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Thread: How does damage output work in PVP?

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    Default How does damage output work in PVP?

    Here is the original thread: http://www.spacetimestudios.com/show...es-damage-work

    And I think that some of you, PVP "pros" have more idea about it.

    Shortly, my hypothesis is:

    Damage output = A : (your damage - enemies armor)

    With "A" being a constant of (roughly) 1.7


    I am not sure if A is a constant though, does it depend on anything? Like level, stats?

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    Asommers put a 10-15% damage reduction in PvP. Tbh, he may need to increase it a tad more when applying to end game PvP.
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    Quote Originally Posted by Apollo View Post
    Asommers put a 10-15% damage reduction in PvP. Tbh, he may need to increase it a tad more when applying to end game PvP.
    Thanks. I though that this is a result of (re)balancing PVP. It had to be "nerfed" several times though, since now the damage ouput is roughly 60% of (your damage in stats - enemy armor)

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    Finally i know why sunblessed scimitar does 23-47 damage to target (bird L50), and when i take rift hammer and smash one time
    -> 270-350 damage to target (unbuffed)

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