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  Click here to go to the first Dev post in this thread.   Thread: Mythic Amulet and Ring Available Now in Arcane Legends

  1. #21
    Member zweixii's Avatar
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    Like the others mention, Mage's amulet need a boost.

    The +str should be +19/20 similar to the other amulets. I like the crit bonus but it needs to be higher, 2.75% is not worthy to be consider mythic class.

    P.s why 39? can you make it 40... hate odd numbers
    AL IGN: Zweixii

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    Sorc with shield can alredy tank quite a dmg, so no point in giving more str I guess...

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    Senior Member Jcyee's Avatar
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    I wonder what the stats would look like for a warrior with mythic helm, armor, ring and amulet, and the arcane hammer... O.o
    Jcyee: 76 PL Bear | 41 AL Warrior | 36 DL Vampire

  4. #24
    Lady_Pebbles
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    Golden rule for Mages on AL (currently):
    HP & Armor > Critical% & Dodge
    DMG > DPS

    Why? Because they are more vulnerable than the other two classes. I agree that since Rogues have way more dmg and crits, they should be the class thats more vulnerable to make up for the difference.

    ---Mages should (at the very least) have decent gear that provides better Health, DMG, and armor. Its appauling how squishy this class is. We have to sacrifice a lot of hp & armor for dmg or vice versa. To top it off, these not-really-up-to-par gear is the most expensive and hardest to obtain in game!!! (I.e. Noble gear drops from elite Grimr, really?!?!?! Ugh.. not to mention Mythic -.-). We. Need. Better. Gear. >__<

    ---Rogues should have more of a balance between Dodge, Crit%, and DPS. However, they currently have more of a balance between Health, Dodge, Crit%, DMG, DPS -and- Armor! They have the best overall stats.

    ---Warriors should have more of a balance between Health, DMG, and Armor. Currently, they have huge Health pools and Armor.

    The DMG Mages make (depending on builds) does penetrate but the Mage's Health is so low (due to having to sacrifice hp & armor for dmg), that they die rather quickly against Rogues and Warriors... even mobs and bosses in PvE.

    Last edited by Lady_Pebbles; 05-28-2013 at 09:22 PM.

  5. #25
    Senior Member Zuzeq's Avatar
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    So it's official yeah? Mythic nor Arcane items will ever be drops?
    The Collective - Toa Aiga

  6. #26
    Senior Member afrobug's Avatar
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    Nice I actually didn't notice any complaint about the mythic gun.. hmm -.- I guess that weapon is pretty good or even excellent. And oh the darn mage shield is too easy to break. Make it even more stronger and make it last longer. Make its cooldown faster too. In a 1v1 fight, rogue has a high chance of breaking that shield and with good health plus medic packs, a rogue will survive and kill the bloody mage. But what if its a brawl? Well rogues good luck killing mages, better kill your own class.

  7. #27
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    The Lunar Pendant
    The Fang of Fenrir
    The Amulet of Doom
    i know you guys are working on sorc relm expand but
    i feel like the names are hinting maybe new mini content to farm stuff... i hope im tired of nordr already lol

  8. #28
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    will there be new vanities?

  9. #29
    Guardian of Alterra JaytB's Avatar
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    Quote Originally Posted by Swede View Post
    I think you underestimate the potency of Crit % chance versus damage. I have no problems swapping it for the same + damage number that the rogue amulet gets, if that's the community wish.
    +1 for a decent amount of dmg instead of crit.


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    U rok, thanks!

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    i say replace damage with crit also , my mage could always use more =)

  11. #31
    Senior Member Linkincena's Avatar
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    Mythic Amulet should give :
    39 INT 24DEX 15% critical for sorcerer

    2% is ... boo

  12. #32
    Member Pfurz's Avatar
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    I am a mage and have to complain about these amulets

  13. #33
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    These amulets are great I hope I'll get a chance to get one lol
    EPITOME OF SILENTKILLS

  14. #34
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    Please make it: 12 STR, 39 INT, 4 DMG, 2.75% Crit and every sorc would be happy to have it, otherwise it is no better than legendary amulets..
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    superb amulet of brutality: 18 str 35 int 3.0 dmg..

    edit: the lvl 30 one

  16.   Click here to go to the next Dev post in this thread.   #36
    Spacetime Studios Dev Swede's Avatar
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    Quote Originally Posted by wawawa64 View Post
    why only +12 STR for the mage's amulet while rogue gets +20 INT, warriors gets +19 INT for theirs? Are mages not dying fast enough already?

    why are mages keep getting treated as second class citizens?
    Because Crit % chance is "worth" a lot more in terms of value for an item. 3.5 damage is nowhere near as potent, so the rogue neck gets a higher secondary stat. I don't want to particularly make the items copies of each other so I'd rather keep it a crit chance item but beef it up a little.

    Currently testing out 39 INT, 16 STR, 3.25% Critical Chance

    What you have to realize is that crit chance is an extremely dangerous number to be generous with. 100% means just that and would be devastating. 100 damage, most of you have probably passed already. These numbers can't be compared at the same value.
    Last edited by Swede; 05-29-2013 at 11:18 AM.

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  18. #37
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    Mages have pretty short memory lol. They already forgot about their kickass mythic weapon

  19. #38
    Senior Member Zuzeq's Avatar
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    Quote Originally Posted by Natrich View Post
    Mages have pretty short memory lol. They already forgot about their kickass mythic weapon
    Do you mean the Godly Rune that splits the heavens, smashes down in all glowey awesomness and buffs eveyone in a 12mile radius? "Second Class" for sure...lol.
    The Collective - Toa Aiga

  20. #39
    Forum Adept Azemeazed's Avatar
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    how about you make universal amulet as well? something like that quest amulet with little dmg and crit on it. like 25 in 25 dex 25 str 2.5 dmg 2.5% crit. afterall its mythical item not legendary.
    and also i really dont understand why will only rogues get award ring, couse 99% in timed runs are rogues, why not makeing pve kills for mages, timed for rogues and flags for warriors? so that equal number of all classes get reward...

    p.s. and if you really want to balance classes with these myth jewelry than just add more damage on mythical weapons for rogues and warriors...

  21. #40
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    All of these are underwhelming to be honest. But wouldnt it make more sense to make the "sorc amulet" have the damage increase and the "rogue amulet" have the critical?

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