Originally Posted by
csyui
For sky smash, you need to charge to increase range, which is not good as it takes time. (4/5)
For windmill, you need charge to trig snare effect, but snare is good to keep enemies close to you. (4/5 or 5/5 your choice)
For horn, if you only play pvp, taunt effect is no need, but range increase is good for your team. (4/5)
Venge 5/5, Mighty 5/5, Knowledge 2/5 or 3/5.
But I am using axe throw (5/5) instead of windmill now, because it can reduce enemy armor and crit, chance to stun, but most important, it pull them back (This is a nightmare for those enemies with long range attack, like rogues and mages. LOL).
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