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  Click here to go to the first Dev post in this thread.   Thread: Mythic Amulet and Ring Available Now in Arcane Legends

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    Developer - Inactive Samhayne's Avatar
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    Default Mythic Amulet and Ring Available Now in Arcane Legends

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    New Mythic Amulet and Mythic Ring Items Available Now in Arcane Legends


    In an update on May 30th a three new mythic rarity amulets will be added.

    In an update on June 10th a new mythic rarity ring will be added.

    These new mythic items will come out of Elite Gold Warchests and Locked Grand Crates of the Watch.

    However, if you want to be the very first to obtain the Mythic Ring, please take a look at the Timed Run Leaderboard Challenge: http://www.spacetimestudios.com/show...th-to-the-10th Those who place in the top of the Timed Run Leaderboard Challenge event, that runs from June 7th to June 10th, will have a chance to win the new Mythic Ring.

    Here are the stats of the new Mythic Amulets that come out later this week:

    The Lunar Pendant: 39 INT, 19 STR, 4.5 Damage, 2.25% Crit
    The Fang of Fenrir: 39 DEX, 20 INT, 3.5 Damage, 3.25% Crit
    The Amulet of Doom: 39 STR, 19 INT, 3 Damage, 43 Armor

    The Mythic Ring is:

    Blood Ruby of Shuyal: 30 STR, 30 DEX, 30 INT, 3.5 Damage

    It has a red glowy effect off your character's hand:

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    This ring will drop out of Elite Gold Warchests and Locked Grand Crates of the Watch after the Timed Run Leaderboard Challenge is over on June 10th. If you place in the Leaderboard Challenge, you have the chance to be one of the first with this new ring!
    Last edited by Samhayne; 06-13-2013 at 09:51 AM.
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    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Junior Member diego1marcus's Avatar
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    That's awesome. And first!

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    Senior Member Zuzeq's Avatar
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    Nice Nice
    The Collective - Toa Aiga

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    Tournament & Ladder Leader Genuinous's Avatar
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    I see happy rogues and complaining mages and warriors already...

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    Guardian of Alterra JaytB's Avatar
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    Cool but why crit on the sorcerer pendant?

    Edit: meant the high int one


    And for all doubters of my rockstar status:
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    i thik the crit is good, sorc already have dmg and only class who struggle for critical.

    check on yuriramos stats, he has good bAse critical.
    love his stats

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    Senior Member falmear's Avatar
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    Quote Originally Posted by Genuinous View Post
    I see happy rogues and complaining mages and warriors already...
    Yes this was my first thought. The rogue amulet is so much better then either the warrior or mage amulet. If you look at the stats of current amulets, and predict where the next expansion amulets will be. The mage mythic amulet makes me yawn:

    Infused Brooch of Assault level 26
    15 Dex/29 INT 2.8 Damage

    Infused Brooch of Assault level 31
    17 Dex/34 INT 2.8 Damage

    So we could guess that if there is a level 36 amulet it would have 19 Dex/39 INT 2.8 Damage. And when they scale elite warchests then for sure there will be at least a level 35 amulet. So for me this is nothing to get excited over because 2.75% crit is nothing even in PVP.

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    Senior Member Kakatoa91's Avatar
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    Quote Originally Posted by Genuinous View Post
    I see happy rogues and complaining mages and warriors already...
    Ofc lol...

    Fang has 59 stat points and nice dmg... very nice
    warrior one has 58, they could add bit more def. Average.
    Mage has 51 only... its like a lvl less than the other 2 lol... mage will complain the most.

    Curious to c the ring.

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    Forum Adept katish's Avatar
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    Why are we mages always overlooked?! :/

    The toeless smurf!

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    Forum Adept Jed's Avatar
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    gee thanks for considering us sorcerers
    Maybe they plan on pumping out buffs to sorcerers in our cap.
    Or they'll be like "lol here's your arcane weapon: tree branch but it's named Surckerer Stick of Oak! it's pure dex! maybe not what suits EVERY NORMAL SORCERER but it's good for people who like dex"
    "oh and here, have a brown goldfish arcane pet: it gives a whopping 10 str/int/dex and 2% crit!!!!"
    Last edited by Jed; 05-28-2013 at 05:22 PM.
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    Senior Member falmear's Avatar
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    Quote Originally Posted by katish View Post
    Why are we mages always overlooked?! :/
    Probably because no devs play mages so they don't know what we want. The mage amulet is just an upgraded Holy Bauble of Force. Check out its stats. If this amulet were scaled to level 35/36 it would basically be the same. Right now level 31 Holy Bauble of Force sells for 15k in CS. Infused Brooch of Assault is 400k. What the rogues get is an upgraded Swirling Amulet of Potency, which sells for 500k in CS. And not only are the stats upgraded but so is the damage. They added .5 damage to the rogue's amulet on top of the stats boost. Which makes it amazing. We should all just give up and play rogues.

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    Spacetime Studios Dev Swede's Avatar
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    I think you underestimate the potency of Crit % chance versus damage. I have no problems swapping it for the same + damage number that the rogue amulet gets, if that's the community wish.

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    Swede, thx for listening. The thing is rogues can actually rely on their crit because they have a base crit of around 30% at cap level, the aimed stacks up and they can get a boost from pets. So they can easily rely on getting constant crits.

    Mages have at most 20ish% base crit, no stacking up from skills, yeah it's cool when u see all the crit from DoT but those are very low dmg and mostly only work on mobs not bosses.

    Personally, it's not just this one ring that makes me feel overlooked as a class .. it's the overal weakness sorceres have.

    Rogues have amazing hit power and average health/armor.
    Warriors have amazing health/armor and poor to average dmg.
    Sorcerers have average hit power and the worst health/armor.

    Rogues should be more squishy to balance their superb hitting power. Mages should be the more rounded/average class.

    Any team of 4 average rogues can do anything. No other class can do that.

    The toeless smurf!

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    Senior Member falmear's Avatar
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    Quote Originally Posted by Swede View Post
    I think you underestimate the potency of Crit % chance versus damage. I have no problems swapping it for the same + damage number that the rogue amulet gets, if that's the community wish.
    IMO, there are better ways to boost your crit like ribbit. I don't play PVP so maybe I am speaking out of turn. Holy Bauble of Force has 2.39% crit. A boost of 0.36% crit is not gonna make me a stone cold killer.

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    Quote Originally Posted by Swede View Post
    I think you underestimate the potency of Crit % chance versus damage. I have no problems swapping it for the same + damage number that the rogue amulet gets, if that's the community wish.
    Yes, damage. If you look down on the Sorcerer section of the forums you can find a few discussions on +dmg vs +crit. All the testing by players shows that the increase in damage that a crit does just isn't enough to make it actually useful for us.

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    Quote Originally Posted by Valsacar View Post
    Yes, damage. If you look down on the Sorcerer section of the forums you can find a few discussions on +dmg vs +crit. All the testing by players shows that the increase in damage that a crit does just isn't enough to make it actually useful for us.
    The only time I appreciate crit is in pvp with lightning - 250% hits.
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    Remember that thing about AL platinum only being used for elixirs and vanity? Yeah.

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    Either way I will most likely go for the warrior ring myself. In PvP health and armor are most important. You can't get kills if you are dead.

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    Quote Originally Posted by Swede View Post
    I think you underestimate the potency of Crit % chance versus damage. I have no problems swapping it for the same + damage number that the rogue amulet gets, if that's the community wish.
    Actually I like the Crit % but I think it's not nearly high enough. As was posted above, there are other rings/amulets that give 2+ Crit %. How about making it higher like 4.5%. Then I think it would start to become significant and would be worthy of being "mythic".

    Also, how about boosting the STR of that ring to be 19 or 20. The total stat points of the other rings are way more than this one. It needs more STR. Most sorcerers are using the quest amulet currently which gives 450 health. Switching to this one would knock off over 200 health and make us even more squishy. The large decrease in STR also would make shield more squishy. You need to add more STR to this mythic amulet to make it a better option than the quest amulet. Otherwise i just don't see people using it, even if it had higher crit.

    Here's what the stats should be:

    19 STR, 39 INT, 4.5% Crit
    Last edited by Energizeric; 05-28-2013 at 06:41 PM.

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    Quote Originally Posted by Swede:1114370
    I think you underestimate the potency of Crit % chance versus damage. I have no problems swapping it for the same + damage number that the rogue amulet gets, if that's the community wish.
    Do it! Please!

    We mages alrdy have nice possibilities to get a lot of crit. But please change the crit with DMG like in the one for rogues.
    Every mage will love u for that!
    Last edited by Xeriuss; 05-28-2013 at 06:45 PM.

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    why only +12 STR for the mage's amulet while rogue gets +20 INT, warriors gets +19 INT for theirs? Are mages not dying fast enough already?

    why are mages keep getting treated as second class citizens?

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