Nox is good.
Would highly recommended it.
Good for Boss and also Mobs clearing
Nox is good.
Would highly recommended it.
Good for Boss and also Mobs clearing
After trying out the noxbox I can only see one shortcoming, and that's staying in you Veil while trying to poison the 4 corners.
I usually use only 2 spots to fire my charged nox, sometimes 3 when a large mob is almost completely inside veil. I mostly go to the furthest right/upper side within veil, fire charge nox and then move to the left/down side and charge another Nox. Agro is definitely less than to stand in 1 spot and spam charged Nox, while the overall Dmg you'd deal would be the same only on a bit smaller group of enemies. since you're focussing on a smaller group only, they'll die quicker and help survivability because a smaller number gets killed first and so having less mobs to deal with.
Also, in this way you are guaranteed to be able to stay within your veil, reaping the armor and Dmg benefit to their fullest meaning, again, quicker and easier kills.
Maybe I've overlooked something but that's just my personal experience in my short time of testing the noxbox
It's hard to do a Noxbox in narrow passages ex: Tombs. I wouldn't risk passing thru the mobs just to place a proper noxbox.
With another Rogue we finished tombs and its narrow passages by shooting Nox and running Lol. But it did thin the mobs out, we thinned the mob per layer, starting from the front layer of the mobs. For the last layer we jump in and finish them with our blades.
But in wide open areas, placing a proper Noxbox (or Nox triangle) is no problem.
Just a question, where's the area of effect of the Nox poison?
Is it only on the initial area where first you placed it? Or its in the area of the affected target - which means any other creatures that come in contact of your target is also affected?
I can't clearly see this during a mob break-out.
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I can see your point. It seems as if you're reffering to smaller mobs (4-6). In that case it is really does seems silly to take shots outside of the radius of your Veil just to roll the Box tech. I have found that the subject tech is built and is most effective with the large ugly mobs such as Leet Mage Mine, Leet Hall of V, Leet Skull Cove, Leet Wolf, Lvl Gridin in WT3/WT4....etc. In <-those cases I found it to be worth releasing a couple shots outside of Smoke. I will say when you do release outside of smoke...it just feels wrong...lol. Then again, as I stated above...with thick mobs one must swim a bit in the middle to get full poison coverage. Since Veil only last...eh maybe 2/3 cycles though your skills (Assuming your fingers are as fast as mine ) Try running a mini figure 8 inside the Box while cycling through your skills as long as Smoke last. Then back to the Box while Veil is coolin down and repeat...
Last edited by Zuzeq; 08-13-2013 at 10:49 AM.
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You're going to have to show me what you mean bc I'm just too lame to understand by reading it. I need to see it in action
Last edited by Pandamoni; 08-13-2013 at 12:40 PM.
The thing I don't get is how it helps to deal more dmg or kill mobs faster.
Nox can only hit 6 targets right? Also, with the range upgrade, staying withing veil and fighting huge amounts of mobs, you're sure to, as good as always, affect 6 mobs, even if they're not super tightly packed together. So what I don't get is how I'd deal more dmg in total when attacking the 4 corners, instead of dealing 10% more dmg while staying in veil.
I can see that the dmg would be spread out more evenly, but since Nox poison dmg stacks, is that really such a good idea? I mean, the only difference would be that with the noxbox you'll be poisoning more enemies simultaneously, but with staying in veil you'll ultimately deal exactly the same poison dmg (6 targets per shot) only spread over less enemies + 10% by staying in your veil. That would mean that instead of killing all mobs at the same speed (noxbox), you'll be killing some quicker than others while even dealing more dmg in total in the same amount of time (10% dmg of veil). The added advantage of that is that your party will have an easier time surviving, because smaller and smaller amounts of mobs would be there to attack.
Now if Nox would poison more then 6 mobs, I'd see the advantage of the noxbox. Maybe there's something I don't know about it?
If i'm with a good tank I'll stay within my smoke. If the tank sucks I'll go outside the smoke. I'll lose the 15% damage bonus but I think i actually do more damage because I'm attacking the whole time instead of spamming pots. Lol. I call this Plan B. Plan A is to run with a good tank (or a better rogue than me who hogs all the aggro) and stay in smoke. If that fails I fall back to plan B. And we all know if Plan B was any good it would be plan A. Hehe.
GF
Well the mission of any Veil user is to stay inside of the radius of course. I was simply saying that if you are dealing was a mob larger than your smoke don't panic if "every" shot isn't under the cover of Veil. The whole point of the Box is to keep poison damage stacked across large mobs in the 20-25 member range. If you want to keep all 20-25 mob members poisoned you can't keep hitting the same 6 members thus you have to hit all sides of the mob equally.
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For tomb mobs and its narrow passages, I shoot Nox from afar and seldom stay in my smoke. I just deploy my smoke for the tanks (which they love and appreciate).
Is it correct to assume the rough perimetre of a noxbox can be comparable to veil radius (uncharge)
Coz thats how i play around with nox in terms of gauging the distance and movable spots.maybe its jusy me bt the drops in mobs health from nox attsck is easier to see if tagged with veil or traps.i ustand the dmg stacks bt i tried both with and without nox just to ensure its working well.
Not sure hows the technical framwork behind it but nox dmg seems quite transparent in effectiveness albeit no visual display.i can see from dagger procs.same to bow tho now i attempt to change mob aims since its single attack to test nox dmg radius.hoping there would be dmg visual display to better analyze and plan the attacks in that short window.
semi-retired
Is it correct to assume the rough perimetre of a noxbox can be comparable to veil radius (uncharge)
Coz thats how i play around with nox in terms of gauging the distance and movable spots.maybe its jusy me bt the drops in mobs health from nox attsck is easier to see if tagged with veil or traps.i ustand the dmg stacks bt i tried both with and without nox just to ensure its working well.
Not sure hows the technical framwork behind it but nox dmg seems quite transparent in effectiveness albeit no visual display.i can see from dagger procs.same to bow tho now i attempt to change mob aims since its single attack to test nox dmg radius.hoping there would be dmg visual display to better analyze and plan the attacks in that short window.
semi-retired
I just want to clarify this. Nox bolt tick damage stacks with other rogue's Nox bolt right? But not on a consecutive nox bolt hit?
I mean if the enemy already has a nox bolt tick damage, the tick damage doesn't stack if you hit him again with your nox bolt right? But of course the initial hit of the nox bolt damage will be in effect.
Last edited by wiggy; 08-27-2013 at 12:40 AM.
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