Originally Posted by
KillaSkillz
I've thought about it a bit, sts uses a lot for the other games that came before as far as mechanics and engine go. Now in SL I read a dev once in game chat explain the loot system a bit (its still vague though but here it goes, just don't expect a revelation that will make it all clear lol)
He said "imagine a die, only this die doesn't have 6 sides, it has many, many, many, sides. each loot is assigned a number or more, whatever number rolls is the loot you get. Depending on the loot table assigned to mob, boss or chest for whatever drops, the loot table determines what loot is available for that roll. If mob doesn't drop purple there is no purples on the loot table and you can never get a purple from that mob unless it's changed."
That kind of explains why sts uses the terms "roll" and "reroll".
Now, my understanding on rerolls from SL is this. Yellows reroll to greens, greens will reroll to purple, purple rerolls to pink. Vanities are on a separate table and pinks can't reroll into a vanity. SL doesn't have arcane or mythic loots, so I don't know if they fall on a normal loot table (meaning you can reroll to one) or if it is separate and you could never reroll a mythic or arcane loot. I do know chests aren't affected by a reroll lix, so unless they made them to pop from a boss table, a mob table, or a map chest table or a breakable, mythic and arcane can't be rerolled. I also know from SL, if a step is missing (like if a loot table has yellow, green, and pink loots, but there is no purple), you can't start with a purple to get a reroll to pink, and a green can't reroll into a purple because its not in the loot table. It rerolls into green again instead of rerolling up one loot class.
IF its a similar loot system to SL, it's not a % chance, each roll is independent, if the die has 10,000 sides and the number for a mythic is 8658, you must roll 8658, it could happen often for some, and never for others. It could roll 1million times and hit every number except 8658, then by luck hit that number three times in a row.
That die could have 100 sides, 1000, 10000, 1 million, or 1 trillion and number groups to represent the rarity groups and then numbers for the individual items, or it could be an individual number for each item, and a bunch of numbers that are blanks, and every time you kill, break or open an enemy, object, chest it rolls, nobody knows.
IF this is similar to SL's system they would adjust the drop rate by adding more roll numbers or removing roll numbers from the loot table.
I believe this to be correct for SL, and I also believe it's correct for AL. Nobody from STS will comfirm or deny it, they are really tight lipped on how their loot system really functions.
That's all I got on the subject, i'd love to know exactly how it functions but they will never tell. In DL I know they use a % to express the chance of a loot, but I think they did that because its kind of difficult to explain the roll system. Instead just saying "drop rate increased x%" instead of saying "we added a few more roll numbers to the loot table for the item."
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