And BTW, put a full team of warriors in a clash and then tell me what happens? It's not just sorcerers that have that ability to stack.
And BTW, put a full team of warriors in a clash and then tell me what happens? It's not just sorcerers that have that ability to stack.
Hello everyone,
I've merged and moved these two threads. Please remember to post your feedback into the feedback forum and not the general discussion. Also, be sure to see if there is an already existing topic before creating a new one. It makes it more difficult to gather information when it is scattered over multiple threads in multiple forums. Thanks!
The biggest problem with twink levels is that pet happiness bonuses do not scale. This has resulted in twinks becoming very OP with arcane pets as they receive the same stat bonus as end game players do. So you have players running around with 100-150 extra armor from their pet, when their total armor before the pet was only around 300-400. That would be like giving an end game player 1000+ armor from his pet.
Same goes for the health bonuses from pets. Singe and Maridos both give 50%+ health increases at lower levels. This is why PvP at lower level is so much more fun because it's harder to kill someone, so battles actually last more than 2 seconds. But because of this, the balance is thrown off compared to end game.
Unfortunately it is too late for STS to fix this as you cannot go back and change pet bonuses after people have already purchased and hatched these pets. So they are trying to fix it through other methods.
However, going forward I would suggest in the future that as pets become more powerful, the happiness bonuses should scale to level. For example, instead of Singe giving 250 health, it could have been a 10% health bonus. Instead of Abaddon giving 110 armor, it could have been a 10% armor boost.
Like I said, it's too late to go back, but maybe going forward they should make future pets like this, so that twinks don't continue to become more and more OP.
Last edited by Energizeric; 08-14-2015 at 11:17 PM.
I've already clashed against it and tested individually. You should make a clash and test as well.
@Eld
So what's your point? You're stating exactly what I'm illustrating as an issue - that amongst all these buffs, sorcerers are shielded all the time and on top of this, they now get an overpowered heal as well.
@Alejandro
Packs do not move, and smart player would not clash where a rogue has stacked packs. Additionally, sorcerer skill cool downs are relatively short as well. 3 seconds on lightning, no?
@Ener
We are talking about balance in PvP - not other aspects of the game. Those are issues of their own.
@Shiny
If this is the case, then a 500 HP tick per second will not make a difference to you. Most of the health is washed, correct?
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Irrelevant. That's a 1v1 example. We've already established mage heal is terrible 1v1 vs rogue. Moreover, aim is not the only skill yiu have. Your aim is followed up by nox, pierce and auto. Mage is dead, gg
As ener said, what are you trying to do here, make sure that rogue dominates every single aspect of the game?
Last edited by shinyx; 08-15-2015 at 12:34 AM.
Please keep the mage heal the same, if anything buff it some more. It was Much needed for a class with lowest armour, lowest health, lowest crit, lowest damage. Keep up the good work sts
Buff rogue -> mages and wars cry.
Buff mage -> rogues cry.
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In purposes to get most helpful feedback, i would reccomend to STS to listen to SORCERERS, cuz it's Sorc's improvement.
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Feedback from sorcerer:
1) PVE: skill now pretty useful in normal maps, and even deserves a slot. So, it is not a clearly pvp skill, that kinda very good.
For elites it wont find any uses, since you get aggro with it, and waste your slot.
2) PVP: Sorc's heal was a weakest heal comparing with other classes. Sorcs dont need mana, thats why crying rogues should be appreciated for our years of service for them, instead of crying. Obviously, this skill was needed for changes.
What now?
-In vs mage with necro could win warrior with necro before update. Now it will be even easier, but - with this update nothing changed. [endgame]
-In vs mage with anything couldnt win rogue in most cases (could win through elements of luck - crit, proc, opponents' mistakes, opponent's bad luck with crit) [endgame]. Nothing changed here after update. Since usually rogues hit is 80-100% of mage's 5500 hp, 1k per tick wont help and will be just wasting of slot.
Note: that fact, that rogues kill all, mages kill tanks, and tanks lose mostly in 1v1 fights, deserves a look, but this is not topics theme.
-In clashes: sorcerers were great in clashes before this update as well. This change can make fights longer and less dependent on lucky rogue's crit (that is kinda good). I see it makes rogues feel useless themselves. For me it looks like dont even respect yourself. Remember that universal argument about necro: everyone has necro in team, so necro is not game breaker (it isnt my argument).
Everyone has sorc in team as well, so everything is ok! Good rogues will find uses for themselves, like good sorcs did in their worst times.
In total: Skill deserved to get improvement. Now skill is not OP, is some situations it is useful, in some it isnt. Fights should be now a bit longer, that also really inspires me. Next step should be warriors changes.
PS for purse-proud rogues. When someone come closer to your level, it called balance and fairness. These dont deserve to get nerf.
Mages are soft compare to rogue and tank , so that Heal update is fair enough for mage users
Lol. Buff mage more and more.
Longest Stun immunity, highest mana storage, huge damage, tanky op shield, aoe skills, only class with stun abilities in skills attacks, only class with mana regeneration.
Now this
What next?
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Tanky OP shield? Without the "tanky OP shield" mages are....well I'll leave it to you to find a suitable word. Even with the shield, mages do not have the survivability of a tank! Not even close. Warriors and rogues both have AoE skills. Warriors have stun ability in skill attack. Mages mana regeneration is required the most by rogues. Take that out and see how many rogues will complain ^_^
Last edited by Serillia; 08-15-2015 at 06:20 AM.
Go pvp and see a team of rogues vs a team mages. Equal gears btw. I don't want to hear from avg mages how they get one shot by maxed out rogues. See which team wins.
Also go tdm see clashes. Mages move moves like a jagger with their stun immuned shield. Its the rogues who dies the most in any clash.
Sure rogues have nox. Which we can charge in pvp but mostly nox is swapped out with Razor shield. Pierce and aim surely does great aoe.
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All i can see here are crying rogues.
Maybe pvp players can get Screen Shot of the clashes using lifegiver and see whose team win and which class got the most kill.
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