Ironic how warriors complained about Rogues single target aimshot when they had an aoe aimshot skill for a good few months.
Ironic how warriors complained about Rogues single target aimshot when they had an aoe aimshot skill for a good few months.
I don't know guys...I can more than hold my own in the Arena. I had to play around with my build a bit, but I'm very happy with it now.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
Rogue vs Warrior (1v1).
Warr - buffs (heals, shields, venge) + atk
Rogue - drop med packs, trap(optional), atk, charged medpack (self heal), atk.
Kite, dot, poison, trap, survive, a true rogue play. All this complaints only for 1 reason, they want a super 1 hit kill assassin. jeezzzz.
Edit: Just tested my new surprisingly good survival build (PVP).
Med pack (4/5 exclude dot heal)
Razhor shield (extra secs + dodge)
malison (for dodge arcane)
Attk skills:
Aimed shot max, Nox 3/5
Last edited by Crabmeat; 03-15-2013 at 09:44 PM.
I would only say that devs should improve dodging chance in razor... even with 45% total dodge, it still feels like I am absorbing all the damage (c'mon man, it's near 50%). I know that it's a probability, but in a PvP group rush, I feel that there's no dodge to any damage, unlike PvE. And, each time I have to face Bowed-Rogue, there's no chance Daggers would survive, even with 2k++ HP... OMG, what kind of balance is this? do devs want us rogue to take bow as our main weapon? but yes, indeed I'm only below average equipped rogue, maybe this is just the fault of the cheap.
i am fairly satisfied with the current position rogues have. true, some warriors are nearly unkillable in 1v1 but they also cannot kill me.
i play with daggers and have satisfactory survivabilty rate. i can play well with a bow too if the situation cqlls for it.
only thing missing is one more stun effect to improve the ranger role. shadow shot is a lame skill thats very underused in pvp. if stun were introduced fir that skill it would promote diversity in builds.
also traps need some fine tuning. theyre an interesting option but they drop all over the place qnd open too late at times. they also trigger on my teammates whicj can be awkward
Wow this.
Sig cred: Beelzeebob
End Game Rogue Get-N-Paid
Chances are I've probably killed you.
Watch me on youtube : ) http://is.gd/YiK25Y
Sig cred: Beelzeebob
End Game Rogue Get-N-Paid
Chances are I've probably killed you.
Watch me on youtube : ) http://is.gd/YiK25Y
I believe rogues dont need any more change, they already are hard enough to kill. With living issues, they have health packs and already 1 hit kill or in a matter of a few hits, kill most people. Or they just hide behind warriors, the debuffs, they already have on aimed shot. The rogue class is perfect as is. If they become more powerful, it will be unfair for the rest. Each class has its ups and downs. Right now, I currently have and play on each class. Rogues are perfect, as are mages, the only one that could use some work is warriors. If rogues or mages are made stronger, they will overpower the rest. If you cannot win to warriors as a rogue at all, then you must respec and practice furthermore as your choosing class. In lower level pvp, rogues can one shot kill almost anyone. In higher level pvp, almost the same. I play mostly on my warrior, and i've been hit with 1.5-2.5k aimed shots. Rogues do not need to become more powerful, the current rogues judt wish to be to dominate furthermore.
Last edited by Theholyangel; 03-16-2013 at 03:29 PM.
DL: Theholyangel: 36 Vampire.
AL: Mewfs/Theanarchy: 41 Warrior.
I don't know about debuffs and DMG outputs and all that. I think our class is still top of the food chain. A more reasonable solution to the one problem we have (Mana use) would be to slightly decrease the amount of Mana required for our top Skills such as Aim Shot and Shadow Pierce(add Nox for odd balls)...lol. This would dramatically increase our productivity while running elite dives.
The Collective - Toa Aiga
Rogues need more damage... Warriors can take us down easily. I've tried every build yet warriors always kill me! You guys are op and are selfish and want to be more op then the other classes. No point in being a rogue or sorc when u can be a warrior and kill the other classes in 3-4 hits without losing 10% of your health! ur a weak warrior that's why u did so much. Mid geared warriors wreck high geared rogues what's up with that? Do us rogues have to have over 500 dps just to kill a warrior?! It's quite ridiculous if you think of it...
Excuse you, I am not weak. Rogues do not need more damage because they already are powerful, they hit thousands with one arrow. I have a ratio of 800/200. Im perfectly fine, rogues just come up and hide behind warriors to get the kills from taking the ones whom do the work, practice more and maybe youll be able to beat the warriors that kill you. Its not quite hard for rogues, they have enough damage already to kill a warrior with a matter of 3 skills.
DL: Theholyangel: 36 Vampire.
AL: Mewfs/Theanarchy: 41 Warrior.
Huh? Lots of rogues can 1v1 a warr no issue at all with packs...shortly after 2nd cd on packs there is a dead warr. Warr is hard to kill with low damage (warr v warr)...not the burst that rogues dish out.
Sure, when your team has been drained fighting, scattered and you are running around no mana...then it is impossible...of course!
Tumee something or other is one rogue that annihilates a warr...
Pro rogues even took out glitched warrs...which really says something.
I hope medic packs would also replenish mana. :/
Biggest problem after lifethief fix is that we become too squishy when we build a damage-dealing-SOAB rogue.
It just takes too long to finish off adds when tank is busy elsewhere without spamming a looooot of pots and sometimes being the offer of the grim reaper..
I agree on the point that we should get another stun effect that actually works, hopefully on Aimed Shot, maybe consider Razor Shield, or somehow else buff the Shadow Veil.
This would be of great help to us, we're the only class with no form of shield, health packs are difficult to use as other people have a tendency to take them when you need them most, so pots are the only option what comes to health imo. We also have no skill-CC as compared to the other classes.
I would also love more dmg, but this seems to be a no-no from devs POV.
Playing rogue with lifethief was FUN as we felt we had something else that the other classes couldn't provide. Now it's more down to how much lag you have on your pots if you survive instead of a lucky hit with the lifethief.
I also have a warrior and a sourcerer, both which are awesome to solo instances and CC mobs in partys. Can easily go solo on stuff with both of them, but rogues with knives are now useless for this, also bow for that matter as you need a lot of space to kite which sometimes result in mobs being reset or you running in a red-zone being one-shotted.
I must admit my thoughts was that rogues with insane dmg was insane fun to play, pleace do something
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