I Bes Behr : The Guide
PL-Demon, Warrior, Behr, Light, Rot, Eat, Bank, Bracelet, Icasthard, Forerun, Embarrass
AL-Rot, Compose
I agree that maturity is bad in PvP, but I don't think that nerfing the Forgotten weapons will cause this problem to disappear. Number 1 reason I did not get into PvP at the beginning of my PL career: immaturity. It may be worse now, but it has always been the worst part about PvP (for me.)
CrimsonTider::Astuteness::Crim::CrimzonTider::IBec kon::Houndstooth
WreckzNEffect::Intuitive::Kinesiology::Crimagical: :Killtastrophe::SsgtSlaughter::Transfixion
Arrownaut::Crimtacular::Funkdified::CrimJr
More players would quit if they took away forgs, almost all low lvl pvp is based on forgs, people spent plat on forg builfd and gear to do good in pvp.
Forgotten bows started a new era of pvp, accept it.
That was then, this is now.
I Bes Behr : The Guide
PL-Demon, Warrior, Behr, Light, Rot, Eat, Bank, Bracelet, Icasthard, Forerun, Embarrass
AL-Rot, Compose
Hmm... I WOULD agree, but every time I get a kill in twinking pvp, they rage and rush me, while trolling me as I try to do simple 1v1s with my friends... U accidentally rush just ONE person, they instantly rage, say "ok," and farm u the rest of the rest of the game with their fbow.
AL: BAT~HAM 0_O
If you know who they are then be ready to be buffed. It's not hard. My favorite level of PvP use to be 50-51. I had two sets: Death Shotgun and a Sewer mix. I kept them both in quick loadouts so when someone started the "You rushed me!!" crap, I used the shotty for it's range to kite the rushers. I had a list (which I kept mentally) of those I knew would rush me when they entered a game and I had my fingers ready to tap focus and evade. Also, trees, orbs, and walls exist for a reason.
I'm not saying it is a fool-proof plan, but it worked for me and others who showed me.
CrimsonTider::Astuteness::Crim::CrimzonTider::IBec kon::Houndstooth
WreckzNEffect::Intuitive::Kinesiology::Crimagical: :Killtastrophe::SsgtSlaughter::Transfixion
Arrownaut::Crimtacular::Funkdified::CrimJr
You fail to understand how OP something that can root from a distance, take away your hit %, and dodge hits is. Sure, maybe you can kite a bird with 13m range, but few others can. That takes serious skill/good ping, and luck that you'll kill them before you run out of room to kite. As for mages, way too squishy, birds nuke them instantly. That might be something you're used to, idk if you endgame PvP or not, but im not used to it.
You could go on and on about how to fight it and how not to, but if you know it's an item that lowers the games quality in general, why waste your energy? It needs done away with, and even if it isnt, it shouldnt be a L33T item. Discontinued items shouldnt over power farmable items at all, let alone double/triple the damage output of the next best weapon, AND get an OP proc. I remember people used to say "STS doesnt cater to twinks", funny thing is, they dont cater to PL at all these days. Jokes on you endgame, twinks spent less money, putting them less in the hole when this game wastes away into nothingness.
First of all, devs need to rebalance all of PL entirely. All of this forg bow and tree hugging and even rushing could be solved with 2 things: increasing and scaling health pool appropriately with level, and nerfing dodge. First of all, in World of Warcraft (I'm sorry for the comparison), using line of sight to your advantage is skilled because it's pretty much impossible to get one shotted or 2 shotted unless planned out.
Dodge is out of control and makes this game extremely luck based. Increase health pools please so that you won't have to say go in order to PvP and that even though you get "rushed," you still have like a few seconds before you die to fight back and possibly win. Most people frown on rushing because it lets the rusher get the upper hand, for the tactic of surprise is too much in this game. There is one shotting and stats/buffs are out of control, therefore - there isn't enough time to react to the rush before dying, (unless ya got the reflexes).
@Yich +1.
I Bes Behr : The Guide
PL-Demon, Warrior, Behr, Light, Rot, Eat, Bank, Bracelet, Icasthard, Forerun, Embarrass
AL-Rot, Compose
Hello everyone. When Forgotten bows were first released I hated them and wanted them to be nerfed or taken out entirely. I had a 5 month break and I have a new look at pvp and how it actually is. I am only talking about 10-20 pvp, for that is all I have a large experience and history in playing.
First off, I will talk about how forgotten bows do not make the game even for "noobs" and "pros" or more older players. Everyday there are new twinks, almost all have forgotten bows. Even when they use the said bows I still win with mine, this is showing that forgotten bows don't do anything really. PvP still depends on your skill.
Now, I will talk about how they make the game more fun. They do add a different elemet to the game, since then I have even gotten better and been able to understand PvP a bit more. Forgotten bows also make things different, making people creating new tactics on defeating the opposing player. And to all who say forgotten bows are too op, I must tell you that I can easily kite someone using one of them by just simply using an auto-bow.
Im conclusion, I don't think they should be taken out or nerfed. They have made the game different instead of the constant repetiveness of the game that it was before.
I'm lowkey mediocre at this game
I was pro nerf when it first came out so.. By the way, wasn't all the deciding on forgotten weapons months ago? Why did someone bring it up again. Most people in 10-20 don't care if there are forgotten bows or not. I play PvP every day and I rarely see someone complain.
I'm lowkey mediocre at this game
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