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Thread: L50 Pet Passives

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    Guardian of Alterra Zeus's Avatar
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    Default L50 Pet Passives

    I've noticed there are no L50 pet passives? Is this intentional or were they accidentally left out? If it was intentional, I hope this can be looked over because otherwise it makes pet leveling a bit pointless.


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    Senior Member Dragoonclaws's Avatar
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    Giving a L50 Passive to 100+ pets... *_* this expansion is obviously incomplete. They delayed so many things man.

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    Quote Originally Posted by Dragoonclaws View Post
    Giving a L50 Passive to 100+ pets...
    Only myth and arcane pets received new passives at lvl 40 during tindirin expansion. Not too much job needed.

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    Passive for pet is fixed.. it's just pet abilities changes not basics

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    Maybe L50 passives will make pets too op? specially arcanes.

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    Default

    Quote Originally Posted by Zeus View Post
    I've noticed there are no L50 pet passives? Is this intentional or were they accidentally left out? If it was intentional, I hope this can be looked over because otherwise it makes pet leveling a bit pointless.


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    I agree as we progress our pets should progress too.

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    Quote Originally Posted by nightmaresmoke View Post
    Maybe L50 passives will make pets too op? specially arcanes.
    We need some sort of progression in this game, there is currently none in all aspects of it.

    Also I can't name a pet with an OP passive. I believe skills exceed the passive debuffs i.e SnS debuffs armor by 10% but Aimed Shot and Axe Throw both exceed the amount of armor SnS reduces.

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    Senior Member Kakashis's Avatar
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    Even MM the newest pet doesn't have any endgame passive. What gives?
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    Forum Adept Safiras's Avatar
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    Maybe if the passives were improved for certain (not all) pets it would change the way we use pets somewhat. Better for game no?
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    Senior Member Ardbeg's Avatar
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    Quote Originally Posted by Safiras View Post
    Maybe if the passives were improved for certain (not all) pets it would change the way we use pets somewhat. Better for game no?
    Yes, lots of room for improvment. Maybe new passives only for a subset of pets, maybe only something easy to implement like reduced cooldown.

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    The way things have been lately with "upgrades" the new passives might actually make the pets worse . Be careful what you are wishing for

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    Imagine having these passive stats for arcane pets:
    50% chance on hit to banish enemy

    I'd want to solo elite maps more often
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by bhaitigreat View Post
    Passive for pet is fixed.. it's just pet abilities changes not basics

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    It's not, they add new pet Passives for arcanes every 10 levels.
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    Quote Originally Posted by Zeus View Post
    I've noticed there are no L50 pet passives? Is this intentional or were they accidentally left out? If it was intentional, I hope this can be looked over because otherwise it makes pet leveling a bit pointless.


    Thanks!
    Yeah.... I definitely assumed my pets would get new passives somewhere along the way while they were ascending to level 56..... LOL.... I kept checking ..... Some folks keep speaking of NEW pets but, it would be good if the passives of at least the current arcane pets were upgraded/enhanced @ lv50, 55, 56....ETC. (as a start (meaning mythic and legendary pets will eventually come later) or just as a perk that comes with owning an arcane rarity pet), or maybe even give the option to choose from a selection of skill options (like with our characters) that allows us to pick from different passives and/or AA.... ETC...... I don't want to do too much elaborating, this is just an idea in my mind.....

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