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Thread: the mage

  1. #21
    Member bluotaku's Avatar
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    Quote Originally Posted by berryrabbit View Post
    lol... mage has a less health, but they have a strong damage..
    my mage has 221 damage, they can heal, and attack from a distance~
    My alt is a rogue that has more health, more armor, more damage (dealt, not statwise), a better heal, and can attack from a distance =P

    My mage is much more fun to play though.

    OP: I'm not complaining about mages...mages have their role. Just stick with the group, stun, slow, and nuke opponents to help your team, and heal mana for those rogues. Mages are not going to be 1v1 kill machines.
    Last edited by bluotaku; 04-12-2013 at 07:38 PM.

  2. #22
    Member ukeewu's Avatar
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    Thatnsmall list of top mages listed earlier is woefully inaccurate. I can think of quite a few better mages such as cero, eggnog,xbabydom.....need a few more examples??

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    Mages are seriously underpowered in <14 Level PvP. Extremely hard for a fully twinked level 12 mage to kill a warrior or rogue NON twinked. Vs a fully twinked its 100% impossible. I'm not sure how it works in higher levels.

    Sts are not even looking at low level PvP which is what annoys me, they base their updates on feedback from cap'd toons. They dont realise at level 1-14 rogues are going full str, nearly hitting hp of warriors yet still maintaining sufficient damage. They dont realise the dead PvP at level 12 where rogue v rogue wont end in 1 v 1, seriously, infinite packs... and the same applies to warriors, constant heals. Don't create PvP for level 1-14 if you aren't even going to look at it and balance it out. :-/
    Last edited by Infrico; 04-13-2013 at 01:09 PM.

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    Luminary Poster Bless's Avatar
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    Quote Originally Posted by Infrico View Post
    Mages are seriously underpowered in <14 Level PvP theyre underpowered in <L21 . Extremely hard for a fully twinked level 12 mage to kill a warrior or rogue NON twinked. Vs a fully twinked its 100% impossible. I'm not sure how it works in higher levels.

    Sts are not even looking at low level PvP which is what annoys me, they base their updates on feedback from cap'd toons. +1 for this.They dont realise at level 1-14 rogues are going full str, nearly hitting hp of warriors yet still maintaining sufficient damage. thats not their fault people make up builds all the time but sts cant kno/nerf allThey dont realise the dead PvP at level 12 where rogue v rogue wont end in 1 v 1, nuke em right after they take all packs. i guarantee a win. i dont have l12 gear or i wouldve shown seriously, infinite packs... and the same applies to warriors, constant heals yup in l16 war vs war never end. war vs rogue is totally loopsided, a war will kill me cuz i run outta mana, even with jack or nexus. Don't create PvP for level 1-14 if you aren't even going to look at it and balance it out. they should seriously improve twinking, make match start when 2 people in each team:-/
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    you cant nuke a full str l12 rogue bro lol, try it out you'll see. Level 12 crit/damage nowhere near 16, so it cant be pulled off...believe me I tried -_-. Even if you triple crit during initiation, it wud probably account for 70% ish hp, giving the rogue enough time to hit packs. Same applies for full dex rogue.

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