- Rogue shadow veil and traps will no longer die prematurely from Nefarious Hooks weapon proc.
- Fixed a bug where ice traps were granting XP.
- Rogue shadow veil and traps will no longer die prematurely from Nefarious Hooks weapon proc.
- Fixed a bug where ice traps were granting XP.
Nice
Lol
thanks
For what? Dev killed us... killed players.... Killed xp... And again to WT4 LOL... I'm not especially pleased... There r more useless bugs to fix...Originally Posted by Defatsu
Thats mine opinion about this... update
Roth
A few bugs come to my mind:
1. Flap Jack AOE stun has never received a fix. This was even replied to in support forums here.
2. Cannot complete or start new Silk Stalker daily quest. If u search this you'll find lots of threads about it.
3. Skill bug where skills show used but don't trigger. One three ad somebody posted a video of this, I can't find it now.
4. PVP walls are buggy allowing corner shots and in some cases warriors to jump over them.
Yeah, I've seen the variation of responses to some issues clearly with this flap jack bug.
1) Acknowledge and then neglect.
2) Ignore altogether.
3) Deny there is anything wrong.
The one that doesn't apply here is:
4) Spin it as sore loser whinging.
We are always asked to be constructive, but the response to our concerns can be disheartening.
LOl im hv trap in me Rogue....
There probably were people that said something, hence it was fixed. Some people don't look for bugs to abuse, but actually report when they see them. In some games they would have either taken away the xp (from players that abused the bug) or worse, STS is fairly nice in that regard. This was probably an easy fix, and had major impact on overall game balance, which is why they fixed it quickly.
Yes, these could use fixing #3 drives me crazy sometimes. But, for all we know these could be far more complicated and will take more time to fix.
Hmm..
Posion spots dmg even when I'm not in the radius...
Shadow Piercer sometimes doesn't work (read. u cant cast it correctly)
The same with razor shield
Pots sometimes don't work too...
The "rutger and mardom-bodyguard" bug... just watch the film... and You already die.. So dont watch films in AL LOL..
Spell bugs in Achivements...
Yep..
I know.. Devs love to fix the mose usefull bugs first.
Ummm... Yep. I Had to.
Originally Posted by TheMiraclebird
Last edited by Deadroth; 05-08-2013 at 11:12 AM.
Great fix ty
...You didnt have to quote him...just sayin'Originally Posted by Deadroth:1086263
Last edited by Bless; 05-07-2013 at 04:18 PM.
Credits to Iady
Server down for update right now? I just got disconnected without countdown and cant seem to connect again.
You didn't either.[/QUOTE] he already did it :POriginally Posted by Ozusaunake:1086280
Edit: for you i edited it out
Credits to Iady
Think his talking bout the passive/pet damage not reflecting on stats.
The Collective - Toa Aiga
I get that they are adding it on to the end so having the damage show up in stats would be tricky, but what I don't get is why they don't just tack it on to the weapon damage. Sure it would make the weapon itself look like it has higher damage when you have a pet/passive, but that is far better then the current method.
The Hundred Acre Legends:
HunnySniper - HunnyStorm
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