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  Click here to go to the first Dev post in this thread.   Thread: mana drain for rogues

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    Default mana drain for rogues

    i have noticed that after the lvl cap raise and krakken isles my mana just gets drained so fast, why does everything suck so much more mana than before, i understand the lvl change and the affected skills being higher require more mana, but i have around 1k mana as opposed to 600 before patch, when i use 3 bow skills im fully drained, before update i could do around 6-7 bow skills before i was out of mana, i think the cost of the skills with mana has gone a little to high, this is not to create a battle between classes, or a flamepost, so plz dont bother arguing on this post, its purely to make aware that rogue skills are way more costly than last cap
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    Quote Originally Posted by Thegrimreaper View Post
    i have noticed that after the lvl cap raise and krakken isles my mana just gets drained so fast, why does everything suck so much more mana than before, i understand the lvl change and the affected skills being higher require more mana, but i have around 1k mana as opposed to 600 before patch, when i use 3 bow skills im fully drained, before update i could do around 6-7 bow skills before i was out of mana, i think the cost of the skills with mana has gone a little to high, this is not to create a battle between classes, or a flamepost, so plz dont bother arguing on this post, its purely to make aware that rogue skills are way more costly than last cap
    Even after the int buff they just gave you guys?

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    yes the int buff has nothing to do with the mana cost as far as i know, its purely dmg as a bonus, but i always have had int maxed on passives so it would matter
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    Rogues have always ran out of mana in a second.... We have high skill costs and low mana counts. Even with almost 1k mana on my rogue it's about 3 skills and I'm out....

    -Vys

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    see and it wasnt like this before the update
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    Quote Originally Posted by Vystirch View Post
    Rogues have always ran out of mana in a second.... We have high skill costs and low mana counts. Even with almost 1k mana on my rogue it's about 3 skills and I'm out....

    -Vys
    If you're gonna run around with like 5 INT then yeah, expect to run out after a few skills.
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    Quote Originally Posted by Samhayne View Post
    If you're gonna run around with like 5 INT then yeah, expect to run out after a few skills.
    But at least they'll hurt

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    Quote Originally Posted by Samhayne View Post
    If you're gonna run around with like 5 INT then yeah, expect to run out after a few skills.
    i have 5 int in passive....so its like 25, before the update it was a great bonus but now its ehhh
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    Quote Originally Posted by Samhayne View Post
    If you're gonna run around with like 5 INT then yeah, expect to run out after a few skills.
    I have almost 1k mana.... It still drains super fast Sam........

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    full int passive and 20 int from malison, was more than enough before update, now its crap lol
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    Have to agree with you Grim. Kinda wack when you have to call a "Time Out" to drink pots with an Elite Mob on your heels.
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    I do agree that, even with 5/5 knowledge, a rogue runs of mana terribly quick. The only thing the update did was make it more worthwhile to put those points into knowledge (Dmg increase also).

    If your rogue is specced for Dmg dealing (as it should be for elite runs IMO), then it's by far the most mana-pot heavy class out there.

    I don't see why rogues couldn't get an upgrade on some skills to allow them to regain mana when attacking enemies. You know, just like warriors got after all the complaining about high mana usage and refusing to use mana pots.

    If you'd, objectively, look at pot usage, rogues are by far the highest cost per run characters in game. I don't want to say rogues should get a huge boost, but the current mana consumption doesn't make it fair compared to either classes.

    STS posted that they changed the mana consumption on warriors recently because it wasn't fair they never ran out of mana, and I think that was a good decision. The way I see it, it's just the same for rogues, only the other way around. I don't see how it's fair that they run out of mana all the time.

    And yeah, I play all 3 classes so have a very good understanding of the mana usage in top gear on each of them.


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    Quote Originally Posted by Samhayne View Post
    Quote Originally Posted by Vystirch View Post
    Rogues have always ran out of mana in a second.... We have high skill costs and low mana counts. Even with almost 1k mana on my rogue it's about 3 skills and I'm out....

    -Vys
    If you're gonna run around with like 5 INT then yeah, expect to run out after a few skills.
    But it's not possible to have only 5 int? Or is it??
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    Quote Originally Posted by Deadbite View Post
    But it's not possible to have only 5 int? Or is it??
    He's just exaggerating.......

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    Quote Originally Posted by Samhayne View Post
    If you're gonna run around with like 5 INT then yeah, expect to run out after a few skills.
    Sorry for the double post, but Sam I can show you in game if you'd like me to. My build for rogue is focused around single target Dmg for quick boss kills. It's as Swede said in another post, leave the AOE Dmg to the Sorcerers. I use 5/5 knowledge for the extra Dmg and mana boost (almost 1000 mana).

    You should check out an elite run (in a group that's focussed on killing fast), and just watch that mana bar dropping down to zero in a matter of seconds. The health pot usage got a bit better now that tanks can hold agro, but you'll still need a lot of those too.

    So yeah, as stated in my previous post, wouldn't it be fair for rogues to have a possibility to regain some mana too? And please don't tell me they should rely on a sorcerer with heal, because heal is pretty worthless on a sorcerer if you try and farm as fast and effectively as possible in a group.

    If it would be unfair for PvP, just make it work in PvE only.


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    Well when most skills cost from 77-95 mana (only trap veil and heal 59) it drains realy fast. I noticed its faster after the update.

    and im experimenting with hybrid int/dex build also...

    But i consider mana pots as 6th skill already.. after rotation of skills i always press pots just not to run out off mana when i need it.

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    Quote Originally Posted by Uzii View Post
    But i consider mana pots as 6th skill already.. after rotation of skills i always press pots just not to run out off mana when i need it.
    Haha, I do exactly the same.


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    U rogues just need a rapid fire controller with mana pot button locked :-)
    on a more serious note u r lucky to use 3 skills and then potion. As a war its something like this
    Skill >> skill >>> hp pot >>> hp pot >>>>> hp pot >>>«hp pot>>> skill >>> hp pot >>> hp pot >>>> skill >>>> lag from super.ping i call it 10k+ >>>> dead
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    I build half dex and half int and i only lose 30 dps and I rarely use mana pots now

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    Quote Originally Posted by Beanerboi View Post
    I build half dex and half int and i only lose 30 dps and I rarely use mana pots now
    I don't care about dps how much dmg so you have without a pet?

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