Originally Posted by
Snakespeare
Experience increases with dificulty. Here's an easy visual clue. Next to the health meter on the opponents is a colored bubble. It is a threat level indicator, with red being the highest threat, then yellow, then green... etc. The threat level changes as you advance. For instance, when you are level 30 in Swamps, it is red, but when you become level 33 it goes yellow, and when you reach level 36 it goes green, etc. When you can no longer gain XP it goes gray. Red gets you 2 xp, yellow gets you 1.5 xp, green gets you 1 XP, etc. per kill. Grey mean you get no XP and the kills stop being added to your total.
Secondly, each campaign has some level where there are many hallway mobs and you can skip rooms.
Thirdly, a Hardcore Playa's Potion double xp fior 5 minutes, so red gets you 4, yellow gets you 3, etc.
Fourth, you get XP from all kills within range, so you gain XP fastest by running with a crowd.
So put these four ideas together and you get the trick for gaining XP the fastest possible way:
Find the lowest level map with red threat level opponents that has the most hallway mobs. Then use a Hardcore Player's Potion while running and kill as many as possible in 5 minutes. Do it with friends to increase the number of kills.
At level 24, the threat level in Fathom is yellow. You should move on to Lost Expedition now.
I should explain also that what I described is power levelling. It is totally legal in the game. Leeching is different, but some people confuse the two. Leeching is when you run around behind people and don't do anything, just get xp and drops from their efforts. We have seen some people reach very high levels by leeching. They have very low kill numbers. Your numbers are kind of high. I didn't get to 3500 kill until Swamps on my mage. So you might be running a lot of solo games. If you want faster xp, don't play solo, but you will get fewer kills because, naturally, only the player who delivers the deathblow gets the kill.
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