The new expansion is nice, but the mobs need some tuning. The bosses seem ok from the experience I've had so far, but the normal mobs seem to have too much damage. Running the place with any non-str based char is pretty rough. It reminds me of Humania, getting one-shot all over the place any time I dare to use an int mage or dex bird.
I think the normal mob damage output needs to be dialed back a little to give the squishier classes a fighting chance. It would make the teamwork much more viable to clear packs of foes than now, where the non-str chars need to stay out of the room or spend their whole time spamming heal potions (and still die anyway).
Also, the dust storm mobs have insanely high health. They take forever to beat down but do relatively no damage, so it's just like a speed bump getting in the way of otherwise more interesting combat.
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