For all the tanks sake... YEEESS
Sent from my GT-N7000 using Tapatalk
For all the tanks sake... YEEESS
Sent from my GT-N7000 using Tapatalk
Yes, save warriors before extinct
You Obviously haven't been reading... Juggernaut is like mage acane shield and rogue razor shield when it break fast you die. On jug I get instant stun by mages add a rogue and instant death is sure on nekro, heal and jug you last a little longer even if u reach second heal you still go die while taking damage because mages and rogues out damage our heal.... Mages and rogues out heal tank damage always they have intant hp refil and over time heal is more than the damage we dish out if a tank is not on jug then heal! Hp recovery is impossible unless mage and rogue back off death is sure... 45 sec CD jug, 15 sec CD heal and nekro with all theses skills active is the only way a tank can last a little longer and good luck making it to second heal even if you do make heal still useless by iitself... You taking 2k-3k critical... Tank heal don't instantly recover heal bubble 2 sec immunity then 1k overtime heal per sec continue for a few seconds when tank heal rogue and mages recover HP faster than us... We were build to take DMG so sts plz fix issues so we can serve our purpose
Hope STS work out a solution for class imbalance!
The reason a rogue kill Tanks faster aim shot skill... Reduce armor increase critical and maximize critical dmg by %250... Mage lightening do not reduce armor but maximize critical dmg by %250... Theses skills CD fast 3 sec for aim I think 4 sec for lightening we need jug fix... No nerfing just make skill better for long 45 sec cd time and not serving its purpose render this skill useless but we have nothing else to substitute rally cry is crap
any news on this poor tank?
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