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  Click here to go to the first Dev post in this thread.   Thread: Twink pvp unfair

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    Default Twink pvp unfair

    We all know warrior is too op in low lvl. We were trying to deal with it but how we compete two higher lvl than us with breeze pet team lol. Its so unfair. Sts fix pvp in low level make it balance. Or you just keep fixing end game pvp this sucks. Im just playing now coz of twink pvp if this never fix i would rather search new game that is fair to play.

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    Possible solution: nerf warrior dmg by 5-10 percent under lvl 20. This would make it so warriors dont get the bonus pet dmg either so they would be more balanced. Additionally, nerf rogue dmg by maybe 10% more over lvl 25 because apparently lvl 26 is where oneshots start happening. And mages just need a buff in general. Lifegiver should provide a substantial heal over time to the user similar to combat medic rather than the pathetic regen it can give now. Also i think it should provide a 15% dmg reduction for maybe 5 seconds. Maybe reduce shield cooldown a couple seconds? All of these changed would even out pvp a lot more across the board

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    Quote Originally Posted by Arrowz View Post
    Possible solution: nerf warrior dmg by 5-10 percent under lvl 20. This would make it so warriors dont get the bonus pet dmg either so they would be more balanced. Additionally, nerf rogue dmg by maybe 10% more over lvl 25 because apparently lvl 26 is where oneshots start happening. And mages just need a buff in general. Lifegiver should provide a substantial heal over time to the user similar to combat medic rather than the pathetic regen it can give now. Also i think it should provide a 15% dmg reduction for maybe 5 seconds. Maybe reduce shield cooldown a couple seconds? All of these changed would even out pvp a lot more across the board
    nice suggestion +1

    siddhantsingh<turbo>(lvl41mage)
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    Warrior damage is not the problem. The problem is their health/armor and the way their defensive skills function at lower levels.

    I'm a level 10 sorcerer with the best gear possible at that level. I have 130+ damage, which is about 30-40% higher than most sorcerers at that level. Yet there are a few warriors in my guild who can just stand there and not even fight back and just keep healing, and I cannot inflict enough damage to ever take them down. I think it has to do with some of their defensive skills like Jug and HOR. Maybe they need to be scaled differently at lower levels.

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    Quote Originally Posted by Energizeric View Post
    Warrior damage is not the problem. The problem is their health/armor and the way their defensive skills function at lower levels.

    I'm a level 10 sorcerer with the best gear possible at that level. I have 130+ damage, which is about 30-40% higher than most sorcerers at that level. Yet there are a few warriors in my guild who can just stand there and not even fight back and just keep healing, and I cannot inflict enough damage to ever take them down. I think it has to do with some of their defensive skills like Jug and HOR. Maybe they need to be scaled differently at lower levels.
    Hor is based on your dmg so you can't exactly scale it.

    For the people complaining about warriors being op, become a 15 warrior and fight a good rogue.

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    Quote Originally Posted by Appeltjes View Post
    Hor is based on your dmg so you can't exactly scale it.

    For the people complaining about warriors being op, become a 15 warrior and fight a good rogue.
    True...

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    So then what would you suggest for level 10 to make things more balanced? My problem is not that warriors hit too hard. In fact many times our fights are a stalemate as they cannot cause enough damage to kill me and I cannot cause enough damage to kill them.

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    Nerf their armor or health and no to two level higher in pvp fights, warrior skill is already op plus pet happiness bonus. Dev should check low lvl twink to know how we feel dealing with warrior. And were not asking where is the level that warrior is weak. How about checking diff level?

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    Quote Originally Posted by calculates View Post
    Nerf their armor or health and no to two level higher in pvp fights, warrior skill is already op plus pet happiness bonus. Dev should check low lvl twink to know how we feel dealing with warrior. And were not asking where is the level that warrior is weak. How about checking diff level?
    Lol if sts nerfs warriors the rogues will be op at every lvl...
    Rogues can already do insane crits of over 1k.

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    Quote Originally Posted by Appeltjes View Post
    Lol if sts nerfs warriors the rogues will be op at every lvl...
    Rogues can already do insane crits of over 1k.
    Did I say make it balance come low lvl and try to hit 1k crits. Seems you only care warrior class dont forget there's mage and rogue too.

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    Quote Originally Posted by Appeltjes View Post
    Hor is based on your dmg so you can't exactly scale it.

    For the people complaining about warriors being op, become a 15 warrior and fight a good rogue.
    i have nevr seen a rouge with equal skills kill a tank in 15 hmm...

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    Quote Originally Posted by Energizeric View Post
    Warrior damage is not the problem. The problem is their health/armor and the way their defensive skills function at lower levels.
    I think it has to do with some of their defensive skills like Jug and HOR. Maybe they need to be scaled differently at lower levels.
    It's the vb that makes a warrior op at lower levels
    makes u have infinite mana and your hp will not go down as long as they are attacking u
    My suggestion maybe nerf that skill?

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    Quote Originally Posted by Demonharphas View Post
    It's the vb that makes a warrior op at lower levels
    makes u have infinite mana and your hp will not go down as long as they are attacking u
    My suggestion maybe nerf that skill?
    yup they should remove the mana regen thing from vb just like a rouge becomes easy to kill without mana +1

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    buff nekro on the asap.

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    Quote Originally Posted by calculates View Post
    Did I say make it balance come low lvl and try to hit 1k crits. Seems you only care warrior class dont forget there's mage and rogue too.
    Rouges are fine like they are now, mages need more an buf


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    Quote Originally Posted by siddhant View Post
    i have nevr seen a rouge with equal skills kill a tank in 15 hmm...
    That's because you leave if everyone in the room isn't common geared.

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    Quote Originally Posted by Demonharphas View Post
    It's the vb that makes a warrior op at lower levels
    makes u have infinite mana and your hp will not go down as long as they are attacking u
    My suggestion maybe nerf that skill?
    Your hp won't go down? Rofl play the game before you speak.

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    Quote Originally Posted by calculates View Post
    Did I say make it balance come low lvl and try to hit 1k crits. Seems you only care warrior class dont forget there's mage and rogue too.
    Maybe you're blind but I'm clearly mentioning rogues in my post...

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    Quote Originally Posted by Demonharphas View Post
    It's the vb that makes a warrior op at lower levels
    makes u have infinite mana and your hp will not go down as long as they are attacking u
    My suggestion maybe nerf that skill?
    I forgot to mention this in my previous post. Vengeful blood should definately scale based upon level because +50 str is overpowered at lower twink levels and underpowered at endgame. If this skill scaled based upon level it would be more balanced across the board. Additionally, in my previous post i said warrior dmg should be nerfed slightly under lvl 20 because then they would also not receive the bonus pet damage. Consequently this would be nerfing HOR because HOR scales based upon dmg. These nerfs changes plus the ones i mentioned in my previous post = balanced pvp, maybe not perfect but a hell of a lot better. Hmmm, maybe i should become a dev. Didnt take too long to come up with any of this

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    Warrior really need to be nerfed full warrior armor can easily go run around pvp maps without dying in low level twink but try it with other class you will have no luck. Rogue should have their mana regen taking their heal packs. And mage should get their buff too. Much better if sts make only one higher level two level higher to fight is suicide.

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