions like crazy.

  21. #20
    Junior Member Tyger's Avatar
    Join Date
    Feb 2013
    Posts
    37
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    13
    Thanked in
    4 Posts

    Default

    It's no longer a matter of spamming potions in Elite as it is survivng in Elites long enough to actually help the team lol. I'm sorry your "hero" bailed on you that sucks, but you wouldnt have been able to hold his aggro for half as long so I wouldn't be talking. You are basically proving my point with what I think you believed was some sort of rebuttal lol.
    -Tanks can no longer tank for teams with the changes that have been made and "tankability" is why people play warriors lol. Just because you didn't like playing pre patch warriors in 1v1 doesn't mean that they werent adequately equipped and useful in other aspects of the game and now things are going to suck because Rogues don't really seem to know when to stop whining.

Similar Threads

  1. 5o To the people who say warrior is OP.
    By Bless in forum AL General Discussion
    Replies: 17
    Last Post: 11-22-2012, 04:29 PM
  2. The voice is completely gone
    By LIGHTNINGLORD67 in forum PL Technical Issues and Bugs
    Replies: 8
    Last Post: 09-08-2012, 11:01 PM
  3. Hoping to see new content today anyone? :)
    By serprus in forum SL General Discussion
    Replies: 11
    Last Post: 12-09-2011, 04:23 PM
  4. Voice
    By Javaguy in forum SL Suggestions and Feedback
    Replies: 0
    Last Post: 09-06-2011, 07:17 PM
  5. Voice Chat
    By Derajdefyre in forum PL Suggestions and Feedback
    Replies: 17
    Last Post: 01-20-2011, 12:04 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •