Results 1 to 15 of 15

  Click here to go to the first Dev post in this thread.   Thread: Pro Tip: Charge Your Abilities!

  1.   Click here to go to the next Dev post in this thread.   #1
    Developer - Inactive Samhayne's Avatar
    Join Date
    Feb 2010
    Location
    Spacetime
    Posts
    8,419
    Thanks Thanks Given 
    268
    Thanks Thanks Received 
    8,832
    Thanked in
    2,092 Posts

    Default Pro Tip: Charge Your Abilities!

    In reading through feedback something that might be missed is the fact that charging up your abilities is generally a really good thing to do. Maybe Warriors were used to just tapping skills and not charging?

    In general:
    If you are looking at damage done for mana cost, the mana cost for abilities is the same whether you charge up or not. So, if you're tapping and not charging your mana per damage done is much lower than if you are charging up your abilities. If you're just tapping abilities you'll run out of mana faster. Charge it up!

    For Vengeful Blood:
    If you charge it up, the debuff will cause someone that hits you will give back significantly more mana per hit. Charged Vengeful Blood pulses out from you for 14 seconds (giving a debuff that lasts for some 2 seconds) on enemy players or monsters. Charge it up!

    I hope that helps!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 2 Users Say Thank You to Samhayne For This Useful Post:


  3. #2
    Member
    Join Date
    Nov 2012
    Posts
    246
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    13
    Thanked in
    13 Posts

    Default

    hey sam,
    any word on juggernauts second wind skill?
    sometimes i get plus 10health from below 25%
    other times i get nothing
    thanks

  4. The Following User Says Thank You to digitalbot For This Useful Post:


  5.   This is the last Dev post in this thread.   #3
    Developer - Inactive Samhayne's Avatar
    Join Date
    Feb 2010
    Location
    Spacetime
    Posts
    8,419
    Thanks Thanks Given 
    268
    Thanks Thanks Received 
    8,832
    Thanked in
    2,092 Posts

    Default

    Quote Originally Posted by digitalbot View Post
    hey sam,
    any word on juggernauts second wind skill?
    sometimes i get plus 10health from below 25%
    other times i get nothing
    thanks
    I just saw Lojack in the break room and asked him about it. He looked at Juggernaut and it's working as intended. He replied to your thread here: http://www.spacetimestudios.com/show...96#post1005996
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  6. The Following User Says Thank You to Samhayne For This Useful Post:


  7. #4
    Member harimaumalaya's Avatar
    Join Date
    Dec 2012
    Posts
    146
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Bring back the mana buff..
    Please sam..

    Sent from my MT11i using Tapatalk 2
    IF YOU IS NOT PART OF THE SOLUTION,
    YOU ARE PART OF THE PROBLEM!

  8. #5
    Member
    Join Date
    Nov 2012
    Posts
    246
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    13
    Thanked in
    13 Posts

    Default

    Quote Originally Posted by harimaumalaya View Post
    Bring back the mana buff..
    Please sam..

    Sent from my MT11i using Tapatalk 2
    they wont but read this...

    Originally Posted by wawawa64



    in 1 on 1 situation like boss fights, the mana and health is just not much. Also, the range of the debuff is too small, so the long range mobs can still hit me without getting any mana regen.


    This is a great point and one that I didn't think of. Expect a change where Bosses and Minibosses will increase your Mana and Health significantly more than normal mobs do.



    Thanks wawawa64!

  9. The Following User Says Thank You to digitalbot For This Useful Post:


  10. #6
    Forum Adept
    Join Date
    Feb 2013
    Posts
    323
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    30
    Thanked in
    24 Posts

    Default

    i like the point about long range mobs.

    In that case triple the range of the debuff lol. thats not asking too much right?

  11. #7
    Member
    Join Date
    Jan 2013
    Posts
    60
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    Quote Originally Posted by Natrich View Post
    i like the point about long range mobs.

    In that case triple the range of the debuff lol. thats not asking too much right?
    I can see the range is an issue for PVP also, since Rogue and Mage almost always use long range weapon, but I don't have time to play with PVP yet, so maybe someone else can comment on this issue.


    I think instead of debuff the enemies, they should just make VB buff the player and the surrounding allies, so when they were hit, they get mana and health regen.

  12. #8
    Forum Adept Bullox's Avatar
    Join Date
    Jan 2013
    Posts
    252
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    45
    Thanked in
    23 Posts

    Default

    Another Pro Tip!
    Warris should not make a Group with Sorcs, because they Stun and Freeze Enemies and so Warris get no mana back.....

    Warris should also making no Group with Rogues, because they kills too fast...same result like playing with Sorcs....

    By the way...Warris need damage buff in PvP and Sorcs in PvE and Pvp!!
    Last edited by Bullox; 03-13-2013 at 05:55 PM.

  13. #9
    Forum Adept ishyrionek's Avatar
    Join Date
    Feb 2013
    Location
    P(r)oland
    Posts
    378
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    28
    Thanked in
    20 Posts

    Default

    Quote Originally Posted by Bullox View Post
    Another Pro Tip! Warris should not make a Group with Sorcs, because they Stun and Freeze Enemies and so Warris get no mana back.....
    By the way...Warris need damage buff in PvP and Sorcs in PvE and Pvp!!
    Wizards got healing skill =-O , it gives health and mana better than VB debuff.

    But this .... "pro tip".... Well, uhm... Thx for trying help anyway :-)
    AL: Ishyrionek (31 Warrior)
    AL: Ishyrion (30 Rogue)
    AL: Ishyrionus (30 Wizzard)
    BD: Ishyrion (7)

  14. #10
    Forum Adept Bullox's Avatar
    Join Date
    Jan 2013
    Posts
    252
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    45
    Thanked in
    23 Posts

    Default

    @ ishyrionek...yep i know :-)
    but most Sorcs i think, are playing with 3 damage spells and shield...

  15. #11
    Luminary Poster Caiahar's Avatar
    Join Date
    Nov 2012
    Location
    The Castle That Never Was, with my Shadowstar and Eternal Frost, also with Ebonine.
    Posts
    6,446
    Thanks Thanks Given 
    343
    Thanks Thanks Received 
    464
    Thanked in
    368 Posts

    Default

    Quote Originally Posted by Bullox View Post
    @ ishyrionek...yep i know :-)
    but most Sorcs i think, are playing with 3 damage spells and shield...
    I HATE shield. I just don't like it. I use Fire, frost, light/timeshift, and heal.

    All for One, and One for All!
    The Brightest of Flames..cast the Darkest of Shadows..
    One who knows nothing cannot understand anything..

  16. #12
    Member wolfkult's Avatar
    Join Date
    Jan 2013
    Posts
    114
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    All warriors in PvP before the patch at least were specced sky/windmill/HoR/VB, it was simply the best PvP build. I saw warriors with different but never a good one at getting kills (maybe running the flag, meh).

    So it makes sense:
    Skyward = used for stun, no charge needed, wastes time and we had infinite mana
    Windmill bug = didn't work if charged!
    VB = everyone charges
    HoR = everyone charges
    Picosecond(26)/Nanowire(10)

  17. #13
    Junior Member
    Join Date
    Mar 2013
    Posts
    11
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    @wolfkult wut windmill bug? o.o

  18. #14
    Member wolfkult's Avatar
    Join Date
    Jan 2013
    Posts
    114
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    Not sure if you're being sarcastic or not but up until the latest patch windmill (w/ no upgrades or just snare) could cause huge crits (2k+) w/ just tapping it. If you used VB and/or Ribbit to get high crit% you could almost guarantee it. A perfectly timed windmill in pvp could wipe a whole group in one shot.
    Picosecond(26)/Nanowire(10)

  19. #15
    Senior Member Deadbite's Avatar
    Join Date
    Feb 2012
    Location
    Somewere O.o
    Posts
    777
    Thanks Thanks Given 
    40
    Thanks Thanks Received 
    27
    Thanked in
    24 Posts

    Default

    Quote Originally Posted by Bullox View Post
    Another Pro Tip!
    Warris should not make a Group with Sorcs, because they Stun and Freeze Enemies and so Warris get no mana back.....

    Warris should also making no Group with Rogues, because they kills too fast...same result like playing with Sorcs....

    By the way...Warris need damage buff in PvP and Sorcs in PvE and Pvp!!
    Not really a "pro" tip cause its kinda all wrong but good try!
    PL (DEADBITE L.75 bird UGOTSNIPEDDD L.66 bird NIFECALEDLUST L.55)
    AL (DEADBITE L.16 warrior TENDENCIES L.16 rogue SWANSONGS L.16 mage)

Similar Threads

  1. charge bug in pvp
    By Bless in forum AL Technical Issues and Bugs
    Replies: 1
    Last Post: 02-26-2013, 05:34 PM
  2. Charge speed
    By ninjaduck in forum DL Suggestions and Feedback
    Replies: 1
    Last Post: 04-12-2012, 07:41 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •