Anyone have an idea how bonus damage applies?
Does it get multiplied by Damage?
For eg: 276.9 damage and 303% bonus damage
So total damage= 276.9 * 303/100 =839 approx
is this true?
Anyone have an idea how bonus damage applies?
Does it get multiplied by Damage?
For eg: 276.9 damage and 303% bonus damage
So total damage= 276.9 * 303/100 =839 approx
is this true?
No one knows. Many have asked but devs never reply.
Never quit lol
If you pay attention when doing respects etc... The amount of base DMG added per point does not equal you're damage output in stats. I believe the bonus damage is calculated into this and it's what displays in you're stat DMG field. Since only you're native base stat (ie. Int/str/Dex) increases you're bonus damage , you get the most bang for buck on damage by going full native base stat.
No. I am quite sure you already have bonus damage added in your final damage stat. When you have a ring or amulet with 3 damage, it will actually add 9 damage if your bonus damage is 300%.
I just tried this, compared with no ring equipped, a ring which had 1.9 damage gives me +5.0 damage when my bonus damage was 266%. (1.9 x 2.66 = 5.05) This ring was STR based, so it didn't change any other damage stats on my sorcerer.
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