Originally Posted by
Robhawk
Its easy:
pro rogues:
PVP Damage nerf disabled -> more damage
Pet damage nerf disabled -> more damage
passive Damage nerf disabled -> more damage
cons rogues:
NONE
pro warriors:
NONE
cons warriors:
PVP Damage buff disabled -> less damage
rogues damage buffs
pro mages:
NONE
cons mage:
rogues damage buffs
Even when Ice,light and clock have its stun and freeze it doesn't make any difference because everybody entering PVP arena has a Nekro...
winners: rogues
losers: warriors, mages
So obviously mages are the **** again, but they are used to.... My warriors juggernaut gets broken frequently with more then 3000 armor from rogues... So without the rogues damage nerfs juggernaut will be nearly useless but we will see... as a mage you don't even need to use Nekro shield because you will be dead within 1 combo for sure! So nekro shield 1 crit shot -> mage dead... charged mage shield after 2 seconds -> 1 combo -> mage dead...
rogues strategy this weekend:
vs other rogues: Nekro AA + pure luck, first combo with crit wins... imho crit not necessary to kill!
vs mages: Nekro AA, get packs do 1 combo to break shield/nekro shield,spam skills...
vs warriors: Nekro AA, kite till juggernaut gone, spam skills... or even just spam and kill while jugger active.
Sounds great, doesn't it, lol but at least Zeus gets his OPnes back so he doesn't need to cry anymore that he cant PVP with his OP 17 eyes and para gear... lol !
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