Thanks for your support through these last few weeks' PvP balance changes! More changes are coming soon...
Today we are adding new matchmaking features. These changes will allow us to address balance issues with a lot more accuracy. Specifically: we have changed the way that PvP matches are made. Instead of admitting players to an arena based on their relative level (within 3 levels of a character already in the map), we are now creating five-level Tiers. Player levels 1 - 5 are Tier 1. Player levels 6 - 10 are Tier 2. These tiers continue to the level cap, with the last tier (currently) spanning levels 51-56. Each PvP Tier gets its own damage and healing adjustment values based on our analysis and your feedback.
Our next update, planned for later today, will have these five-level Tier changes. Currently the level ranges are far too broad (all of them spanning 10 levels). The update will fix this :-)
While this tier system is a much better platform to support our continued efforts for PvP balance, it is a significantly different approach to matchmaking and could have unintended negative consequences. Please feedback on the issues! We are now able to target specific character levels within each tier for further adjustments.
Looking forward to your feedback (and to some great battles this weekend!!)
- Cinco
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