So - here's a thought...
CTF is supposed to be a complete 'game' within the game right? where the 'winning' team scores 5 flags. This doesn’t seem to be the object of the CTF arena. I’m not sure if this was intentional or not, but… I propose a new CTF game – one that flagging is part of the game along with kills – and one that’s not based on individual results, rather team performance.
I propose having some sort leader board for Won:Lose ratio for CTF matches. I believe doing so would add more depth to the PVP space and beg players to spec differently and go into PVP from a different ‘team’ perspective.
It should be a timed match (countdown) from 10 or 15 minutes perhaps?
The map should lock for parties of players and require an even match of at least 3v3
Once the match starts – it’s 10 minutes of what the actual intent of Capture the Flag should be – players trying their hardest to ‘score’ points for their team not to score kills for their stats.
Points could be setup thusly:
Flag = 10
Kill = 1
Death = -1
Disconnected players should be able to rejoin the game.
Matches ending in a tie for points would have some sort of resolution based on the individual categories of score points (most flags, most kills, least deaths).
The map should be larger – to make flagging more difficult for organized teams
More environment obstacles would be welcome.
Players would work together in teams differently than they currently do.
anyway... just a thought
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